Sindssygens Herre, Cthulhu, var fuldstændig rede til at styrte verden ind i sindssyge og ødelæggelse, da hans kræfter blev forseglet af en mystisk troldmand. Den eneste måde, hvorpå han kan bryde fri af denne forbandelse, er ved at blive en sand helt.
Brugeranmeldelser: Meget positive (2,009 anmeldelser)
Udgivelsesdato: 13. jul 2011

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Pakker, der indeholder dette spil

Køb Cthulhu Saves the World & Breath of Death VII Double Pack

Indeholder 2 emner: Breath of Death VII, Cthulhu Saves the World


Anbefalet af kuratorer

"A classic RPG in the 8-bit style in which curiously, Cthulhu attempts to be the hero. Kinda..."
Læs hele anmeldelsen her.


“Så når jeg siger, at Cthulhu Saves The World allerede er et af mine yndlingsspil fra 2011, kan du være sikker på, jeg ikke har været påvirket af dens forbløffende præcise pastiche i de tidlige ​​1990'er-JRPG klicheer, skinger synth-musik, klumpede menuer og alt det der. Det er simpelthen et rigtig smart, yderst underholdende spil, og det er lige så meget ærlig hyldest som frække spoof.”
“Det er sjældent at finde et spil, der er både underholdende og virkelig sjovt, og indtil videre er Cthulhu Saves the World begge dele.”

Steam Big Picture

Om dette spil

Sindssygens Herre, Cthulhu, var fuldstændig rede til at styrte verden ind i sindssyge og ødelæggelse, da hans kræfter blev forseglet af en mystisk troldmand. Den eneste måde, hvorpå han kan bryde fri af denne forbandelse, er ved at blive en sand helt. Red verden for at ødelægge den i en episk parodi-RPG-rejse bestående af frelse, romantik og sindssyge!

Centrale elementer:

  • God, gammeldags RPG-stil blandet med et fornuftigt, moderne design!
  • Forvold sindssyge på dine modstandere både for sjov og for fortjenestens skyld!
  • 6-10 timers lang mission med oplåselige alternative spillemåder & sværdhedsgrader, som forhøjer værdien af at spille spillet igen.
  • Highlander-tilstand – XP-optag firdobles, men kun én karakter kan blive taget med i kamp af gangen!
  • Score Attack-tilstand – Tjen point ved at besejre bosser på det lavest mulige LV!
  • Overkill – Spring til LV40 i én enkelt kamp! Perfekt til senere gengivelse og eksperimentering!
  • Cthulhu's Angels-tilstand – Nymikset tilstand med nye spilbare karakterer, ny dialog, nye bosser m.m.!
  • Alle de gode træk som spillere kender og elsker fra Breath of Death VII: The Beginning er vendt tilbage – gameplay med højt tempo, kombinationssystem, tilfældige sammentræfsbegrænsninger, forgrenende LV-Ups, m.m!


    • OS: Windows XP, Vista, 7
    • Processor: 1.6Ghz or higher
    • Memory: 1GB
    • Hard Disk Space: 200
    • Video Card: DirectX 9.0c compatible
    • DirectX®: 9.0c compatible
    • Sound: DirectX 9.0c compatible
    • Additional: Current version of Windows Media Player
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let me love you
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Cthulhu Saves the World is an old school RPG where you find your party members and fight random battles with a turn based system. Part of the charm to this game is that it mimics the original Dragon Quest games in color, menus, maps and even the feel of the towns. If You've played Breath of Death VII, you've played this.

After each battle, each party member gets restored to full health, including dead characters. Even if you escape, you get full health. This makes the game streamlined and easy even on normal (medium) difficulty. To compensate for this, the game balances out by powering up the monsters after each round. Their attack strength keep going up by 10%. It puts pressure to finish the fight fast. There is also no run, but instead its relegated to a magic skill given to one character. One of the biggest enjoyments that I get out of the game is the ability to chose one of two bonuses every time a character reaches a new level. Do you chose this spell or that spell? Do you want +20 Max HP and +20 strength or +10 Strength + 10 Willpower +10 Magic +10 Vitality? Even at level 40, the game still had choices for me.

