Product Update - Valve
Jun 28, 2011
  • Movement optimizations:
    • Quicker movement of big unit stacks, quicker EndTurn, quicker creation of attack arrows. The changes make most difference in late games (50+ turns) when big unit stacks exist more often.
    • Movement of unit stack (170 units) single-step
    • Movement of unit stack (170 units) double-step
    • Attack arrow from unit stack (170 units)
  • GUI fixing if more than 40 units in a location and system performance optimizations
    • Tooltip on gigantic unit stacks (150+) would be optimized
    • No units fall outside the GUI
  • Renamed specified locations (old save games would be working)
  • Added ingame link to the forum
  • System performance optimizations to fix late-game (100+) freeze bugs.

Search news
Archive
2026
Jan  
Archives By Year
2026   2025   2024   2023   2022  
2021   2020   2019   2018   2017  
2016   2015   2014   2013   2012  
2011   2010   2009   2008   2007  
2006   2005   2004   2003   2002