Gravity Storm - First Mission - Jampley Dev
- Now you can buffer a dash or super dash even if you are already dashing.
- Fixed red boxes being coving the pause menu.
- Fixed pause menu freezing when pressing with ESC and ENTER/SPACE
- Fixed getting stuck when going from one type of platform to the other
- Fixed camera offset not updating when super dashing
LootMage - CurlyMango
  • After clearing Stage 3, if you return to the village through the portal, your Mana Shards will now be converted into Mana Coins.

  • Fixed the long loading issue when entering Stage 2 from Stage 1.

  • Fixed an issue where some weapons did not appear in the weapon chest of Stage 2.

  • Changed the monsters that appear in certain maps of Stage 2.

Thank you very much for your interest in LootMage Early Access. We will continue to communicate with players and improve the game together.

Forge the Fates - ChaosLogicStudios

WILDRUNES

  • A new type of rune has been added that boosts matching frequency and creates additional tactics using grid positioning.

  • Wildrunes are a joker-style rune that pairs with any 2-of-a-kind on your grid.

  • Updated match bonus: no longer grants permanent HP. Matching now deals 2 damage to all enemies, grants 2 Shields, and provides 1 Orb.

  • Wildrunes start with a +1 boost, which is shown on its icon. When making a match with a wildrune, this boost is added to your match bonus. So if the wildrune has, for example, a +2 boost, the match bonus of 2 damage, 2 shields and 1 orb now becomes 4 damage, 4 shields, and 3 orbs. Furthermore, the wildrune boost increases by +1 each time it matches. The boost resets back to +1 at the start of every new battle, but you are welcome to boost it as high as you can within each fight.

  • An explanation of wildrunes has been added to the tutorial.

BUG FIXES

  • Fixed - Starting a game with music volume set to 0 prevented volume increases from registering unless a new game was restarted.

  • Fixed - Bogmancer battles where a Mireswarm that died with a Bane intent would resurrect still holding the Bane intent.

  • Fixed - Hexes dealt to your grid on turn 1 sometimes reduced their counter by 1.

  • Fixed - Shop restocking favor only refreshed Sigils instead of both Sigils and Runes.

  • Fixed - Ironclad aura now correctly gains 3 shields at the start of your turn.

  • Fixed - Equipping the backlasher talisman against enemy's with the backlash buff created a cascade of damage killing the player and enemy.

  • Fixed - Tribal Coil talisman prevented runes from being banished.

  • Fixed - Rune section of shop would sometimes break, where runes could not be purchased.

  • Fixed - Shop favor that converted orbs to gold sometimes created lack of interactivity in the rune section.

  • Fixed - Helm of Influence talisman was not applying the correct orb discount for rare reward purchases.

  • Fixed - Deck view wasn’t resetting its sort order after battle, which made it harder to see Light and Dark runes separated when choosing a new reward.

  • Fixed - Battle crash sometimes occurring when you shift into legendary form.

  • Fixed - Champion Aegis talisman was providing more shields than it should when runes were fleeting from your hand.

  • Fixed - Some computers experienced a delay when pressing Play from the title screen and accessing the tutorial for the first time.

BALANCE CHANGES

  • Increased starting Fate from 2 to 3 to allow for more matching.

  • Provided more instances of Fate gain on runes & upgrades to allow players to pursue those strategies if they choose.

  • Banished Runes can now be matched.

  • All common, uncommon and rare runes have been boosted to counter deck dilution, which otherwise reduces match frequency.

  • Reduced the size of the starter deck to promote more frequent matches and allow for more distinct builds.

  • Removed burn and healing from the starter deck to provide a cleaner canvas for your start. You decide if you want to pursue those builds.

  • Post-battle rewards: now choose from 3 Rune options (up from 2). Orb rewards removed. Added a Skip option.

  • Increased starting Orbs and adjusted Orb costs to align with new orb flow.

  • Adjusted Talismans with orb-related effects to match the new orb balance.

  • Grave Binder passive reworked: no longer deals damage on death. Instead, its lantern spreads Banes that decay Shields.

  • Reduced Thug's passive abilities to gain 2 Shields instead of 3 when receiving damage.

  • Wraith ability reworked: no longer banishes Runes. Now gains Strength instead.

  • Removed the Ethereal enemy buff, as it prolonged battles unnecessarily.

  • Changed one of the first battles from Bandit to Raider. Hit him too much and he enrages.

  • Moved the Mireswarms in the Bogmancer battle to the back row to speed up the battle.

QUALITY OF LIFE

  • Added new buff/debuff icons to enemies for a more consistent pixelated theme.

  • Increased game animation speed slightly to improve pacing.

  • Reduced delay time between enemy actions to speed up turns.

  • Updated progress map graphics for better scene integration.

  • Added a VFX to enemies when they take damage from a match.

千军纵横-专服版 - cute168178

尊敬的各位主公:

为了给大家更好的游戏体验,游戏将于2025年9月12日(星期五)09:00-10:00进行临时维护,届时请大家提前做好下线准备,以免造成不必要的损失,服务器开启时间根据维护进度提前或延迟,由此给大家带来的不便敬请谅解,感谢大家对我们的理解与支持!

