A Dark Presence stalks the small town of Bright Falls, pushing Alan Wake to the brink of sanity in his fight to unravel the mystery and save his love.
User reviews:
Very Positive (211 reviews) - 89% of the 211 user reviews in the last 30 days are positive.
Very Positive (13,868 reviews) - 91% of the 13,868 user reviews for this game are positive.
Release Date: Feb 16, 2012

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“Remedy's done a great job of mixing elements of written work, television, and video games to create an experience full of scares, laughs, and thrills that's just as fun to play as it is to watch.”
9/10 – http://pc.ign.com/articles/121/1218682p1.html

Steam Big Picture

About This Game

When the wife of the best-selling writer Alan Wake disappears on their vacation, his search turns up pages from a thriller he doesn’t even remember writing. A Dark Presence stalks the small town of Bright Falls, pushing Wake to the brink of sanity in his fight to unravel the mystery and save his love.

Presented in the style of a TV series, Alan Wake features the trademark Remedy storytelling and pulse-pounding action sequences. As players dive deeper and deeper into the mystery, they’ll face overwhelming odds, plot twists, and cliffhangers. It’s only by mastering the Fight With Light combat mechanic that they can stay one step ahead of the darkness that spreads across Bright Falls.

With the body of an action game and the mind of a psychological thriller, Alan Wake’s intense atmosphere, deep and multilayered story, and exceptionally tense combat sequences provide players with an entertaining and original gaming experience.

Enhanced for the PC

  • Includes Alan Wake Special Episodes “The Signal” and “The Writer”
  • Experience Alan Wake’s Pacific Northwest in higher resolutions and higher fidelity than the Xbox360 version.
  • Fully configurable mouse and keyboard support, or if you prefer to play with the Microsoft gamepad connected to your PC, you can do that too!
  • Lots of customizable graphics settings and support for 4:3, 16:9 and 16:10 aspect ratios!
  • Multithreaded engine that takes advantage of quad core CPUs.
  • Additional features our fans have sought after such as field of view adjustment as well as “hide HUD”.
  • Works with AMD Eyefinity 3D 3-screen mode.

System Requirements

    • OS: Windows XP SP2
    • Processor: Dual Core 2GHz Intel or 2.8GHz AMD
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compatible with 512MB RAM
    • DirectX®: 9.0c
    • Hard Drive: 8 GB HD space
    • Sound: DirectX 9.0c compatible
    • OS: Windows 7
    • Processor: Quad Core 2.66GHz Intel or 3.2GHz AMD
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 compatible or later with 1GB RAM
    • DirectX®: 10
    • Hard Drive: 8 GB HD space
    • Sound: DirectX 9.0c compatible
Customer reviews
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Very Positive (211 reviews)
Very Positive (13,868 reviews)
Recently Posted
( 2.5 hrs on record )
Posted: June 30
So far so good, really do think this game is brilliant. Story, gamplay, screepy affect i really do like this game.
story is as good as a book, gameplay is not bad but this is first game i have played since having a gaming pc and i love the style and feeling it is on pc, i shall say a good 8/10 for this one.
Helpful? Yes No Funny
( 3.6 hrs on record )
Posted: June 30
Gamebreaking bug in Episode 3—not allowing me to progress any further. But the story was kind of so-so anyway, and the action sequences were repetitive, so after a little reflection I was O.K. with being forced to quit playing.
Helpful? Yes No Funny
( 5.9 hrs on record )
Posted: June 30
Pretty good. Worth a playthru on easy to experience the story. Graphics held up pretty well and is a good port that ran at 60fps. Doesn't have games for windows live which was surprising. Wouldn't pay more the $5.

Notable advertisements ingame are: Verizon, Mircosoft products, Lincoln, Ford and Energizer lithum batteries.
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( 3.2 hrs on record )
Posted: June 30
Story: Stephen King gone bad
Location: Silent Hill wannabe
Gunplay: Point the light, wait for the shadow armor to be destroyed, shoot.

