Product Update - Valve
Mar 13, 2013
Update Notes - March 12th

NEW FEATURES:
-Rain comes during the summer to ruin your fires and dampen your spirits. Watch out for lightning strikes!
-Sandbox custom mode sliders are all unlocked. You can make the game really, really hard now.
-Pathfinding works over long distances.
-Day length changes throughout seasons
-Modders can now bring up an interactive lua console with the ~ key

ADVENTURE MODE:
-Put in very rough sketches of the actual adventure levels. It’s very rough at this point, and the ‘story’ bits are missing, but the basic structure is in place.
-Added lots of little setpieces using new objects that try to impede your progress.

NEW CREATURES:
-Clockwork Knight
-Merms
-Guardian Pigs

NEW ITEMS TO BUILD:
-Drying Rack and Jerky
-Honey Poultice
-Gunpowder
-One Man Band
-Purple Gem
-Fire Staff
-Shadow Manipulator
-Rainometer
-Umbrella
-Ham Bat

NEW STUFF IN THE WORLD:
-Mushrooms (3 kinds)
-A bit of Maxwell ground is starting to creep into the world around some Teleportato parts
-Pig Torches
-Killer Bee Hives
-Variant Berry Bush
-(In)sanity obelisks that block areas when you are (in)sane
-Hound Mound
-Now two types of ponds - frog ponds and mosquito ponds
-Marble pillars
-Evil flowers and petals
-Gears
-Nitre
-Eggs
-Carpet Flooring
-Marble Tiles
-Treeguards drop special, magical wood that is used in some recipes

TUNING:
-Magical recipes have mostly been moved the Shadow Manipulator
-Icebox now require Gears to create
-Tallbirds spawn more often
-Ponds freeze in the winter, and stop spawning things
-Beefalo mating season is shorter, and there are fewer babies
-Ranged weapons actually shoot projectiles
-Health and Sanity effects of foods have been reduced (you restore these by other means now)
-Monster meat perishes faster
-Blow dart causes more damage
-Graves have gems, gears, and nightmare fuel in them sometimes

BUG FIXES:
-You can kill small creatures directly in your inventory / toss them into fires
-Season onsets work better in Adventure mode
-AOE attacks cause area damage even if the targeted hit misses
-Deerclops can not be stunlocked, and doesn’t panic when he is lit on fire
-Koalefants can no longer fly across water when you aren’t watching
-Koalefant tracks point more accurately in the correct direction
-Attempting to store a weapon in Chester no longer attacks him
-Chester follows through wormholes when using a backpack
-Right click an equipped tool with another item no longer destroys the tool
-When wilson uses up a tool, he automatically equips a replacement if one is available
-You can no longer light Beefalo (or other creatures) on fire by using a torch on them
-Mandrakes get picked up properly when using Spacebar


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