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Gemini ist ein gefährlicher Ort voller Reichtümer, die darauf warten, von einem tapfereren und fähigeren Kapitän beansprucht zu werden.
Veröffentlichung: 16 Feb. 2012
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Über das Spiel

Starpoint Gemini ist ein taktisch anspruchsvoller Weltraumsimulator mit Rollenspielcharakter, dessen Fokus auf den individuellen Stärken und Schwächen der zahlreichen Vehikel liegt. In den groß angelegten Schlachten von SPG entscheiden die Fähigkeiten der Schiffskapitäne über Sieg oder Niederlage. Angesiedelt ist das Spiel in einem Science-Fiction-Universum, in dem sich mehrere Technologiezweige unabhängig voneinander entwickelt haben.

Nach einer fast zwanzigjährigen Phase in einer sogenannten Zeitriss-Anomalie, findet sich der Protagonist ohne das Wissen über seine lange Abwesenheit im normalen Raum, genauer im Gemini-System, wieder, jedoch hat sich alles um ihn herum bis zur Unkenntlichkeit verändert.

Einst diente ein Sprungtor als Zugang zum Gemini-System, doch das Wurmloch schloss sich bereits vor zwei Jahrzehnten und schnitt das System damit praktisch vom Rest des Universums ab. Die Isolation und das Auftreten unzähliger Anomalien sorgten dafür, dass es zu gewaltigen technologischen Fortschritten kam. Politische Intrigen, die Raffgier und das Verlangen nach Macht jedoch haben Gemini gezeichnet und der Tag der Abrechnung steht unmittelbar bevor.

Die Spieler haben die Möglichkeit, die abwechslungsreichen und von Leben erfüllten Weiten des Gemini-Sternsystems nach freiem Willen zu durchqueren, Gefechte gegen Verbrecherbanden zu führen, Handel zu treiben, Anomalien zu erforschen, neue Schiffe zu kaufen oder diese mit der neuesten Technologie aufzurüsten, in Erfahrung und Rang aufzusteigen, um neue Manöver zu erlernen und sich schließlich in gewaltige Schlachten gegen feindliche Flotten zu werfen. Gemini ist ein gefährlicher Ort, dessen Reichtümer nur den waghalsigsten und fähigsten Kapitänen vorbehalten sind.

Hauptmerkmale:

  • Frei erkundbarer Weltraum
  • Das weitläufige und interessante Gemini-Sternsystem ist in mehr als fünfzig riesige Sektoren unterteilt, welche durch Hyperraumtore, den sogenannten T-Gates, miteinander verbunden sind.
  • Die zahlreichen Raumstationen und Minenbasen, die ausgedehnten Asteroidenfelder mit Rohstoffschätzen, die dichten Nebelwolken, die zufällig auftretenden Anomalien und die Treffen mit fremden Schiffen, darunter Piraten, Handelskonvois und Militärpatrouillen, sorgen für eine mitreißende, eindrucksvolle Spielerfahrung in einem lebendigen Sternsystem.
  • Eine tiefgründige Handlung, gefüllt mit Intrigen und Verschwörungen, begleitet den Spieler durch die Geschichte.
  • Diverse geskriptete Nebenmissionen bieten Abwechslung zum Hauptplot und gewähren Einblick in die Welt des Gemini-Systems.
  • Über 300 Freelancer-Missionen in den zahlreichen Raumstationen warten darauf, von Ihnen angenommen zu werden.
  • Das Interface ist benutzerfreundlich und intuitiv.
  • Dank einer breitgefächerten Auswahl an Fähigkeiten, lässt sich das Raumschiff mit über 30 verschiedenen Manövern aufrüsten.
  • Ein Aufstieg im Rang ermöglicht unter anderem den Kauf größerer Schiffsklassen.
  • Wählen Sie aus vielen unterschiedlichen Attributen, die Ihnen passive Boni verschaffen.
  • Jedes Raumschiff verfügt über spezielle Fähigkeiten, wodurch auch kleinere Klassen eine wichtige Rolle in großen Schlachten spielen.
  • Rüsten Sie Ihr Gefährt mit über 300 verschiedenen Bauteilen von Waffen über Energieschilden und Antriebskernen bis hin zu kräftigen Schubdüsen auf.
  • Heuern Sie erfahrene Mitglieder für Ihre Crew an, um Fähigkeitsboni zu erhalten.
  • Von Zeit zu Zeit treten globale Ereignisse ein, die nahezu alle Bereiche der Spielwelt betreffen (wie etwa Piratenüberfälle oder Veränderungen der Rohstoffpreise).
  • Ein übersichtliches "Kapitänslogbuch" ermöglicht es Ihnen, den Überblick über alle Missionen und Ereignisse zu behalten.

