The lord of insanity, Cthulhu was all set to plunge the world into insanity and destruction when his powers were sealed by a mysterious sorcerer. The only way for him to break the curse is to become a true hero. Save the world to destroy it in an epic parody RPG journey of redemption, romance, and insanity!
User reviews:
Very Positive (22 reviews) - 95% of the 22 user reviews in the last 30 days are positive.
Very Positive (2,746 reviews) - 92% of the 2,746 user reviews for this game are positive.
Release Date: Jul 13, 2011

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Packages that include this game

Buy Cthulhu Saves the World & Breath of Death VII Double Pack

Includes 2 items: Breath of Death VII, Cthulhu Saves the World



“So when I say Cthulhu Saves The World is already one of my favourite games of 2011 you can be sure I've not been swayed by its astonishingly precise pastiche of early 1990s JRPG cliches, strident synth music, chunky menus and all. It's simply a really clever, hugely enjoyable game, and it's as much honest tribute as cheeky spoof.”
“It's rare to find a game that is both entertaining and genuinely funny, and so far Cthulhu Saves the World is both.”

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About This Game

The lord of insanity, Cthulhu was all set to plunge the world into insanity and destruction when his powers were sealed by a mysterious sorcerer. The only way for him to break the curse is to become a true hero. Save the world to destroy it in an epic parody RPG journey of redemption, romance, and insanity!

Key features:

  • Old school RPG style mixed with modern design sensibilities!
  • Inflict insanity upon your opponents for fun and profit!
  • 6-10 hour quest with unlockable game modes & difficulty levels for increased replay value.
  • Highlander mode – XP gains are quadrupled, but only one character can be brought into battle at a time!
  • Score Attack mode – Gain points by defeating bosses at the lowest LV possible!
  • Overkill – Jump to LV40 in a single battle! Perfect for replays and experimentation!
  • Cthulhu's Angels mode – Remix mode with new playable characters, new dialogue, new bosses, and more!
  • All of the great features players know and love from Breath of Death VII: The Beginning have returned – fast-paced gameplay, combo system, random encounter limits, branching LV-Ups, and more!

System Requirements

    • OS: Windows XP, Vista, 7
    • Processor: 1.6Ghz or higher
    • Memory: 1GB
    • Hard Disk Space: 200
    • Video Card: DirectX 9.0c compatible
    • DirectX®: 9.0c compatible
    • Sound: DirectX 9.0c compatible
    • Additional: Current version of Windows Media Player
Customer reviews
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Very Positive (22 reviews)
Very Positive (2,746 reviews)
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1,929 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
1 of 1 people (100%) found this review helpful
1 person found this review funny
Most Helpful Reviews  Overall
455 of 547 people (83%) found this review helpful
25 people found this review funny
4.4 hrs on record
Posted: February 10, 2014
R'lyeh wgah'nagl fhtagn
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85 of 87 people (98%) found this review helpful
6 people found this review funny
8.8 hrs on record
Posted: February 12, 2015
Cthulhu Saves the World is an old school RPG where you find your party members and fight random battles with a turn based system. Part of the charm to this game is that it mimics the original Dragon Quest games in color, menus, maps and even the feel of the towns. If You've played Breath of Death VII, you've played this.

After each battle, each party member gets restored to full health, including dead characters. Even if you escape, you get full health. This makes the game streamlined and easy even on normal (medium) difficulty. To compensate for this, the game balances out by powering up the monsters after each round. Their attack strength keep going up by 10%. It puts pressure to finish the fight fast. There is also no run, but instead its relegated to a magic skill given to one character. One of the biggest enjoyments that I get out of the game is the ability to chose one of two bonuses every time a character reaches a new level. Do you chose this spell or that spell? Do you want +20 Max HP and +20 strength or +10 Strength + 10 Willpower +10 Magic +10 Vitality? Even at level 40, the game still had choices for me.

