Ground of Aces - Blindflug Studios
Global Release Times

Our World War II base builder Ground of Aces will launch into Early Access on the 10th of July, at 9am PT / 6pm CEST!

Get ready and check the release time in your time zone:

You can also check your time with this time zone converter tool.

Planned Features for the Roadmap

We also prepared our graphic to show which features we plan to add to Ground of Aces along the roadmap to full release (subject to change):

What sounds most exciting for you? Which features do you like to see in a future update?

Join our Community on Discord

Come to our Ground of Aces Discord server to discuss the game with the dev team and other base builder fans and WW2 history buffs.

What is Ground of Aces?

Take command of a remote military air base during World War II. Build your own airfield, manage iconic aircraft and oversee your crew’s well-being. Prepare them against air raids and send your pilots on dangerous missions. Survive and help your nation win the war!

https://store.steampowered.com/app/2308690/Ground_of_Aces/

上午 10:06
Nighthunt - *******s

Hi All,

We’re announcing that Nighthunt is being sunsetted. We’ve made the decision to bring Nighthunt to a close and focus on other projects. It’s been an incredible ride, and we’re proud of what the game was able to accomplish with a micro team. We want to thank everyone who played, competed, and contributed to making Nighthunt what it was. Your support meant a lot to us. While this marks the end of Nighthunt, we’re excited about what’s next!

-NG

CardScrawl - Mire Studios

Hey everyone,

We're excited to officially announce that the full release of the game is coming on July 17.

As we approach this milestone, we want to take a moment to say thank you to everyone who has been part of the journey so far.

This game began as a passion project between two developers who had an idea for a tactical experience that felt different. After countless iterations and experiments, we finally found the version that clicked. It may not be perfect, but we believe it offers something truly unique, and we hope you enjoy what we’ve built.

Internally, we refer to this genre as a "Scrawl-like". It features creatures that move automatically, with strategy emerging from resource management, positioning, and planning several moves ahead, similar to chess. The concept is loosely inspired by the Hero Line War custom maps from the old Warcraft modding scene, as well as Phantasy Star Online Episode 3: C.A.R.D. Revolution, which blended card mechanics with tactical board control. While this chapter is nearing its end, we are already thinking about how this idea could evolve in the future.

To everyone who tested the game, provided feedback, streamed it, or supported us during Early Access, thank you. Your input helped shape the game in meaningful ways.

At this point, we've implemented and refined most of the features we originally envisioned, along with many that came directly from community feedback. The game is in a place we're proud of, and we’re excited to share it with even more players.

That said, this is not the end. We will continue to support the game going forward, and we have one more update planned. It may even arrive before the official release on July 17. Beyond that, we also plan to support the game with bug fixes, balance tweaks, and general maintenance to ensure the experience stays smooth for all players.

Thank you again for all your support.

Mire Studios

Sins of a Solar Empire II - wasabi_md
Sins of a Solar Empire II: Faith & Fire Update – A New Era of Strategy Awaits!
The cosmos of Sins of a Solar Empire II has just been shaken up with the arrival of the much-anticipated Faith & Fire Update, now live at version 1.42. This update is not just a simple patch; it’s a monumental shift that introduces a slew of exciting new features, balance changes, and gameplay mechanics that promise to keep players engaged for countless hours of interstellar strategy.


A New Dawn for Population Mechanics
At the heart of the Faith & Fire Update lies a revamped population growth system, introducing a new Population growth-based Orbital Structure for each faction. The TEC, Vasari, and Advent each get unique structures that enhance their ability to manage and grow their populations. For instance, the TEC’s Orbital Transit Hub expedites the flow of colonists and workers, while the Vasari's Labor Distribution Center reflects their reliance on slave labor. The Advent, true to form, brings in new followers with the Temple of Congregation.

These changes mean that while colonies start with higher initial population levels, their growth will slow down, emphasizing the importance of these new Orbital Improvements to maximize your economic output. This tweak adds a layer of strategic depth that encourages players to think more critically about their colony management.

Planetary Shields and Superweapons Reimagined
One of the most significant changes in Faith & Fire is the overhaul of Planetary Shields. Previously, these shields rendered planets completely invulnerable, but now they function more like a ship’s shield, boasting their own regenerating HP pool and a Shield Burst feature. This means that while they are still formidable, they can be chipped away by a concerted fleet assault combined with long-range Superweapon attacks.