Overlooked as deserved
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Fitz Simmons
( 31.4 hrs on record )
Posted: June 30
Great PC port of the original Xbox 360 release. Highly recommended
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Working Joe
( 12.8 hrs on record )
Posted: June 30
Alan wake is a game with a good story...but it has an awful protagonist and the combat mechanics don't really change for a game full of battles. Although I enjoyed the game at points the battles got tiring. I would recommend it, but only not I'd give it a 7/10
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( 14.7 hrs on record )
Posted: June 29
While the game's combat is rather disappointing and the overall story is derivative as all hell, I found I enjoyed the game. It "borrows" heavily from the likes of Stephen King and Twin Peaks. And honestly, because of so much heavy borrowing, there isn't a LOT new in this game. But it provides some fantastic scenery and mood. The kind of game that's great to play with a headset and all the lights turned off.
Helpful? Yes No Funny
Bill Cipher
( 1.6 hrs on record )
Posted: June 29
If you ever play this game, there is a hidden message after beating the game......

STAY INDOORS KIDS, AND NEVER COME OUT...... or the darkness will get ya'
Helpful? Yes No Funny
Brigand Boy
( 9.3 hrs on record )
Posted: June 29
Alright, well... I need to preface this by saying I am overly critical of stories. I am especially critical of horror stories and stories which try to bend the mind.

I say that first and foremost because a lot of people loved this game. I did not. I despised it. I also think it's a brilliant horror story. Unfortunately, the game gets in the way of that a lot.

This game suffers from the main problem that most modern horror stories suffer from, and that is that the main character is incredibly stupid. It also suffers from the secondary problem that most horror stories suffer from, and that is that the plot is advanced on rails, not fluidly or naturally.

As an example of both stupidity and artificial advancement, at one point Alan needs to meet a kidnapper in a mining facility building. At noon. Keeping in mind that Alan has had run ins with the enemy a lot by now, and knows that noon is the best time to not get killed, he waits until after sundown to REALLY start panicking about the kidnapper not showing up.

Further, you show up to this spot in a car. You walk through the "front door" (the only door) of the building to wait. When the kidnapper calls after dark to change the meeting place, Alan... finds the door is locked. The kidnapper literally tells Alan the meeting place is "just up the road" but of course, the door is just now magically locked. And not by the darkness. Alan doesn't even comment about it. Doesn't go "♥♥♥♥ing Darkness! My car is RIGHT THERE!" Nope. It just makes a "locked" jangeling sound as he walks up to it like a ♥♥♥♥♥ and complains about having to "hurry to find his wife." Naturally, now he has to stumble and jump and run and dodge through 20 minutes of obstacle course goodness (complete with enemy fights) through a ♥♥♥♥ing abandoned mining railroad site in THE DARK.

Every scene, the game takes away all of your supplies, so that scene also starts without the supplies you had when you entered the room. A better example of this is the helicopter scene, where I had a pump action shotgun with max ammo. I had a revolver with max ammo. I had max flashbangs, max flares, and a flare gun with 3 shots. I was ready to go save my wife for sure!

Then I fell out of that helicopter and had nothing. And a completely different (and weaker) flashlight. To be clear, by "fell out" I mean that the helicopter didn't crash, and I fell roughlly 10 feet down to a clear concrete/asphalt surface. My items didn't get "lost," the game simply took them away.

Plus, in the middle of this horror story, I'm running around collecting dozens of coffee thermoses. So Alan has room for some two dozen thermoses, but he can't carry more than 42 bullets at a time? Or more than 20 batteries for his flashlight?

And the boss fights... whew. At one point, I knew a piece of logging equipment was going to try and kill me, so I thought I'd play it safe and stay back and hit it with my flashlight but the game magically moved a huge roll of industrial wire to exactly where i was standing so I'd HAVE to face the boss up close and personal. It wasn't moved by dark-powers or something. It was just an invisible wall with a visible texture thrown in.

On top of allll of that, there are the logical inconsistencies of the story itself. If you know darkness is an issue, why aren't you fighting it like a sane person would? If you know that this thing wants what it wants, why are you assuming doing what it wants in any way is going to turn out alright? If you have history to learn from, why aren't you learning from it? If you know someone in town might know about what's going on, why are you ♥♥♥♥ing around with other characters at all during the day? If the entire town might be open to helping, why aren't you enlisting as much help as you can get with the craziness? Further, if you are playing a character who is a writer of exactly this kind of story, why is there literally NO self doubt in this character in what he is doing? This is poor writing on the part of SOME writer somewhere (and that doesn't necessarily mean outside of the game world).