Kostenlose Inhalte des Gladiators DLC:

  • Vier neue Raumschiffe, die der ohnehin schon großen Zahl an Vehikeln hinzugefügt werden
  • 50 neue Spezialsysteme, die ausschließlich über Siege im Gladiators-Turnier gewonnen werden können.
  • Ein neuer Sektor von Gemini, namens Outer Horizon, in dem das Spezialturnier stattfindet
  • Eine Reihe neuer Gefechtsszenarien wie allgemeine und Team-Kämpfe
  • Komplett kostenlos als Dank an unsere Spieler für die Unterstützung bei der Entwicklung und Verbesserung von Starpoint Gemini

Systemvoraussetzungen

    Minimum:
    • Betriebssystem: Windows XP, Windows Vista oder Windows 7
    • Prozessor: 2,0 GHz Single Core
    • Speicher: 768 MB RAM
    • Grafik: DirectX 9.0c-kompatible Grafikkarte mit 128 MB RAM, Shader 3.0 oder besser
    • DirectX®: 9.0c
    • Festplatte: 3 GB freier Speicherplatz
    • Sound: DirectX 9.0c-kompatible Soundkarte
Hilfreiche Kundenreviews
30 von 37 Personen (81%) fanden dieses Review hilfreich
181 Produkte im Account
4 Reviews
29.0 Std. insgesamt
Don't be turned off so quickly by all of the other bad reviews – I would say that some of these people are stuck on "beauty is skin deep." I can agree with the other reviewers in some aspects; if you have big standards for shiny polish on games, you might want to avoid this one. The graphics are dated, the controls take some getting used to (I keep having to look at the configuration to figure out what I pressed by accident, even after 15 hours). There are bugs and CTD's. You can’t dock with T-gates sometimes or steer. The camera gets stuck at odd angles on occasion and you have to change sectors to fix it. The music selection leaves a bit to be desired. The radio chatter is repeatable.

One guy complained the tutorial was too long! I found it was just right for the complexity of the game and it got the basics down quite quickly. You just have to wait patiently for them to read all the text on the screen out (there is no “click to skip”). As for graphics, the sector backdrops are a bit washed out for my liking, I love the colorful and crisp sector graphics in X3. The music, though quite good, has a very limited number of tracks and is quite repeatable.

HOWEVER, this game has engaged me happily for over 20 hours now, and I’m only halfway through the campaign with very little extra exploration. The campaign can be challenging at some times, but I found it was a bit too easy to make money and afford a dreadnaught. It seems you need to do this in order to make good progress in the campaign. At one stage in the campaign you lose your ship, however you keep all of your equipment and cash. No problem, at that time I had enough to buy three new dreadnaughts. So yes, the campaign is a bit out of balance sometimes.

In the campaign, there is a lot of "fly to this sector, blow up this ship, then fly to that sector." But it's all wrapped up in a package that keeps it enjoyable, as you search for derelict ships to loot, Rogue containers to crack open and steal goodies from, and fight off pirates that randomly attack you. You can speed up monotonous travel by getting a T-Drive, but then you miss out a lot of the sightseeing opportunities along the way, and also chances to dock at stations to find better equipment than what you already have.

If you are excited by the prospect of boarding and capturing ships, this game does it nicely! If you love to customize ship equipment (weapon slots, shield slots, engine slots), you'll enjoy this game. If you want to play with over 50 different ships, each having different special abilities, you'll enjoy this game. If you like RPG-style characters, where you can focus on specific weapon types (beam vs. plasma) and improve your skills as you level up, you'll enjoy this game. You can even hire different officers, each which will add to your perks or boost one or more of your ship stats. The game gives you the possibility to line up your stats and perks to make an ultra-powerful beam-equipped ship destroys everything easily, until you hit an enemy who has shields and equipment specifically set up to resist beam weapons. Then you’re screwed. What fun!!!

The game has many aspects familiar to Freelancer - faction names and how they're handled, station names, station designs, radio chatter, jump gates. It also shares common control mechanisms with Eve Online, including 2D controls, ship configurations and character skill leveling. I wouldn't call it a "rip off" of any other game; rather it combines many of the great elements from other games, while setting up a solid new story and universe to enjoy them in. It's all tied together quite well in an engaging way, and I am continuously reminded of fond times I had playing Freelancer and Eve in years past.

I have been looking awhile now for a good new space game to enjoy. After playing SG1, I am even more excited now for the release of SG2. Well done, Little Green Men!
Verfasst: 7 Januar 2014
War dieses Review hilfreich? Ja Nein
27 von 35 Personen (77%) fanden dieses Review hilfreich
45 Produkte im Account
2 Reviews
1.3 Std. insgesamt
This is just bad. The controls are clunky, the voice acting is terrible, and man-o-man the graphics. For a game that came out in 2011 it looks like it would have been right at home on a CompUSA shelf in 1998.