Speaking of Superweapons, the update has limited their use to one per colony, necessitating a more tactical approach to their deployment. The Novalith Cannons and Deliverance Engines now require players to be more strategic about positioning, as their base range has been dialed back. This change enhances the interplay between Planetary Shields and Superweapons, requiring players to think critically about their offensive and defensive strategies.

New Planet Items and Ship Customizations
The update also introduces new Planet Items for Hive Asteroids and Oceanic planets, incentivizing players to capture these exotic worlds. TEC players can look forward to the Xeno Emporium and Xeno Tech Lab, while the Vasari gain powerful items like Cloning Vats and Compliance Inducers. The Advent's new Neural Stimulator and Pelagic Interface Relay will bolster their unique abilities, making each faction feel distinct and engaging.

Moreover, new Ship Items for all factions allow for even greater customization of Capital Ships and Titans. Whether you want to boost hull points or slow down enemy missiles, the options are plentiful and will keep players experimenting with different loadouts.

Advent Balance Changes: A New Strategy Emerges
The Advent have received a substantial balance pass, introducing new mechanics that will challenge players to adapt their strategies. The addition of a Focus Planet Track and new abilities like Sacrifice Unity will require Advent players to juggle their need for Focus with other economic and defensive priorities. The potential for devastating damage by sacrificing population adds a thrilling risk-reward dynamic to gameplay.

Cutthroat: A New Map for Brutal Battles
If you’re looking for a fresh battlefield, the new two-player map, Cutthroat, is sure to deliver. With players starting just two jumps away from each other and limited colonizable gravity wells, the pace of this map is frenetic. Expect quick skirmishes and strategic maneuvering as you vie for control over scarce resources and valuable derelicts.

Discord Integration: Connect with Fellow Commanders
In a nod to the community, the update also introduces Discord's Rich Presence functionality. This feature allows players to showcase their in-game activities and facilitates easier matchmaking with fellow members of the Sins II Discord channel. It’s a great way to enhance the social aspect of the game and find allies (or rivals) more easily.

Conclusion: A Bright Future for Sins of a Solar Empire II
As you can see, the Faith & Fire Update is packed with mechanical changes and enhancements that will undoubtedly breathe new life into Sins of a Solar Empire II. Whether you’re a seasoned veteran or a newcomer, there’s never been a better time to dive back into the depths of space strategy. With improved balance, exciting new features, and a host of bug fixes and performance improvements, your interstellar conquests await.

So, gather your fleets, fortify your planets, and prepare to crush your enemies! The galaxy is yours to conquer!
Castle Crashers® - The Behemoth

Are you ready to create powerful characters in the Castle Crashers Painter Boss Paradise DLC? Let our video guide walk you through the process – it’s as easy as counting to three (kind of)!

Not sure what we’re talking about? Surprised that a 17-year-old game is getting DLC? What is a Painter Boss Paradise? First, gaze upon our handy screen that will greet you when you boot up Castle Crashers. From fresh new art to a brand-new official character, there’s much to discover in the Painter Boss Paradise DLC!

You can learn more about the DLC and what's to come by visiting the store page right now!

https://store.steampowered.com/app/3133920/Castle_Crashers__Painter_Boss_Paradise/

Now, let’s jump into the juicy details: how to use the template to create your custom character! Feast your eyes upon our Three Easy Steps video below to learn about how it’ll all work once the DLC releases.

Official Template

Want to start creating your new character ahead of the DLC's release?

Is that a custom weapon slot???

While we’re on the subject, make sure to only share ONE view of your creation and never the entire template in order to keep it safely yours. Your filled-out template is your key to the Painter Boss castle; if someone else has your full template, they can technically upload your character to the Workshop and claim it as their own. Create and share with caution!

Right! While we have you gathered here, we have one more thing to announce; the Castle Crashers: Painter Boss Paradise DLC will launch on

Wednesday, August 6 at 10:00 AM PDT!

Questions? Excited for more knowledge? Peruse our handy dandy FAQ below for more information about the DLC. If your question isn't answered here, leave a comment, and we'll do our best to get back to you!

FAQ
What assets can I customize for my character?

You will be able to customize the art for your character's head, body, weapon, shield, portrait, beefy form, and Back Off Barbarian art.

How does magic work for my custom character? Can I create new magic?

