Product Update - Valve
Aug 10, 2010
Updates to Commander: Conquest of the America have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Version 1.03 (Patch 1) 9.8.2010

Features:

- Ship highlighting in tactical level
- AI will now build fleets with 1-3 squadrons
- A message is received when colony has a need
- Resource window can now be accessed by clicking the 3D resources and from Colony-founding view
- Morale information now shown in port name tags on strategic level

Balancing:

- Overall autoresolve balancing
- Overall ship balancing (schooner, xebec, brig, carrack, cutter)
- AI has now the possibility to select upgrades to ships
- More damage inflicted when fleeing from autoresolve
- Destroyed fort affects ships' morale less
- Need amounts are decreased
- Smaller visibility range for squadrons
- Increased warehouse capacity (all levels)
- Reduced birth rate
- Reduced damage to crew from grape shots
- Ship upgrade prices are now relative to the ship price
- DLC 1: Colonial Navy overall balancing

Fixes:

- Info text and tiny icon shown over ship icon in shipyard if the shipyard level is too low
- Problem with water showing black with some older graphics card drivers fixed
- AI nations will not make war offers to player anymore, if it is in war with him
- strategic camera scroll tweaked
- Impossible to select "heavier cannons" upgrade if the ship has no cannons
- Soldiers don't shoot from sinking ships anymore
- When Port attack is clicked from squadron interface, it'll show red crosshair on enemy ports, when mouse hovers over them
- No "cannon accuracy" upgrade for ships with no cannons
- Tooltips for upgrades in Shipyard now show full upgrade description
- Graphics and tooltips for shipyard build button improved
- "Build more warships" -mission fixed
- Fixed tax-slider (smoother)
- Now to move trade items from warehouse to squadron also when balance is under 0
- Fleets cannot resupply at colonyspots anymore
- AI doesn't add more colonists than there is space left
- It's not possible for forts to flee the battle anymore
- Problem with squadrons of a larger fleet disappearing when entering a port fixed
- CTD-fix: AI squadron-merge caused a crash on savegame
- CTD-fix: clicking "sell all" in the colony trade view caused a crash sometimes
- CTD-fix: When trying to load a game or trying to return to main menu while in tactical with a fort, the game could crash
- screen edge scrolling fixed for dualscreen & triplehead (triplehead can be enabled from options.txt)
- possibility to lock cursor to game window or on dualscreen to the other screen (can be changed from options.txt)
- Strategic camera problem with low fps fixed
- GUI shows amount of cannons correctly now
- AI will now repair their fleets at port in month change
- Fixed flashing strategic loading screen when loading a game from main menu or ingame-menu before showing the correct loading screen.
- Player can't see AI squadrons in docks/trade/people-windows anymore when in alliance and AI squadron arrives to player port for resupplies.
- New commander created for captured AI squadrons
- Friendly fort not spawned anymore on top of enemy fort when attacking enemy colony after multiple defending colony battles.
- Tooltips for specialist fixed (squadron info window)
- DLC ships used to display wrong icons in shipyard
- Building prices now correct in every difficulty level
- Building prices sometimes didn't fit the designated area
- pressing tab (changing colony) did not hide selected fleet bouys
- rare CTD caused by native raid fixed
- "Buy soldiers" button disabled ( grey ) when no more room for soldiers
- tactical level tip-text removed since we now have a tutorial box on the top right corner
- "Barcelona" is changed to "Sevilla"

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