The challenge is in your MP / mana. You will get some back after each battle, but outside of an Inn or a save point (you can save on the fly too). You won't be able to refill your magic. On the surface, fighting and button mashing makes quick work of enemies. Deeper into any dungeon makes fighting difficult without using magic or techniques (both cost MP / mana). While battles are random, the dungeons have specific numbers of battles before the random battles get down to 0. So if you fight 20 random battles, you won't have any other random battles to fight. This works well, because you can go deep into a dungeon, have no mana left and need to walk back out of the dungeon. Having 0 remaining random battles ensures your survival. Since there is no sort of easy teleportation. A few dungeons force you to beat the boss and walk back. Luckily there is a sprint button to speed things along..

Spells get upgraded by your choices when you level up. A lightning spell can go from X damage to Y damage when you select it maybe ten levels after you've earned the original lightning spell. There is a full heal spell that will not only give a character full health, but revive them as well. Making it easy if a character dies that you're trying to heal, well they're just resurrected! There aren't any items, but there are potions. You can't buy these, you need to find them in caves. They resurrect and give full health to any character. These are necessary if your lone healer dies. There is a health regenerating zombie though and a vampire sort of attack with another character.

You can find 1-Ups that let you retry a fight that wiped out your party. I was a fan of this and I remember it from Final Fantasy Legend 2. You still get a choice whether you use it or just accept a game over and load a save file. There were plenty of times that I chose a save file over replaying a fight. You can save on the fly and there are save points that will do it for you. Usually before boss battles.

You start out with the legendary Cthulhu, a squid monster with the power of darkness. He has a bold, comically evil personality that is one of the joys of the game. To balance him out, you'll come across six others that will join you. A happy healer named Umi that has a crush on Cthulhu. A talking sword named Stabe that offers some sage advice and wisdom. A necromancer / hot chick named October with a whip and damaging spells. I won't spoil the rest, but you get a sense of how quirky the game's personalities are. They each have input no matter how silly. The only catch to having a party of 7 is that only four can fight at once and you always need Cthulhu in your party since this is his game. If you ever get stuck deep in a dungeon with no mana, you can switch out your characters on the fly. The inactive characters still gain experience with the active ones.

The humor really fit better with this game than Breath of Death which relied on video game references. Cthulhu Saves the World felt like it had its own jokes that fit with the personalities of the characters. Some were good, others weren't, but they still fit what the game is. I'm never a big fan of story even in role playing games, but I felt like what I did read was enjoyable.

There is a combo system which I find it useful. Every attack builds a combo. There are special combo boosts and breakers that when used will multiply the damage by the combo, but reset the combo to 0. It would be more useful if these specials weren't already the highest damagers in general. You can keep using them to kill the enemies quickly without having to build a combo. Even the bosses felt like pushovers and I can tell I was underpowered for the bosses when each of my characters would level up twice with some bosses. Its just a testament to how easy the game is on normal difficulty. After playing through Breath of Death on hard, I didn't want to make that mistake again.

For equipment, Cthulhu Saves the World is bare bones. You have a weapon and armor. No headgear, no accessory. Towns don't have more than a couple weapons and armor for your seven characters. Each character has one type of weapon and armor. None of these types get shared, so if you get a sword, you know only Cthulhu can equip it. If you get a Tome, only October can equip it as armor. There are a few treasures here and there in dungeons. Treasures do feel more rewarding to find in this game, because a lot of treasures in Breath of Death were jokes. There is no interaction with anything outside of talking to townspeople. Nothing hidden in book shelves and dressers, just jokes about what's really in them.

The world itself feels big enough. There are around 15+ dungeons and 4+ towns. You won't get to travel the oceans or visit far off lands, but the dungeons are the real maps. Each dungeon feels big enough. There are mostly underground areas, a forest and the ruins of giant towns. You can tackle them pretty openly. I found myself wandering deep into an overpowered dungeon and I couldn't get out. I had to one by one grind through the limited fights hoping each fight would be easy enough for me to overcome. I didn't know that I wasn't supposed to be there at my level. Of course grinding through that made everything else a cake walk.

The graphics are bright and beautiful and feel like they would fit in with the Super Nintendo era. Cthulhu goes the extra mile with what I can only describe as comic cut scenes going into certain sections. You still have traditional dialog beneath, but there are beautiful 16 bit style pictures over pictures that add to the jokes. The music itself also adds a lot to my enjoyment of the game.

For those that complete the game, there are bonus modes. One new mode lets you replay the story on level 40 and another mode that lets you replay the game with different characters, dialog and bosses. It makes me want to replay the game in a new way. There is even a developer commentary (written) that you can chose to have on. It gives a lot of insight and rational. I found myself reading them more than I paid attention to the dialog.