The challenge is in your MP / mana. You will get some back after each battle, but outside of an Inn or a save point (you can save on the fly too). You won't be able to refill your magic. On the surface, fighting and button mashing makes quick work of enemies. Deeper into any dungeon makes fighting difficult without using magic or techniques (both cost MP / mana). While battles are random, the dungeons have specific numbers of battles before the random battles get down to 0. So if you fight 20 random battles, you won't have any other random battles to fight. This works well, because you can go deep into a dungeon, have no mana left and need to walk back out of the dungeon. Having 0 remaining random battles ensures your survival. Since there is no sort of easy teleportation. A few dungeons force you to beat the boss and walk back. Luckily there is a sprint button to speed things along..

Spells get upgraded by your choices when you level up. A lightning spell can go from X damage to Y damage when you select it maybe ten levels after you've earned the original lightning spell. There is a full heal spell that will not only give a character full health, but revive them as well. Making it easy if a character dies that you're trying to heal, well they're just resurrected! There aren't any items, but there are potions. You can't buy these, you need to find them in caves. They resurrect and give full health to any character. These are necessary if your lone healer dies. There is a health regenerating zombie though and a vampire sort of attack with another character.

You can find 1-Ups that let you retry a fight that wiped out your party. I was a fan of this and I remember it from Final Fantasy Legend 2. You still get a choice whether you use it or just accept a game over and load a save file. There were plenty of times that I chose a save file over replaying a fight. You can save on the fly and there are save points that will do it for you. Usually before boss battles.

You start out with the legendary Cthulhu, a squid monster with the power of darkness. He has a bold, comically evil personality that is one of the joys of the game. To balance him out, you'll come across six others that will join you. A happy healer named Umi that has a crush on Cthulhu. A talking sword named Stabe that offers some sage advice and wisdom. A necromancer / hot chick named October with a whip and damaging spells. I won't spoil the rest, but you get a sense of how quirky the game's personalities are. They each have input no matter how silly. The only catch to having a party of 7 is that only four can fight at once and you always need Cthulhu in your party since this is his game. If you ever get stuck deep in a dungeon with no mana, you can switch out your characters on the fly. The inactive characters still gain experience with the active ones.

The humor really fit better with this game than Breath of Death which relied on video game references. Cthulhu Saves the World felt like it had its own jokes that fit with the personalities of the characters. Some were good, others weren't, but they still fit what the game is. I'm never a big fan of story even in role playing games, but I felt like what I did read was enjoyable.

There is a combo system which I find it useful. Every attack builds a combo. There are special combo boosts and breakers that when used will multiply the damage by the combo, but reset the combo to 0. It would be more useful if these specials weren't already the highest damagers in general. You can keep using them to kill the enemies quickly without having to build a combo. Even the bosses felt like pushovers and I can tell I was underpowered for the bosses when each of my characters would level up twice with some bosses. Its just a testament to how easy the game is on normal difficulty. After playing through Breath of Death on hard, I didn't want to make that mistake again.

For equipment, Cthulhu Saves the World is bare bones. You have a weapon and armor. No headgear, no accessory. Towns don't have more than a couple weapons and armor for your seven characters. Each character has one type of weapon and armor. None of these types get shared, so if you get a sword, you know only Cthulhu can equip it. If you get a Tome, only October can equip it as armor. There are a few treasures here and there in dungeons. Treasures do feel more rewarding to find in this game, because a lot of treasures in Breath of Death were jokes. There is no interaction with anything outside of talking to townspeople. Nothing hidden in book shelves and dressers, just jokes about what's really in them.

The world itself feels big enough. There are around 15+ dungeons and 4+ towns. You won't get to travel the oceans or visit far off lands, but the dungeons are the real maps. Each dungeon feels big enough. There are mostly underground areas, a forest and the ruins of giant towns. You can tackle them pretty openly. I found myself wandering deep into an overpowered dungeon and I couldn't get out. I had to one by one grind through the limited fights hoping each fight would be easy enough for me to overcome. I didn't know that I wasn't supposed to be there at my level. Of course grinding through that made everything else a cake walk.

