13 czerwca 2013
Awesomenauts - the 2D moba - Valve
Patch 1.20

New Features
New playable ‘Naut: Ayla! This devious little girl is voiced by Ashly Burch!

Major fixes
- New players now get a lower rating and league in the leaderboards, so that they start in league 9 (or sometimes maybe league 8) instead of in league 5. This rating decrease gradually disappears in their first 30 matches. This counts total matches finished in ALL seasons, not per season.
- Since this changes the scores of all new players, a new Season is started, making the previous Season extremely short!
- Matches now update their league based on who is in the match. So if a match is started by a league 3 player and then a league 1 player joins, the match changes into a league 2 match, instead of remaining a league 3 match as before.
- Made some improvements in Season transition code, hopefully fixing the issue that some people were shown in the leaderboard as if they had played a very large number of matches and had a very low win percentage.
- Fixed that an incorrect leave penalty was sometimes applied.
- Fixed that anti-cheat code would sometimes incorrectly think there was a speedhack happening and would then quit the game.

Minor fixes
- Fixed some text errors
- Roof thickness of the core on Aiguillion is now the same as on the other maps
- When the bottom turret on Aiguillion gets destroyed you will no longer be shoved to the side when standing above it in the neutral zone

General balance

Raelynn
- Snipe and Timerift buttons won’t slow down the run of Raelynn when they haven’t been purchased yet
- HC bomb second stage damage increase reduced from *4 to *3
- 1.21 gigawatt battery duration reduced from 4 to 3

Vinnie & Spike
- Smoke screen can not interrupt a dash anymore
- Smoke screen red bandana should not be interrupted anymore while being in the smoke
- Spike dive base damage increased from 30 to 35 damage
- The godfish damage increased from +2 to +3
- Spikedive cooldown reduced from 8s to 7s
- Withered president mask cooldown reduction reduced from -2s to -1.5s
- Rigged casino games cooldown reduction reduced from 1.5s to 1s
- Bag of goldfish now activates when the player has 150 Solar
- Bag of goldfish price increased from 100 to 150 Solar
- Alien abduction kit is now 25% of damage dealt and works in the spikes instead of the dive

Genji
- Fixed an issue where Genji wouldn’t receive his own blessing
- The Last Pieridae Transformae doesn’t have a delay on the droid spawn anymore
- Prefab cocoons won’t randomly drop through glass platforms anymore
- Healing shots won’t be reflected anymore by friendly Froggy’s

Froggy G
- Damage against turrets after activating mutant ninja worms should now be the same as normal damage instead of less
- Ice cubes stun duration reduced from 0.4s to 0.3s per stage
- Thornfish damage reduced from 3 to 2
- Thornfish price decreased to 280 Solar

Clunk
- Lifebite cooldown increased from 4.5s to 5s

Leon
- Cocoon works normally on clones now
- Leons own stealth now works better with the stealth powerup on Aiguillon
- Clones now show the stealth icon when killing an opponent
- Clones now show the right animation when doing a clover of honour hit
- Fixed that Clover Of Honour extra damage would not give additional lifesteal.

Derpl
- Can’t perform knockback pulse when cocooned any more
- Can’t shoot through the barrier anymore on Ribbit IV to hit the turret in toplane
- Traps now need 0.6s to arm

Lonestar
- Dynamite cooldown increased from 5s to 6s
- Mr TNT price increased from 110 to 130 per stage


Skolldir
- Rubber ducky stun duration reduced from 0.4s to 0.3s

Gnaw
- Weedling planting damage can’t be reflected anymore

Awesomenauts - the 2D moba - Valve
Awesomenauts is now available on the Linux!

The year is 3587. Conflict spans the stars as huge robot armies are locked in an enduring stalemate. In their bid for galactic supremacy, they call upon the most powerful group of mercenaries in the universe: the Awesomenauts!

Awesomenauts - the 2D moba - Valve
Awesomenauts has been updated with the new "Aiguillon" map, an updated sountrack and the Demon Skølldir and Genji the Grey skins are now available!

The year is 3587. Conflict spans the stars as huge robot armies are locked in an enduring stalemate. In their bid for galactic supremacy, they call upon the most powerful group of mercenaries in the universe: the Awesomenauts!

4 października 2012
Awesomenauts - the 2D moba - Valve
Patch 1.6
4-10-2012

New features
- New Playable Character: Skølldir

After many feasts following many raids, Skølldir The Terrible Space Viking's nickname was altered to Skølldir The Terribly Overweight Space Viking. Nothing could scorn the brute more than this honorless title! Anyone who would dare to call him fat is met with a rapid series of crushing punches and is thrown aside.

Abilities:
- Earthquake- Buttstamp the ground to start an eartquake which damages enemies in front of you in a line.
- Mighty throw - Hurl your enemies backwards with this mighty throw.
- Bash - Skølldir bashes his enemies to bits with a devastating 3 hit combo.
- Explosive fart! - Jump and fart in mid-air to receive an extra boost!