Now, balance this kind of thing (which happens all throughout the game, making the game very frustrating) with the good parts. The pacing of the actual story is good. The way the characters interact (outside of the ♥♥♥♥♥♥♥t horror story plot advancements) is really believable. The tension that builds up and fades at the right moments is actually pretty brilliant. The comic relief is fun, but doesn't let you out of the prison of the story itself. There are brilliant moments in the story where you aren't sure if Alan is crazy of if the whole thing is real or not. You aren't sure who to trust, and that says something about the way they crafted the story and the characters. Plus, there are little moments that are truly creepy (besides the jump scare, which was a good one) such as the part in the diner where the little old lady is freaking out about the lights being out in the bathroom. That was a creepy and brilliant little bit of atmosphere building that I quite liked, and she does that kind of thing several times in the story. The characters, and what would happen to them, are why I kept playing the game through all the frustrating parts.

And finally the ending is both horrible and brilliant, which is kind of the point of horror stories in my mind. It screws with your head and makes you think. It forces you to explore ideas that are unpleasant and leaves you with interesting questions.

So, TL;DR : The game is a brilliant little horror story that, unfortunately, has a game that keeps getting in the way of said story. If you can get over the common horror/thriller tropes and issues, and manage to grind through the frustrating gameplay (which isn't enough to cause a table flip, in my opinion) Alan Wake is a good game to get on sale or for cheap. And hey, it's old, so you aren't gonna be paying premium price for it anyway. I'm glad I didn't. It's why I'm giving the game a thumbs up. The value is worth the cost.

Helpful? Yes No Funny
( 11.2 hrs on record )
Posted: June 29
I'm a bit middling on this one. It got a few pacing issues and runs a bit long. The story takes itself too seriously and I didn't really like the main character but overall it is worth 1 playthrough.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
103 of 108 people (95%) found this review helpful
7 people found this review funny
37.4 hrs on record
Posted: June 9
(Full review follows below)

  • Game Name: Alan Wake
  • Original Release: 2012
  • Genre Tags: Adventure; Horror; Third-Person; Story Rich; Atmospheric
  • My Overall Grade: A-
  • Estimated Playtime (Campaign): 12-20 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Those intrigued by the genre; Aesthetes; Strong narrative advocates; Game atmosphere connoisseurs

”Nightmares exist outside of logic” – Stephen King

Alan Wake is an extremely enjoyable third person action-adventure/survival game with a very story-driven experience and the theme of a psychological thriller. It is a very cinematic game, with a lot of dialogue and cutscenes. So if you need constant action, you won’t find it here; but if you enjoy games that feel a lot like movies-you-control, this is a great pickup.

The backbone of this game is the excellent narrative, which is well-executed and well-acted. The main story arc is mysterious, intriguing, and suspenseful. And the voice acting is quite convincing, which is critical for a game this heavily story-driven. But my personal favorite aspect of Alan Wake is the development of the various characters. Video games sometimes have great stories, but often they lack the depth of character development one may find in other mediums of storytelling, like books, TV, or movies. The way this game was produced, though, it is easy to feel the connection with the characters and immerse yourself in their personalities.

The graphics, animations, effects, and soundscape all work in concert to create an extremely engaging atmosphere that reinforces the strong narrative. The gameworld looks great and you can feel the heavy atmosphere of the creepy little village that acts as the story’s setting. This vivid and intense setting allows the entirety of the game to be entertaining; even slow plot points remain amusing due to the immersive ambiance. If you are into immersion, Alan Wake is definitely the kind of game you want to play with headphones on, lights off, and no interruptions.

But looking past the engaging narrative and atmosphere, you will find that the actual gameplay is also pretty decent. The controls are mostly solid, albeit a little clunky— but it is the kind of clunky that is purposefully imposed to adhere to the paradigm of the scary/survival genre. And there is an interesting dynamic involving shadows and illumination from which all action/combat is derived and that affords the game a charming uniqueness. There are also a lot of collectibles that provide further lore/backstory and add an additional dynamic to the total gameplay. Be warned however: the collectibles system can break the immersion of the game at times because you’ll have to sidetrack to find them during intense moments in the storyline.

In short, Alan Wake is a great experience. It may not appeal to those who want constant action from their games, but for those who enjoy cinematic, narrative-driven games, then this will be great to consider trying if you haven’t yet. The dark psychological-thriller theme is easy to find intriguing and the gameplay, while not innovative, has a unique charm that is gratifying to experience.