If you don't want to get too involved with a 40 - 80 hour RPG, Cthulhu Saves the World could be for you. With saving anywhere and refilling your HP after every battle, that makes for an easy game. Some people like easy! $3 is a great price for the content in my opinion. It also comes with Breath of Death VII in a combo pack for the same price. I feel like I got my money's worth with just this game alone.
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You can walk under bridges. I think that's pretty cool.
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You play as Squidward's cousin. What more do you want?

But srsly: The game is great. Awesome battle mechanic, great soundtrack, unique characters, beautiful game. Looks better than Call of Duty.
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Indsendt: 20. december 2014
It's rare to find a game that is both entertaining and genuinely funny, and so far Cthulhu Saves the World is both.
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Indsendt: 12. november 2014
The Generic-♥♥♥ RPG of my Dreams!
Now Staring our Lord Cthulhu

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Indsendt: 13. januar
Cthulhu Saves the World is a great game, parodying pretty much everything it can - including itself.

In terms of gameplay, you won't find anything you wouldn't expect from a retro turn-based role-playing game. You walk around and kill monsters in random encounters. But the story and dialogues are hilarious and really nicely written, and that's what makes this game fun and unique.

Not to forget the game also has lots of bonus content once you beat the main story, which makes it even more of a steal for its price.

If you dedicate a few cents of your money along with a bit of your time to this game, it's very likely that you aren't going to regret it.
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Indsendt: 2. maj
A parody of Lovecraft's masterpieces. It tries to be fun, tries too hard sometimes.

If you can bear with the spoiler amount in the title itself, I can summarize the topic as an evil thing loses its powers and tries to regain them by trying to be a nice guy once in a while. A santa with alzheimer, A mermaid with legs, A kitty who is actually an alien, and a hovering sword comes to his help. I did not finish the game yet, I am about to, but I dont think the other characters will be exceptions in terms of weirdness of the cast. Not really well thought or something, and mostly just interesting for the sake of being interesting. The story revolves around our hero, there are some 4th wall breaking moments etc. But actually let alone a few interesting lines in the graveyard, writing gets dull too easily.

Do we need such a title? Parody is basically a thing which is pointed towards too overrated things. At least that is what I am used to. Lovecraft is one of the milestones for western horror genre, if not one of the founding fathers. Nobody reads him too much, nobody mentions him too much, and in gaming, in movies, in books etc, actually if there is a thing, it is underrepresentation. So what is the point of taking a demigod from his book, and ridicule him? I am not sure.

I am playing this with developer commentary. He seems like a fun guy. I enjoyed my time with him. And I actually think that this notes could be included in Narrator versus Cthulhu dialogue lines. A missed opportunity.

Music is mediocre. Good for a while, gets repetitive too fast. Does not get annoying. Nothing to shame upon, nothing to praise.

Okay, so what about gameplay. I am not that familiar with this kind of RPG titles, so my comments would be coming from a rookie in this genre. But I seriously dont think that having an algorithm as simple as the following for winning is a good sign:

-Press enter repetitively until all of your enemies die or one of your guys get about to die.
-Heal, if there are more than half remaining, nuke two or three times.

RPG side is a bit lacking. With each level, you choose an ability out of two for each character. The maximum level is 30. So There are 2^30 "setups" for each character. This is not as good as it sounds, since most of the upgrades are just basic stat upgrades. Mechanics of the game is not well explained, I still did not understand what is making them insane is doing. I dont know whether water attacks work more against fire-like enemies. I am not sure what each Stat is doing, but I am only guessing. And enemy explanations are nothing more than "witty-oneliners", so there are a lot of missing things here.

Other than that, getting interrupted by random encounters is just too disorienting for my tastes. I played Pokemon before, so I know that this is WAD, but I think experiencing this to the point of forgetting where was I in levels with labirynthine designs with no minimap, remembering it in some 10 seconds, then getting disrupted again... Till getting angry, is no good design.

There are potions. They resurrect or fully heal your party members. Especially for the Ape Princess, use of it is definitely needed. There are enough weapon finds out in the wild, so I did not spend almost any money. Imbalance? I think so.There is a 1UP mechanics which helps u to ressurrect at the same point....But I did not use it as well. Since it basically works like an autosave feature, but a limited one, I just keep saving and reloading (savescumming) almost infinitely. Since most of the fights were pressing enter repeatedly, not saving does not help the feeling of thrill, only frustration. So 1up was a mechanism which is meaningless. Items were kinda ok, and they allowed flexibility in pressing enter countlessly strategies.