You will be able to choose one magic moveset from any official playable character for your custom creation! You can not change the animations from the chosen moveset or create your own magic.

Are there any rules or guidelines for what custom content is allowed?

Like all Steam Workshop content, whatever you create is governed by the Steam Subscriber Agreement, in addition to the Steam Rules for User Generated Content. Failure to abide by these rules may result in your Workshop content being removed! That’s right, Herbert will yeet your content straight into the sunset.

I want to make \[copyrighted character here], is that allowed?

Copying someone else's copyrighted work is against Steam's rules and guidelines (see above). We can't wait to see your unique creations, though!

Can someone steal my work and claim it as their own?

Yes -- if you upload a complete image of your template somewhere online, someone else can upload it to the Steam Workshop and essentially claim it as their own. This is why we suggest that you only upload a thumbnail or portion of what you have created.

If I don’t own the DLC, but someone I’m playing with does, can I use custom characters?

If you’re playing with someone who owns the DLC, you will be able to choose any characters they’ve imported and enabled from the Steam Workshop!    

Can I load custom characters from the Steam Workshop to Xbox, PlayStation, or Nintendo Switch?

The Painter Boss Paradise DLC is currently only available on Steam, meaning none of the DLC features are on console at this time.

Can I charge money for my creation?

No, you cannot charge others for downloading any custom characters you add to the Steam Workshop.

Are there any new levels and bosses in this DLC?

No - please refer to the "Original" versus "Fresh" graphic near the top of this post to see what features are coming in the DLC!

上午 9:59
TRYP FPV: Drone Racer Simulator - TrypFPV-Team

Hello everyone, following our last hotfix, we're still listening to your feedback. 💛

We're happy to share the latest improvements included in this hotfix below :

NEWS:

  • Added the possibility to bind a keyboard input to the throttle.

IMPROVEMENTS:

  • Improved SanCarlo materials,

  • Improved hitspot in minimap.

Arrow & Spawn Point on the Minimap

FIXES:

  • Fix full back throttle in 3d mode imploding the drone,

  • Reduced Tryp Racer friction to take mass change into account,

  • Fix pixelised splash screen,

  • Fix horizon line not being accurate,

  • Fix drone sfx cut after being in the minimap,

  • Fix minimap max zoom level in San Carlo,

  • Fix map limits signal in some maps,

  • Fix ghost physics being disabled,

  • Fix the input switch camera view mode not working while spectating a ghost,

  • Fix roads appearance in Snow Odyssey.

We understand that some players have been experiencing issues in race since our last update, and we're trying to find solutions for these issues as quickly as possible. If you're experiencing issues, please help us by sending an email to https://contact@undeadbattery.com with the subject 'issues,' and please describe us :

>your device configuration (Mac or PC & OS version)

>your graphics card (with up-to-date drivers)

>steps to reproduce the issue (when and how it happens?)

狂野星球復仇記 / Revenge of the Savage Planet - steam
Not sure if we technically ever left, but either way, we’re SO back with another update for your interplanetary exploration!

We’ve got a bunch of fixes & tweaks across the board, including:

🔶 More solid save games
🔶 Kindex entry improvements
🔶 Resolved upgrade glitches
🔶 Creature capture refinements
🔶 & much more!


But before we fully dive into the juicy bits, we wanted to take this time to say a huge THANK YOU to anyone who has bought & played our game so far.

As a team of 30 people, we’re eternally grateful for every single one of you & we’re excited to share more from our roadmap after this latest update.

P.S. Any reviews are super appreciated by both us & Martin Tweed! 🧡

Now, for the bit you’ve all been waiting for…

Full Patch Notes 👇

Gameplay

  • Fixed issues with Resource Backup Storage locations, and ensured players that had experienced issues with coop partners disconnecting don’t lose the resources the partner had collected
  • Fixed a bug causing an important character to be invisible after the final bossfight
  • Improvements to stagger and creature capture, making it easier to aim at and hit the stagger points with aim assist
  • Fixed various bugs relating to creature behavior
  • Fixed a few issues with upgrades (availability and notifications)

World / Quests

  • Added various new tutorials to help players, particularly if they’re dying during tough fights where acquiring more upgrades would really help
  • Stopped the Shama Lama podium (Cosmic Hoarder Edition) resetting after completion so you can go back and enjoy them again
  • Made sure the Kindex is completable at 100%
  • Fixed various places where players could potentially get trapped or escape the world
  • Fixed and added missing VOs