Character balance/fixes:
Coco Nebulon
-Lighting ball, fixed the text when unlocking heavenly fire
-Lightning ball, Gyroscopic dynamo, cooldown reduction increased from 1sec. to 2sec.
-Lightning ball, Gyroscopic dynamo, price increased from 135 Solar to 160 Solar
-Lightning ball, Voltage amplifier, damage increased from 7 to 9
-Improved Coco Hawaii skin


Yuri
-Time bubble, Cooldown is now compensated for buying Space time continuity device and Flash forward. This will reduce their cooldown reducing effect.
-Time bubble, Regeneration pod price increased from 130 Solar to 150 Solar.
-Time bubble, Regeneration pod third stage removed
-Time bubble, Pod pack deluxe, healing reduced by 30%
-Time bubble, Pod pack deluxe price reduced from 330 Solar to 290 Solar.
-Time bubble, healing bubble will no longer generate Solar.
-Time bubble, slowing power reduced from 35% to 20%
-Time bubble, Chrono rift slowing power increased from 15% to 25%

Lonestar
-Dynamite throw, incendiary bomb damage over time decreased from 15 to 10
-Summon hyper bull, Ribbit snail slime and Mature ribbit snail slime now slow for 3 sec instead of being incremental.
-Health reduced from 130 health to 120 health

Voltar
-Summon drones, drones now aim better and increased the speed and homing of their bullets
-Summon drones, Health increased, from 20 to 30.


Gnaw
-Acid spit, Agressive acid now also pierces enemies
-Acid spit, Tentacle soup slow increased from 15% to 20%
-Acid spit, Spike slime price reduced from 250 Solar to 210 Solar
-Acid spit, Split spit price reduced from 270 Solar to 190 Solar
-Grow Weedling, Fertilizer price reduced from 215 Solar to 165 Solar
-Grow Weedling, Corrosive spores price reduced from 220 Solar to 180 Solar
-Grow Weedling, Flex neck price reduced from 295 Solar to 270 Solar
-Bite, Rotten teeth, price reduced from 290 Solar to 260 Solar
-Bite, Rotten teeth, damage reduced from 10 to 7



General fixes: Major fixes
- The ranking system has received a major overhaul:
- Your increase or decrease in rank after a match is now scaled by how long you’ve been a part of the match. If you join a match that has already been in progress for a long time, your change in rank will be relatively small.
- When calculating your new rank at the end of a match, the skill of all players that have ever participated in that match will be taken into account. Previously, the skill of people that have left before the end of a match were not a part of the calculation.
- The penalty for leaving a match is now equal to a loss of that match. Even if you unplug your PC and / or network cable, the leave penalty will still be applied. The loss in rank will not be scaled by how long you’ve been a part of the match, so it will always be preferable to play until the (bitter) end.
- Split screen players used to count as if they had the same skill as bots, but now they will count as having the same skill as the main player. This fixes the major leaps in rank that split-screen players used to get.
- Because of all these big changes, the leaderboard and rankings of all players will be reset. Games played, win percentage and other leaderboard stats will not be reset.
- With all these changes there comes the risk of introducing new bugs into the ranking system, even though we have tested the new system extensively. If any major bugs are found we may reset the leaderboard again in a future patch.


General Fixes: Minor fixes
- Added extra platform near the base on AI Station 404, placed same platforms in Ribbit IV
- Improved crit chance calculation for various skills. Limiting the chance of multiple crits in a row and long streaks of non-crits.
- Fixed hiding of certain skills by shortly tapping the teleport to base button.
- On accepting a game invite the invitee will be placed in the team of the player that sent the invite if there is a free slot in that team.

19 września 2012
Awesomenauts - the 2D moba - Valve
Patch 1.5
19-9-2012

New features
- Added a “Downloadable Content” section to the Main Menu.
- Custom character skins can now be purchased in the Steam Store and used in-game. The following skins are now available:

?Voltar - Disco Voltar
?Froggy g - Grandmaster splash
?Lonestar - Officer Lonestar
?Yuri - Kosmonaut Yuri
?Coco - Coco Hawaii
?Gnaw - Bumble Gnaw
?Derpl - Hot Rod Derpl
?Leon - Musketeer Leon
?Clunk - Expendable Clunk

- Added an option to limit the matchmaking search area based on geographical location. There are 4 different settings:
Regional
Same or nearby region (Recommended)
Half way around the globe
Worldwide
- All characters will now issue one of several unique taunts when achieving a killing spree.

Character balance/fixes

Coco Nebulon
- Killing opponents with the effect of Super Conductor (Electrify) will now display the correct skill icon in the.

Sheriff Lonestar
- The position of Dark Matter Flashbang (Throw Grenade) and Rubber Sleeves (Throw Grenade) in the loadout screen has been switched.
- The size of the explosion effect from, Bull Charger (Hyper Bull) has been reduced by 20%.
- The price of Hyper Bull has been increased from 120 Solar to 135 Solar.

Gnaw
- The price of Spike Slime (Acid Spit) has been reduced from 290 Solar to 250 Solar.
- The price of Rotten Teeth (Bite) has been increased from 260 Solar to 290 Solar.