The graphics are bright and beautiful and feel like they would fit in with the Super Nintendo era. Cthulhu goes the extra mile with what I can only describe as comic cut scenes going into certain sections. You still have traditional dialog beneath, but there are beautiful 16 bit style pictures over pictures that add to the jokes. The music itself also adds a lot to my enjoyment of the game.

For those that complete the game, there are bonus modes. One new mode lets you replay the story on level 40 and another mode that lets you replay the game with different characters, dialog and bosses. It makes me want to replay the game in a new way. There is even a developer commentary (written) that you can chose to have on. It gives a lot of insight and rational. I found myself reading them more than I paid attention to the dialog.

If you don't want to get too involved with a 40 - 80 hour RPG, Cthulhu Saves the World could be for you. With saving anywhere and refilling your HP after every battle, that makes for an easy game. Some people like easy! $3 is a great price for the content in my opinion. It also comes with Breath of Death VII in a combo pack for the same price. I feel like I got my money's worth with just this game alone.
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110 of 131 people (84%) found this review helpful
29 people found this review funny
3.3 hrs on record
Posted: November 1, 2014
Cthulhu Saves the World may go down in history as the best ever parody old-school RPG. You play as Cthulhu, which is awesome, and every detail from the monsters you fight to the items you can buy to the insane dialog is equally clever and hilarious.
10/10 Made me feel comatulid geomyidae curagh chooky, would devour all humanity again Fthagn.
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72 of 80 people (90%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: May 6, 2014
Do you enjoy self-deprecating, hilarious, JRPG-inspired, 8-bit games? Have you ever wanted to be so nefariously evil, that you will go so far as to save the world in order to reign over it? Are you friends with a sentient, talking sword?

Then Cthulhu Saves the World is just right for you!

This game is great. Buy it.
Was this review helpful? Yes No Funny
108 of 139 people (78%) found this review helpful
139 people found this review funny
4.6 hrs on record
Posted: December 22, 2014
You can walk under bridges. I think that's pretty cool.
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94 of 119 people (79%) found this review helpful
94 people found this review funny
0.9 hrs on record
Posted: December 13, 2014

let me love you
Was this review helpful? Yes No Funny
152 of 212 people (72%) found this review helpful
1 person found this review funny
Not Recommended
10.1 hrs on record
Posted: December 3, 2013
When first playing the game, the best aspect makes it's appearence quickly: The humor.

Cthulhu is a real anti-hero who grumpily tries to save the world and he has a lot of funny dialogue throughout the game. The fact that he looks so uninviting also leads to a lot of awkward situations amongst the townsfolk, resulting in a lot of clever jokes. Along the way, he will also make allies who contribute in their own way, such as his obsessed groupie that sees him as the most charming person ever while he couldn't care less.

During the combat, every monster has their own description with some funny line added to it. Townsfolk will usually react to whoever you chose to bring along. The dialogue between the characters are also my kind of tea, with lots of arguing and misunderstandings.

The sprites in the game are for the most part well done. They can get somewhat repeatetive in the dungeons, making it a bit hard to remember exactly where you are. The rooms can look way too samey at times, so I have gotten lost in many dungeons, unable to find my way back to the outside.

I thought the music was very good. It has the right atmosphere for each and every part they take in. I especially liked the male choir chanting inside the dungeons, adding a mysterious atmosphere to them. The town music is very calming and relaxing to listen to.

I like that the dungeon chests actually contains good items. In other games, you literally risk your life for a potion that doesn't even restore half of what you lost to get to it. Here, you can get impressive upgrades and lots of money. It made treasure hunting worthwile and fun.

The armor and weapon menus could definately have been polished. Comparing items is quite clunky, with you being unable to compare stats side by side. Anytime you buy an armor or weapon, the shopkeeper says "Thanks!" and throws you back to the option whether you want to buy or sell. It would have been better to be able to stay on the page you just purchased something.

There is one huge flaw with this game unfortunately. And it is the combat system.

Anytime the party has taken a turn, whether damaging the enemy or healing themselves, the monsters gets an increased percentage of damage. This number is quite high, around 10%, which builds up extremely fast. This forces you to use your strongest and fastest abilities, as otherwise you are going to end up in an endless die/revive loop where the monsters will get stronger while you can't keep up reviving your party members that gets slayed within one or two turns.

