Build your own dice in a roguelike drawn from Slavic folklore. Swap and upgrade faces between fights, lock the rolls you like, reroll the rest, and match copies of a face to fire stronger effects against Baba Yaga, Leshy, Zmey and dozens more.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Horn & Dice is playable start to finish, but there's more we want to build with players before calling it done. We're expanding the game within our existing systems — new dice faces, status effects, enemies, events, potions, and bosses — and we want community feedback to shape which of these get prioritized, reworked, or cut. At the same time, balance is what makes a dicebuilder work: every reroll, every fight, every build needs to feel like a real, fair choice, so we need player data across many builds and skill levels to find what's too easy, too punishing, or too dominant. Along the way, we'll also be rolling out visual polish and quality-of-life improvements based on what players tell us.”

Approximately how long will this game be in Early Access?

“Around 4 months, depending on player feedback and how long balancing takes to get right.”

How is the full version planned to differ from the Early Access version?

“The full version will build on our existing systems with new content shaped by what we learn during Early Access: new dice faces, status effects, enemies, events, potions, and bosses, all using mechanics that are already in the game rather than introducing new core systems. Which of these we prioritize, and how they're tuned, will depend heavily on community feedback: we're using player data and direct input from our community to decide which builds, fights, and content ideas are worth expanding versus cutting. Alongside that, we'll be rebalancing until fights and builds feel consistently fair, and rolling out visual polish and quality-of-life improvements throughout.”

What is the current state of the Early Access version?

“The current Early Access version contains the complete core gameplay loop and is fully playable from start to finish. Players can progress through 3 acts, each featuring 2 possible bosses, battle unique enemies inspired by Slavic folklore, and create different builds by combining a variety of dice, artifacts, potions, and status effects.

The current version includes:

3 acts with 2 bosses available per act
35 enemies, each drawn from Slavic folklore with its own combat behavior
23 artifacts to reshape your build
30 consumables to turn the tide mid-fight
20 mystery events with real consequences
32 die faces to build around
4 starting classes, each with its own dice
13 ascension levels of added difficulty”

Will the game be priced differently during and after Early Access?

“Price stays the same at launch, no planned increase.”

How are you planning on involving the Community in your development process?

“We'll be active in the Steam Discussions and our Discord server, reading bug reports, balance feedback, and suggestions directly from players. We're also running regular playtesting sessions with a close group of friends and trusted testers to catch issues early before wider changes go out. Player input, from the community and our testers alike, will directly shape how we tune and expand difficulty, dice, enemies, and builds throughout Early Access.”
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About This Game

Horn & Dice is a roguelike where your dice are your deck. You start with a few plain dice and rebuild them face by face as you travel through three acts of Slavic folklore.

How a turn works

  • Roll all your dice, lock the faces you want, and reroll the rest. Rerolls are limited, so every one is a decision.

  • Stronger faces need copies to fire. A Heavy Attack needs two of a kind, a Crushing Attack needs three. A flame behind each die shows whether its set is complete, still missing a copy, or has one to spare.

  • When you’re happy with the roll, end your turn and see what the enemy does. Its intent is always shown, so you can plan around it.

How you build

  • Win fights to earn new faces and swap them onto your dice.

  • Spend Sacred Cinders at the Forge so your best faces come up more often.

  • Pick up artifacts that change the rules, and potions for when a roll goes wrong.

The world

Every enemy comes from Slavic folk belief, from the Domovoy guarding a house to Baba Yaga in her mortar and the many-headed Azhdaya. The mystery events come from the same stories: offerings to Chernobog, the Kupala fire, deals with a witch-herbalist. Somewhere ahead, someone keeps blowing a horn, and an old man called the Seer may know why.

What’s in the game

  • 3 acts, with 2 possible bosses in each

  • 35 enemies, each with its own way of fighting

  • 32 die faces, 23 artifacts and 30 potions and other consumables

  • 15 status effects, such as Burning, Fragile, Hexed and Oakskin

  • 20 mystery events

  • 4 starting classes, each with its own dice

  • 13 ascension levels for when the base game gets easy

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game uses generative AI tools to assist with the creation of visual art, written text, and audio, all reviewed and curated by the developer.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics with DirectX 11 support
    • DirectX: Version 11
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: Dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Any dedicated GPU from the last 10 years (or modern integrated graphics)
    • DirectX: Version 11
    • Storage: 500 MB available space