维护时间:2025年9月12日(星期五)09:00-10:00

维护范围:全服

更新内容:

1、新增活动上古战场,每周一、五20:40开启

2、新增昆仑山-地狱之门地图

3、新增炫彩宝石重铸功能

4、修复朱雀禁地12层朱雀之影BOSS击杀不掉朱雀装备

5、修复角色血量超出42亿上限显示问题

6、修复寒冰古墟噩梦、冰炎玄域噩梦地图小怪血量问题

..........................................................................................................................

客服QQ:672651441 客服邮箱地址:https://672651441@qq.com

ChilloutVR - Hordini
We have just released a Hotfix update to ChilloutVR that addresses the following issues:

Changelog:
  • Added Filter Own Avatar and Filter Own Spawned Prop
  • Added new User Interface category to hold all UI related settings
  • Added toggle for UI joystick scrolling in VR
  • Added toggle to disable smooth scroll in the menu
  • Added VRCFT UnifiedExpressions license to ThirdPartyLicenses.md
  • Changed AbiCreateAccount and TosUrl to the correct https://chilloutvr.net urls
  • Fixed invalid home world getting user stuck at login room
  • Fixed keyboard settings not saving properly
  • Fixed player height being able to be set to less then 0 and crashing the game
  • Fixed portal de-spawn time
  • Fixed Quick Menu and Main Menu clocks showing 00 for hours at midnight in 12-hour mode
  • Fixed Steam Overlay screenshots saving in the incorrect colour space
  • Fix nameplates not rendering properly in mirrors and portable cameras
  • Hide tooltip when ToggleView has fired
  • Left aligned settings headers and adjusted spacing to be consistent on them
  • Made 12-hour mode not append 0 for hours less then 10
  • Made drag handler not rely on timeout anymore
    • generally should be more reliable at lower FPS
  • Made HUD actually disable it's Cohtml component when hidden and fixed related issues to this being fully toggled
  • Merged Prop and Avatar filter categories into single Content Filters with tabs at the top
  • Re-enabled mitigation for Cameras on remote Avatars causing a native crash in specific situations
  • Removed menu framerate selection as it was no longer needed
For Blood And Glory - Nimrod48
Hello Gladiators!

Release day has finally come and the Arena is open!

Go head to head with your friends online or locally in a brutally hilarious mix of physics and skill based combat.

  • Battle it out with over 15 weapons across 25 arena layouts.

  • Reap the rewards of your conquest by collecting over 30 customization options so you can dance on the corpses of your enemies in style! 

Intended for 2 - 4 players For Blood and Glory is our love letter to chaotic party brawlers. Our goal was to take the hilarity of ragdoll physics and blend it with opportunities for player skill to shine.

We hope you enjoy the game and thanks for playing!

- Snubnose Interactive

MISTERY - Yume

Dear players,

We are going to release a hotfix to fix some issues. It will improve the game’s stability and player experience.

Update Content

Adjusted the mutation spawn probabilities for each rarity tier:

Tier 1

Tier B - 10%

Tier C - 90%

Tier 2

Tier B - 40%

Tier C - 60%

Tier 3

Tier A - 10%

Tier B - 50%

Tier C - 40%

Tier 4

Tier S - 10%

Tier A - 40%

Tier B - 40%

Tier C - 10%

Tier 5

Tier S - 60%

Tier A - 30%

Tier B - 10%

Adjusted Some Mutation Rarity

Increased Rarity Mutations:

  • Ignited(B->A)

  • Charged Roll(B->A)

  • Limited Invincibility(B->A)

  • Light Load(C->B)

  • Mind Over Matter(C->B)

  • Self-Sufficiency(C->B)

  • Rapid Recovery(C->B)

  • Collectivism(C->B)

  • Empathy(C->B)

  • Night Owl(C->B)

Decreased Rarity Mutations:

  • Fuel the Flames(A->B)

  • Unchained Might(A->B)

  • Blood Bullets(A->C)

  • Shotgun Punch(B->C)

  • Boxing Training(B->C)

Additionally, we've removed the mutations Blood Money and Desperate Measures from both Script I and Script II.

Hard Jump - 量子小强
更新了一个太阳挑战模式
以后会在这里尝试增加新关卡新机制

新增了一个like water的关卡
非常的逆天,非常的难
18连F阶梯 保证无人能顶

修复了抽卡系统概率出现bug
修改了很多模块逻辑,使其符合多个关卡的要求。
修改了有的时候金币会被多次拾取的bug
修改了ATM的BUG。
Voor De Kroon - Future Minimalism
Changelog
  • Add new siege camp style
  • Add higher bartizan models
  • Add Custom Castle landscape base adjusting to landscape height
  • Spawn attacking army on side of storm ram path
  • Improve look of attacking siege equipment
  • Improve custom castle landscape base tiling
  • Fix castle landscape base rendering
  • Fix tower pieces not appearing in castle creator details
  • Fix artillery projectile impacts
  • Fix wooden stairs spawning stone connectors
RISK: Global Domination - Nick@SMG

Battle through deep caves, futuristic cityscapes, drained lake beds, and alt-history worlds in RISK's first-ever Community Map Pack, out now:

  • Abandoned Crystal Mines by Afotika

  • Crown of the Skies by Serakhawk

  • Drained Great Lakes by Jamoz

  • Terraformed Venus by Remix GameYT

*Maps may take up to 24 hours from release to appear in your shop.

Over and out.

SMG: Team RISK.

...

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