UI

  • Making sure the displayed % for planet completion are correct
  • Teleporter map navigation improvements
  • Added missing out of bound notifications
  • Few UI improvements on notifications
  • Tweaks to map and icons for better visibility
  • Upgrade descriptions can now be scrolled using controller
  • Fixed loading screen issues

Others

  • Inverted Look Axis now works in building mode
  • Various performance optimizations
  • Fixed several replication issues
  • Improved rumble behaviour across many aspects of the game.
  • Fix bug where some Interactions caused teleporting issues
  • Fixed remaining issues with corrupted save games
  • Improve Xbox Invite flow
  • Make sure credits can be skipped in Splitscreen
  • Fixed controller and keyboard connection/recognition issues
  • Improved alt-tabbing in/out of the game causing weird focus issues where the game would only be partially responsive
上午 9:54
Century: Age of Ashes - LunarEclipse

Here are the latest updates:

  • Treasure Chests (Changes apply to Weekly Treasure Chest and Chests from Event Quests)

    • Doubled the amount of Dragons and Rider items in the Treasure Chest drop pool

    • Increased Drop Rates:

      • Epic Chest:

        • From 5% to 10% for Dragons

        • From 10% to 20% for Armor Items

      • Legendary Chest:

        • From 10% to 20% for Dragons

        • From 25% to 33% for Armor Items

  • Fixed an issue that caused players to get unusual increases in score for Event leaderboards

  • Fixed an issue where the Player Title "Guardian of the Gates" was not displayed properly

Blast Processed - Cheddar
These patch notes come along with an update, though they also include some undocumented changes I put out in very small updates over the past week or so (in chronological order).

  • Split the centered speed display setting into an upper and lower option that determines whether the display is shown above or below the crosshair.
  • Fixed an issue where fully resetting a map on the same tick that you respawn at a checkpoint grants you the checkpoint after fully resetting.
  • Fixed new keybinds reappearing if you add and delete them in the same play session.
SquadBlast - L

Hey Fighters!

Ever looked at a SquadBlast levels and thought "I could EASILY design something better? I mean, HOW HARD can it be?!" Well now's your time to fill in those shoes. We're launching our first Level Sketch Competition, and we want YOU to bring your wildest arena ideas to life.

That’s right, we’re turning on the creative tap to pour full force from the community’s collective brain into… well… community!

You can create anything you think SquadBlast needs from a chaotic close-quarters arena to sniper’s dream with verticality galore, speedrun and climbing challenges or your own foray into a PvE level with tons of enemies to fight and characters to interact with, sky’s the limit.

Here’s how you can enter:

  • Sketch: You can create your design on anything. Pen and paper, tablet, MS Paint, editing software, a napkin at 2am, as long as everyone can see the vision.

  • Short Description: Give us a bit of detail about map, such as the game modes, goals and feelings you want others to experience. Anything that brings the map to life.

  • Post: Submit your entry in the #level-sketches channel on Discord and make sure to use the tag “contest” so we know what’s being entered in the competition!

Prizes you can grab:

🥇 1st-5th Place - \[Epic] “Blueprint” Kelvin Sniper Rifle, \[Rare] “Blueprint” Logi Assault Rifle and 1,000 Bit-Chips

🥈 6th-10th Place - \[Epic] “Blueprint” Kelvin Sniper Rifle, \[Rare] “Blueprint” Logi Assault Rifle and 500 Bit-Chips

🥉 11th-20th Place - \[Epic] “Blueprint” Kelvin Sniper Rifle, \[Rare] “Blueprint” Logi Assault Rifle and 250 Bit-Chips

👏 All Participants - \[Rare] “Blueprint” Logi Assault Rifle and 100 Bit-Chips

By submitting your map sketch to this competition, you agree that we may use, adapt, and develop your design, fully or in part, as an official in-game map. If we do, you’ll be credited appropriately, and we’ll work with you on a fair in-game reward or other form of recognition. Submission does not guarantee implementation or compensation, but it gives us the right to bring your vision to life within the game.

Submissions close on 21st July and we’ll announce the results the following week!

We look forward to seeing all of your creativity, and you never know, this could be a sign of things to come in one of future updates 👀

...

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