Derpl Zork
- The weight of Derpl has been increased. Derpl is now able to push other characters with more force and can no longer be pushed away by others.
- Damage from Solid Fist Bullets (Siege Mode) is now consistent with regular bullets and damage upgrades will now applied correctly.
- The price of Siege Mode has been reduced from 145 Solar to 135 Solar.
- The price of Solid Fist Bullets has been increased from 135 Solar to 225 Solar.

Voltar
- The added health from Energy Drink (Healbot) has been decreased from 20 to 10 per stage.
- The price of Energy Drink (Healbot) has been increased from 170 Solar to 205 Solar.
- The attack speed of Turret Add-on (Healbot) has been decreased from 240 to 200.
- The tooltip of Turret Add-on (Healbot) will now display attack speed.
- The visual effect of Turret Add-on (Healbot) has been improved.
- The price of Turret Add-on (Healbot) has been increased from 190 Solar to 230 Solar.
- The price of Hydraulic Sugar Dispenser (Healbot) has been increased from 140 Solar to 170 Solar.
- The price of Cortex Tank has (Healbot) has been increased from 140 Solar to 175 Solar.

Clunk
- The price of Vacuum Bite has been reduced from 155 Solar to 135 Solar.

General fixes: Major fixes
-Improved skill-based matchmaking by splitting all players into nine evenly-sized divisions based on their skill-level. The game will connect you to games from your own division as well as those one below and one above your level. If you are in the bottom division you will be able to join games 2 divisions up and if you are in the top then you will be connected to 2 divisions down. We are still making improvements to this system, and you will this feature being integrated further into the menus in future updates.

General Fixes: Minor fixes
- The behaviour of the flying droids on AI Station 404 has been improved.
- Added several platforms on AI Station 404.
10 sierpnia 2012
Awesomenauts - the 2D moba - Valve
Patch 1.2
August 10th, 2012

Character Balance & Gameplay fixes
- Derpl will no longer be stuck in the jumppads in the middle of Ribbit IV
- Improved base health of Droids, and their health increase during gameplay
- Derpl:
- turretmode bullets range improved, base 7.4 > 7.6, upgrade 2 > 2.4
- trap snare duration upgrades changed 0.5 > 0.4, 1 > 0.8
- trap cooldown changed 5 > 6
- Coco:
- ball lightning range upgrade now also increases speed
- ball lightning blind upgrade buffed, 1.5 > 3 Seconds.
- ball lightning damage changed, base 25 > 35, upgrades 15 > 5, upgrade cost 205 > 180
- ball lightning cooldown changed, base 7 > 5.5, upgrade -1.5 > -1
- Lonestar
- grenades now always explode on contact after 0.3 Seconds. This is no longer affected by the bounce upgrade
- Clunk
- missile string with upgraded attack speed should now be correct
- attack speed upgrades fixed (order was incorrect: second tier was weaker than first)
- Leon
- crit upgrade split into two upgrades that add +10 damage each. Critchance remains 15%
- base attack speed reduced 150 > 136, upgrade cost 195 > 215
- Voltar
- healing speed changed 60 > 67
- drone cooldown reduction upgrade fixed
- fixed that Healbot knockback on blue team was inverted (pull instead of push)
- Froggy G
- dash cooldown upgrade cost 110 > 120, 180 > 190
- dash stun upgrade cost 130 > 140
- Shot attack speed upgrade cost 145 > 165
- Shot range upgrade cost 145 > 185
- Yuri
- fixed timing inconsistencies with healing bubble

General fixes: major fixes
- fixed a crash when switching control scheme while a popup is being opened or closed
- achievement Masters Of The Universe has been fixed
- fixed that only one wireless Xbox controller was usable at once
- fixed that non-Xbox controllers that output as XInput were read double, causing one controller to control two splitscreen players (for example Logitech F310)
- music now mutes when the game window does not have focus (on alt+tab, for example)
- instead of crashing, game now shows a message if videocard drivers are grossly out of date

General fixes: minor fixes
- fixed that some network packages were lost before sending. This is probably only a minor networking improvement
- number of Solar Bosses killed is now tracked in the stats screen
- descriptions for the "Hawk Wolf Puma Bear" fixed in Spanish, French
- fixed that second bottom turret in Ribbit IV could sometimes be attacked from the back without returning fire
- window now minimizes when browser links in main menu are clicked
- improved menu controls with some control schemes in some specific places
- removed “mute” button from scorescreen and controls scheme configuration screen (button didn’t do anything)
- various other minor fixes to functionality and texts

Topics that didn’t make it into this patch and that we are working on:
- new character Gnaw will come soon!
- some players get excessive lag or too many network errors. Less than 0.1% of players cannot enter an online match at all. We are working on this.
- we are still looking for a fix for some players with various Nvidia cards who can only run on Low graphics quality, or not at all.
- a couple of players with specific Asus laptops cannot start the game at all. We are still looking for a fix for this.
- some users claim that there are bugs in the Rankings calculations, so we have added additional logging to be able to research that. If you see things like that you win and then see your ranking decrease, then send us a log plus extensive description of what happened, so that we can check what is going on.
- besides new characters and various fixes, we are working on something Really Cool And New (tm). We will not yet tell you what that is. Muhaha!
...

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