Follow my curation page to see more of my recommendations!
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8 of 9 people (89%) found this review helpful
38.3 hrs on record
Posted: June 3
A classic with a really good story. You should have played this at least once in your life.
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8 of 9 people (89%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: June 6
P.S. If you play with "Direct Aiming" disabled the camera movement sensitivity is tied to (varies with) the frame-rate.
To avoid this behavior, you'll need to either enable "Direct Aiming" or make sure your FPS never drops below 60 and enable V-Sync. (Thanks 80TCS)
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4 of 4 people (100%) found this review helpful
1 person found this review funny
24.9 hrs on record
Posted: June 11
An atmospheric horror adventure with a back story in the spirit of Stephen King. Third-person shooter where enemies have to lose the dark protection by casting light and then they are vulnerable to regular ranged weapons.
+ excellent atmosphere, very interesting plot, reach the peak with the two DLC chapters
+ nice environment, graphics and models
+ visual and sound effects
+ music soundtrack (++ to Space Oddity)
+ good duration, the two DLCs are perhaps the best part of the game
+ varied ways for environmental kills especially in the DLCs

- enemy variation is very limited
- gameplay can be repetitive
- gameplay can be repetitive
- gameplay can be repetitive...

All in all, a highly recommended title with the only drawback (but an important one) that especially at the beginning it lacks variety.

Hint: The DLCs, included in the game, can be accessed in the chapter selection once you finish the game.
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5 of 6 people (83%) found this review helpful
18.5 hrs on record
Posted: June 4
Alan Wake has a really interesting story and a main character that is flawed enough not to be a Hollywood style bad ♥♥♥♥ hero, but motivated enough to press on in the face of adversity. You might find the plot difficult to follow, but give it a chance. It's smooth and creamy and goes down easy, like dipping your sack in melted butter, but it's not your sack, it's your brain.

The combat system is pretty clever. While the "Over the shoulder shooting" style game isn't an original idea, the way the enemies are made vulnerable is both relevant to the plot and smart enough that it creates tension without having to have foes burst out of air ducts every 5 seconds, using shock to replace fear. It's challenging and frightening in a story driven way, like a good novel, but it's not a novel, it's a game.

Go on, give it a go. It's no doubt much cheaper these days and it still holds up, even after all these years. The whole thing is very refreshing, like jumping into a cool lake. Only it's not a lake, it's an ocean.
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4 of 5 people (80%) found this review helpful
8.9 hrs on record
Posted: June 13
Energizer & Verizon
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4 of 5 people (80%) found this review helpful
9.5 hrs on record
Posted: June 27
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2 of 2 people (100%) found this review helpful
1.1 hrs on record
Posted: June 11
This game is pretty great and has a good sense of tense mystery and atmosphere.
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2 of 2 people (100%) found this review helpful
14.6 hrs on record
Posted: June 12
Description of the game with one word: awesome!
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1 of 1 people (100%) found this review helpful
1 person found this review funny
35.4 hrs on record
Posted: June 22
Okey hold your hats for this review, this will probably be one of the rare times i give a game a positive review.
NOTE:This review will contain spoilers.

So before you play this game you better bake before you wake so to speak. Alan Wake is a mystery action horror thriller were you play as the writer Alan Wake.

The game starts out as any horror game in an nightmare and you get introduced into the game. You get to see a bit of whats coming up A LOT in the future of the game which is the monsters (Which looks the same through the entire ♥♥♥♥ing game).

Whats good about Alan Wake is that it captures your interests with its mystique and you know nothing about whats going on and you easily looks grasp of whats real and whats not. This keeps the story flowing and you stay interested.

Whats not good in my oppinion is in chapter 3 or something when they show you that Alan is in fact delusional and completley ♥♥♥♥ing insane which basically explain the whole ♥♥♥♥ing game and that basically ruined it for me.. To every unatural thing that happend after that i could just go.. Ah hes ♥♥♥♥ing crazy..

Besides the story being OK the game mechanics actually surprised me.. I recently bought the completley awfull game Sleeping dogs and the driving mechanics in Alan Wake is 100000 times better than Sleeping Dogs and in this game you just get to drive like 5 times. Kudos for that. Other than that the nature and the feel of the game is ♥♥♥♥ing awesome.. For this game were you escape the darkness this town and this environment is perfect.

The ending was bit confusing as expected, apparently Alan switched places with his wife which is kidnapped in the earlier stages of the game (by the darkness) and he is stuck in hell writing his next novel Departure. All endings were all previous experiences end up just being not reality or a dream is ♥♥♥♥ing cheap and i dont like em (Good example is Bioshock infinite) but Alan Wake got it pretty good.

No matter how much negative i want to say about this game its just too decent to hate on it.

Best Regards
Life of Pablo
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