Most of the boss fights were just holding on type wars. Nothing is different except they got 20000 HP this time. Have 1 or 2 healer, nuke until done. A dumb but sadly a valid strategy for almost all of them.

If I were not obsessed about finishing the games I started, I would ve abandoned this borefest waaaay too earlier than this. I pushed myself to enjoy it, I am at about 8/10 of the game now, and I guess I will finish it in 1-2 days time. But I wanted to warn all fellow gamers that, times have changed, and being retro is not a virtue of its own. So I am writing this review after I became sure that this will continue like this.

Writing may be interesting for some, but if I want to read a good story, and only that, I should not be using Steam for that.
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Indsendt: 10. marts
The creators of this game succeeded in reproducing and improving the game play of classic NES RPGs. They got rid of unnecessary features and streamlined the whole experience, but they completely failed to capture the charm, atmosphere and "style" of the old classics. My biggest problem with the story, characters and atmosphere was that they don't take anything serious and constantly break down the fourth wall. The whole idea to use Cthulhu as an involuntary hero is great, but the Cthulhu Mythos is characterized by madness and horror, which are both missing here. Instead of Cthulhu they could have used Mickey Mouse without much difference.
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Indsendt: 1. december 2014
Being a fan of the Cthulhu Mythos and an avid reader of many of HP Lovecraft's works, you can imagine my surprise when I found a Cthulhu-themed game on Steam and iOS. Having wanted this for a very long time, this game is a surprisingly pleasant pi ss take on the both the Cthulhu Mythos and the RPG genre in general.

In Cthulhu Saves the World, you play as none other than the Elder God of Madness himself, Cthulhu. Having all of his powers taken away by a powerful wizard, Cthulhu sets out on a journey to become a true hero and save the land in an effort to regain his powers, so he may use them to destroy the world.

The game plays very similarly to that of Final Fantasy, Pokémon or Shin Megami Tensei, so people who are familar with those games, or turn-based RPGs in general will feel right at home playing this. With a wide variety of skills and enemies, Cthulhu Saves the World plays out like a comedy, but feels like an adventure all the same.
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Cthulhu:you be a good squid while Cthulhu's at the ceremony cultist okay
Me:okies Cthulhu, but... um
Cthulhu:spit it out baby I'm gonna be late
Me:I haven't had flesh all week...
Cthulhu:I am aware...
Me:... I'm slimy Cthulhu
Me:*wriggles* can I has them please Cthulhu. Can I consume please
Cthulhu:I want you to wriggle all day cultist and if your robes are eldritch enough when I get home then I'll think about letting you consume
Me:*whines* *whimpers* *expels sanity*
Cthulhu:ia ia princess *devours my head*
Me:i love my daddy he's so cyclopean!!! ^www^
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Indsendt: 9. marts
Pretty much the same as Breath of Death VII but with improved graphics and level design.
Cthulhu's Angel is an extra mode which features an alternate storyline.

If you like Breath of Death VII, you will enjoy this.
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You can walk under bridges
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Indsendt: 13. januar
It's a groovy retro 2D RPG like the one's from the 90's and you get to play as Cthulhu.

I mean...c'mon. Cthulhu.

Come on.

You know you want to play it.

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Indsendt: 19. april
Awesome RPG, Indie!!!!
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Indsendt: 29. december 2014
wurf the price
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Indsendt: 28. december 2014
A great, fun adventure for all fans of Lovecraft and 2D RPGs!
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Indsendt: 17. januar
Became Cthulu,Girl fell in love with me,She some superhero aquaman ♥♥♥♥,we fight monsters,we fight loosers,dramaticly level up. Only played 15 minutes.
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Indsendt: 3. december 2014
I absolutely love this game, in my opinion this is one of Steam's better RPG's that aren't multiplayer; and now one of my top 5 favorite games. The reason why I think it's one of Steam's better RPG's are because it's not just kill this thing, talk to that npc, leave the town. It has story, sometimes harder to find then what most RPG's give and I like it for it. Most of the bosses tie to Cthulhu in some way, may that be rivals, enemies or the most random things that're possible. Another good thing about this game would be the comedy. This game is based around comedy in my opinion, and the story is perfect for the humor level.

10/10 better than Starbound.
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Indsendt: 2. marts
Ridiculous price, great humour, hours of engaging gameplay - what else can you desire from a game? Oh, yes - I forgot about graphics. But thats only one thing that you wouldn't find here...Because its totally old-school rpg ... and that's a plus! Reminding me the times when imagination was more important than astonishing visuals. Thank God for indie developers
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