Product Update - Valve
3:58pm
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added sv_wallbug convar to allow previous movement behavior on community servers (related to the missed note at the bottom)
  • Fixed view jitter that occurs and persists when playing for extended periods of time
  • Fixed snd_mix_async from crashing the game
  • Fixed sv_parallel_sendsnapshot
  • Fixed Marshlands contract not activating
  • Fixed the Skeleton Crew not hiding the Sniper bullets
  • Fixed the Bone Chiller not hiding the correct bodygroup
  • Fixed additional bodygroup settings for styles not being applied to disguised Spies
  • Updated the Bounty Hunter's Brim to fix a problem with the materials
  • Updated the Clowning Cowl
    • Fixed minor clipping issue on Pyro's right shoulder strap for the Untucked style in some standing poses
    • Fixed texture warping on the Tucked style
  • Fixed the "Get a train, saw, or laser kill" objective on TrainSawLaser not counting kills
  • Updated Marshlands to use mp_winlimit 2 like last year
  • Updated the numbers required to complete the Scaredy-Cat bonus objectives
  • Updated quest objectives for Outburst (VSH)
  • Updated zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods to fix out-of-bounds exploits using Zombie Engineer's Beacon
  • Custom Maps
    • Increased various limits for new custom maps
    • Added -notjuncsdetail option to VBSP
Missed from the Halloween update:
  • Fixed a bug where players could have a chance to get stuck in certain oblique angles of walls and props

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