GAMEPLAY - Enabled Bane in Captain's Mode. - Bane: Fixed the attack timing on when Nightmare gets transfered. - Bane: Fixed Enfeeble working on Roshan - Bane: Fixed being unable to attack allied Nightmared heroes to transfer the debuff. - Bane: Fixed Nightmare being able to transfer to towers and wards. - Batrider: Fixed being unable to easily pull units over cliffs with Flaming Lasso. - Batrider: Fixed timing of Firefly damage ticks. - Batrider: Fixed rounding error with Firefly damage ticks. - Bloodseeker: Fixed Rupture hurting cycloned units. - Chen: Fixed Holy Persuation interrupting allied channeling spells on cast (rather than upon tping). - Death Prophet: Fixed Exorcism hitting an invisible hero if the hero was hit before. - Death Prophet: Fixed Silence not affecting basic units. - Dragon Knight: Fixed Elder Form's Corrosive Breath and Frost Breath working with DK illusions. - Faceless Void: Fixed Courier interaction with Chronosphere - Jakiro: Macropyre now does the correct amount of damage with a Scepter. - Jakiro: Fixed Macropyre not hurting siege units. - Omniknight: Fixed Repel canceling Ursa's Overpower. - Outworld Destroyer: Fixed Astral Imprisonment being able to cause you to lose mana regeneration. - Pugna: Fixed Netherward mana degen not showing the proper numbers for players. - Spirit Breaker: Fixed Netherstrike vs cycloned units. - Tinker: Fixed Rearm refreshing level 2 and 3 of Necronomicon. - Ursa: Fixed Fury Swipes incrementing when the attack missed. - Vengeful Spirit: Fixed Wave of Terror hp loss not properly functioning on magic immune units. - Warlock: Fixed Golem being considered a creep for some spells like Paralyzing Casks. - Attributes can no longer fall below 1. - Fixed some issues with negative mana regeneration. - Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes. - Fixed Armlet not draining life while you are magic immune. - Fixed couriers not being able to use wards. - Fixed temporary trees (like Sprout) not respecting the pause.
UI - Changed Empowering Haste passive legacy key to G to avoid stomping H (halt). - Captain's Mode now has 5 bans once again. - Added countdown when unpausing the game. - The spectator graph events now get correctly cleared when rewinding in a demo. - The tooltip for Doom now correctly updates when Doombringer has a Scepter. - Inventory keys are now hidden while spectating. - The combat log now works while spectating and in replays. - Fixed a bug where the minimap was unclickable after spectating a game in player perspective mode.
VISUALS - Dragon Knight plays a range-enabled effect when Dragon Tail is cast while in dragon form. - Lifestealer now has his own variation on the lifesteal effect rather than using the generic one. - Updated Lifestealer's Open Wounds and Infest effects for clarity. - Updated Bloodseeker's Rupture effect (added blood trail so it's more obvious). - Added Team Only Marker for Kunkka's Ship - Fix to unit rings sometimes getting offset from the unit at low framerate/high replay playback speeds - Perf and visual tweaks to Alchemist's Acid Spray - Made Pudge's hook conform to terrain for more accurate visual read - Tinker Rockets now visually show duds when no enemy units are available - Fixed buildings visually popping back to earlier state when being damaged repeatedly. - Optimized tree destruction effects and fixed crash in certain situations when many were destroyed simultaneously - Fixed Split Earth drawing in FoW in some situtaions (Roshan)
AUDIO - Updated Rupture effect. - Announcer now says "Single Draft" when starting single draft mode. - First Blood lines now play mapwide. -Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.
BOTS - Bot difficulty now defaults to Normal. - Re-added ability for bots to team-roam-and-gank enemy heroes during the latter part of games. - dota_bot_dump_state can now be run in non-cheat-enabled games. - Fixed cases where Juggernaut would use Blade Fury and Razor would use Plasma Field when there weren't enough creeps nearby. - Added Passive bot difficulty level, in which they won't do anything but lane. - Loosened the time-to-arrive constraints for deciding to defending a lane (should improve base defense).