If you're looking for a space sim go for X3 if you want single player (that came out 3 years before this but looks like it came out 20 years after it) or for the masochist's out there try EvE Online.
Verfasst: 4 Dezember 2013
War dieses Review hilfreich? Ja Nein
12 von 13 Personen (92%) fanden dieses Review hilfreich
312 Produkte im Account
17 Reviews
3.3 Std. insgesamt
I really can't recommend Starpoint Gemini. This was Iceberg's first game, and I'm afraid it shows. I can see what they were going for, but it just doesn't come together in a satisfying way. Presentation-wise, the game manages to look dated (ship models) and beautiful (nebulas and planet vistas) at the same time. I can live with that. I could't live with the voice acting though, which I'm sure must be done by the dev team, or someone they kidnapped off the street. Fortunately for the sake of your sanity you can turn this off. More worrying though is the UI, which is confused, overly complicated, and a royal pain in the ♥♥♥. Even basics such as turning your ship aren't handled well: you can either left click to turn the ship towards the point you clicked, which is useless for anything to the side or behind you, or you can hit the A and D keys which turn the ship in what seem like 30 degree increments per press, with multiple presses resulting in prolonged spinning until the key presses wear off. It's manageable once you get used to it, but it's painful and makes combat a drag. That's a pity because the combat engine is fun at first, it's nicely tactical and lasers sizzle and whump appropriately, but I found it soon became frustrating due mainly to the very high early difficulty; your ship only has a narrow firing arc, everything else it seems can out-turn you, so lining up to take a shot means your front shields are quickly toasted with you being barbequed shortly afterwards.

The other problem is that the living universe is merciless, and high level rogue (pirate) ships crash your nice low-level party with frustrating regularity. I had to replay the first mission about four times because I kept getting jumped by high level pirates that laid waste to everyone including my puny level 1 ship. It's a pity the quicksave button doesn't work, because you have to save a lot... except it doesn't actually let you save during the prolonged and tedious dialogs and during mission events. Eventually you start to get a handle on things, and there were moments such as the first time I flew inside a nebula that the game almost starts to sing, but then it's gone. Side-missions from stations largely involve flying to a point and clicking a couple of icons, or flying to a rogue ship and getting blasted within seconds. After a few hours I realised that I just wasn't having any fun because I'd played this game before in much better forms. However, the silver lining is Starpoint Gemini 2, which is apparently so massively better as to be a completely different game. I'd start there if I were you.
Verfasst: 26 Februar 2014
War dieses Review hilfreich? Ja Nein
15 von 19 Personen (79%) fanden dieses Review hilfreich
131 Produkte im Account
1 Review
22.9 Std. insgesamt
Got this game with the early access of the second one and i have to say I cant believe i missed this one! ok the voice acting is pretty basic and its a bit old now but if you want a game where you can have epic battles like sins well this is it! I love it because its different! ive played many space sims but this one is a gem! best way to put this game is a cross between star trek and sins.
Verfasst: 31 Dezember 2013
War dieses Review hilfreich? Ja Nein
19 von 27 Personen (70%) fanden dieses Review hilfreich
200 Produkte im Account
17 Reviews
24.9 Std. insgesamt
Remember to save up a ton of money - or sell your ship - before you're called in to do a certain space station defense story mission. Otherwise, you'll end up destroying all the enemies just because you can -> Proceed to complete the mission -> then watch as your ship gets blown up because there were "too many enemies" and someone had to stay behind as bait for the evacuation.

Huh? Didn't you blow them all up?

On the very next mission, you end up in a weaponless shuttle with no afterburners and paper-thin shields. Your mission? Infiltrate a heavily guarded military compound deep in the heart of enemy territory. Wow, lo and behold, the alarm trips while you're right in the middle and you have to escape.

Not...happening. In a fit a frustration, on the 5th restart or so, I broke story and used the money I had left to purchase a ship with weapons, loaded it with the best gizmos for its class (jump drive and afterburners not optional), and proceeded to barely survive that mission.

This game has that and more plot holes. Mainly, whoever had designed the game continually assumes you're still piloting that dinky starting freighter instead of working your ♥♥♥ off to buy a class 10 dreadnought with the latest upgrades.

That wasn't all that ♥♥♥♥ed me off, this game took a page from Freelancer and added radio chatter. However, if you listen closely to the radio chatter, it ends up being one of three things. Something about law enforcement are all pigs. Some guy being interdicted and scanned. And something else. Wow, I'm happy that I'm finally forgetting what they were saying. After listening to the inane chatter for the several hours that I played the game, you'd think it'd have sunk in more. Ah, but wait till you get into battle. Then you're treated to a hostile cacophony and some small schmuck in the background threatening to kill you. No, seriously. It's like you're in a noisy nightclub and there's some guy with the band singing an accompaniment of death threats at odd times.

And don't even get me started on getting killed at the very beginning because my level 1 ship can't stand up to a level 20 pirate. Actually, I thought that was interesting. Never mind.

Still, I think the game has far too many stupid issues to be recommendable.
Verfasst: 15 Dezember 2013
War dieses Review hilfreich? Ja Nein