It also leads to making many spells and abilities useless, since you don't have time to use them. One of my characters has so many spells that she never gets time to use. And it's not just one or two, she has about 6 different spells which basically spells "Game over" for me if I even concider using them. Their damage output is just too weak to compete with the monster damage output. So each and every fight, I am constantly casting the same powerful spell.
It unfortunately leads to a lot of scrolling in the menu, as usually these spells are learned much later. So you have lots of useless abilities and spells clogging your menu, which you have to scroll through each and every time you want to use an ability or spell. I haven't found any way to sort the abilities and spells, which would have been greatly needed.

As the combat is completely text based, there is also a huge lack of action on the screen. The monsters will just implode on themselves when they die and there's not even a picture of your members on the combat screen. Only when you make the choice to attack do you see their faces. Then the monsters just flashes when they take damage. The combats are very boring to watch, though thankfully you can scroll through the combat text quite quickly, ending some battles in seconds.

After playing this, I understand why they have a system which fills your characters HP to max afte every encounter - otherwise they would never survive in this game! The game really shows you no remorse once the monsters have taken a couple of turns. Forget being tactical, you simply don't have the time to waste. Forget about wanting to use a different spell than the fire one. If fire does 200 more damage than ice, you have to stick to fire. Each and every encounter.

To me, the combat system feels like a filler into a very short game. I love the humor, I love advancing through the story and reading the dialogue. But at the eight hour mark, thinking about combat makes me groan. Same old spells over and over. No thanks.

After eight hours of the game, I only enjoy it due to the humor and dialogue. But at this point, the combat system is so offputting that I am literally forcing myself to finish the game. So I honestly wouldn't recommend this to anyone. It all boils down whether I would recommend the game based on the story and seeing as the dialogue only happens after encounters, then it will be a no.
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43 of 44 people (98%) found this review helpful
6 people found this review funny
11.9 hrs on record
Posted: October 25, 2014
Definitely exceeding expectations. I thought that gameplay looks terrible and the title is just wrong. Two weeks ago I launched the game to convince myself, how bad this game must be. I was wrong on so many levels. Game mechanics are solid and RPG elements are simplified, yet well designed.

Biggest selling point is the theme. Lord of insanity and saving the world just sounds strange. Authors used this setting to make hilarious and remarkable moments. Cthulhu is loveable character; he just wants to destroy the world, to do so he must become true hero. This makes no sense... actually most of the game doesn't make any sense and that is a good thing, because almost every dialog makes me laugh.

Big thumbs up.
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Recently Posted
1.4 hrs
Posted: October 19
Helpful? Yes No Funny
5.1 hrs
Posted: October 19
Silly fun old school RPG, love the directors/makers commentary
Helpful? Yes No Funny
Papu Loko
1.1 hrs
Posted: October 18
Old-style, Grindy, Fun. And cheap.
Helpful? Yes No Funny
1.0 hrs
Posted: October 15
10/10 really good game
1) quarky humor
2) good story
3) theres a cringy girl who is in love with a weird squid-man who was gonna rule her if it wasn't for that dastardly sone of a b***h sorcerer
Helpful? Yes No Funny
7.5 hrs
Posted: October 14
Funny, yet archaic mechanisms.
Helpful? Yes No Funny
0.2 hrs
Posted: October 6
I walked under a bridge. 10 / 10
Helpful? Yes No Funny
Mega NOT Meagan
1.4 hrs
Posted: October 3
Octopusprime enjoyed seeing his Father save the world.
Helpful? Yes No Funny
Marcus o Realius
3.0 hrs
Posted: October 2
A small gem, went in didnt expect too much.
Got a awesome RPG with a weird story and a nice combat system.

Best less then a € 1,- game ive ever played.
Helpful? Yes No Funny
Putt-Putt in my Butt-Butt please
4.5 hrs
Posted: October 1
I dont remember buying this game. I just really like the Coolthulhu emote I got from the badge.
Helpful? Yes No Funny