Deux personnages uniques pour un total de 4 îles et de 16 niveaux à explorer, Tobe's Vertical Adventure va vous ramener à l'ère du 16-bits.
Évaluations des utilisateurs : Variable (87 évaluation(s))
Date de parution: 18 juil 2011
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Acheter Tobe's Vertical Adventure

 

Recommandé par les curateurs

"Old-school passion funneled into an unironic little nod to character-driven spelunking titles."
Lire la critique complète ici.

Articles

"Fantastique jeu de Plateformes et de Plongée Souterraine. Deux joueurs ? Encore meilleur !"
- Xbox Hornet

"Tobe’s Vertical Adventure est un petit jeu marrant rappelant les anciens épisodes de Mario Bros sur la première Nintendo"
- XBLIG News, Reviews & Previews

"Si vous voulez un petit jeu de plateformes palpitant bien trooooop mignon pour son propre bien, téléchargez immédiatement cette perle !"
- The Indie Game Magazine

À propos de ce jeu

Tobe's Vertical Adventure est un jeu de plates-formes indépendant et rétro avec Tobe, le personnage principal, un joueur excessivement dévoué qui a été forcé de participer à une chasse au trésor par sa petite amie matérialiste, Nana. Le duo de grosses têtes fera des allers-retours dans des grottes qui s'écroulent à la recherche de trésors, tout en sauvant les animaux poilus, vous faisant hurler kawaii ne~ en cours de route. Avec 2 personnages uniques, un total de 4 îles et 16 niveaux à explorer, Tobe's Vertical Adventure vous ramènera à l'ère 16-bits.

Caractéristiques principales :

  • Des heures d'action de plate-forme classique, à travers 16 niveaux répartis sur 4 îles
  • Jouez en tant que Tobe ou Nana, chacun ayant une histoire et des mouvements uniques
  • Mode Co-op avec un ami, en jouant les 2 personnages Tobe et Nana
  • Qualité rétro des graphismes 16 bits
  • Expérimentez l'histoire à travers des cinématiques et déverrouiller des bandes sonores et artbook collectionnables

Configuration requise

    • Système d'exploitation : Windows XP, Vista, 7
    • Processeur : 1.8 GHz
    • Mémoire vive : 512 Mo de RAM
    • Carte graphique : 128 Mo, Shader Model 2.0
    • DirectX® : 9.0c
    • Disque dur : 200 Mo d'espace disque disponible
    • Son : Carte son compatible Direct X9.0c
Évaluations intéressantes des utilisateurs
8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
0.4 heures en tout
Posté le : 21 mars
Don't want to read much:
Pro:
+ Platformer
+ Looks nice
+ Cheap (when on sale)

Con:
- Bad Controls (imprecise)
- Button colors/labels ingame do not match with xbox controller (the one tobe seems to hold)
- Flow interrupting "cutscene" in every level
- No two controller coop, just controller/keyboard (title supports only local coop)
- Tiny resolution
- Unable to exit the game with the controller


I usually enjoy platformer, especially short and independet ones with great music.

I don't really care for the graphics, although I have to say Tobe's looked pretty appealing to me on the screenshots.

However nice graphics cannot make up for broken control mechanics, which are in my opinion the most important part of any platformer.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
38 personne(s) sur 57 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.0 heures en tout
Posté le : 13 janvier 2014
Dispite the Vertical aspect of the name, there was also a lot of horizontal travel as well. Pretty much a 2-for-1 deal.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
18 personne(s) sur 23 (78%) ont trouvé cette évaluation utile
1.3 heures en tout
Posté le : 6 août 2014
The game is really cute, but as far as I'm concerned that's the only thing it's got going for it.
Pros:
+ Cute, nice looking art style.
+ Straight forward easy to understand gameplay

Cons:
- Awkward, stiff and clunky controls which add frustration and more difficulty than there should be.
- Only supports use of one gamepad at a time, meaning that in co-op someone has to use the keyboard which controls are even worse.
- Local co-op only.
- Unforgiving gameplay (could be a positive, depending on your opinion)

Tl;Dr:
Tobe's Vertical Adventure is a cute game with really awkward and broken controls, which on sale might be worth buying but I would recommend spending your hard earned money on something else.

Thanks for reading my review, have a great day!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
12 personne(s) sur 16 (75%) ont trouvé cette évaluation utile
5.4 heures en tout
Posté le : 19 octobre 2014
This is probably on the very tame side of negative, but negative it is nonetheless.

My main problem with this game comes down to the controls; they're very stiff and clunky and even 100%'ing the game I'm still not quite sure how everything works. Wall jumping in particular is a pain but really there's just a lot of weirdness here.

The neat thing about this game is the way levels start you off going down, then hurry you back upwards with more paths unlocked. It's actually generally pretty clever level design and only a few levels really spoil this by forcing you to wait for an obstacle to be out of the way.

That being said it's also fairly glitchy and clipping through walls/platforms is not an uncommon occurence. Not a huge hindrance but it's there.

The music and graphics are fairly standard 16-bit type stuff, nothing really special.

The control scheme is also quite awkward and if I ever thought directly about which button to press I'd always end up pressing the wrong one. It's just strange.

This probably isn't a "bad" game but it's not one I particularly enjoyed, it's a very "meh" game more than anything. It's also really short, 16 levels that can be completed in a few minutes each. Probably not really worth it for the price, that's also a part of my rating here. Honestly it's possible to have some fun with this game but it's not a high-quality experience even still.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
21 personne(s) sur 34 (62%) ont trouvé cette évaluation utile
1.1 heures en tout
Posté le : 12 janvier 2014
Tobe's Vertical Adventure is a retro platformer built around modern ideas. As the titular Tobe and his would-be girlfriend Nana, you embark on a quest to loot every island you come across and making off with as much gold as you can carry. A simple plot for a simple game, it sets up Tobe's most interesting feature.

Each level is structured like that of a cave, starting you off at the top and forcing you to make your way down to the treasure somewhere at the bottom. When you finally get your prize, the cave begins to collapse opening new paths and sending you scrambling for the surface before time runs out and you are trapped under the rubble. It's a cool mechanic that I haven't seen other games do, and works well given the somewhat nonlinear level design that lets you choose from several different paths going both downwards and upwards. Being able to run off one side of the screen and pop out the other also allows for more creative traversal, which is the game's strongest asset.

But aside from this much of the game is rather clumsy, especially in terms of controls and movement. Essentially you move as a mix of Sonic 2's underwater levels with the original Prince of Persia's acrobatic hijinks. Tobe can run up walls, slide under gaps, and dangle from hanging branches, whereas Nana swaps the wall climb for a double jump. This sounds great on paper would work fantastically with the open level designs, if only the characters controlled with any consistency. Button presses register only part of the time, your jump is terribly weak which makes scaling walls frustratingly unpredictable, and movement as a whole feels like Sonic plodding through a muddy swamp.

The second problem is the game is alarmingly short. I completed all 16 levels in just over an hour, which for the price feels quite insufficient. Theoretically you could double this time if you plan to play through with both characters, but they play so similarly I don't believe it to be worth doing so.

All the while I was playing I couldn't help but think how much Tobe's Vertical Adventure feels like a flash game awkwardly dressed up as a full game and put up on Steam as if players wouldn't notice. If it wasn't for the terrible controls I could still recommend it at sale prices, but unfortunately they ruined my enjoyment of the game and I wouldn't feel right advising others to purchase it. I'm quite disappointed to have to say it too because the level designs, art and music are not half bad, but a platformer with bad controls is like a sandwich without bread. It just doesn't work.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante