After 128 alpha/beta versions, that could be played on itch, or, recently also in the Demo version on Steam, Hypercoven is now released! The release is not marked as Early Access – the game is quite ...
... an advanced hyper unit, ASKA was created to protect the Citizens. Haunted by fragmented memories, bound by duty, and driven by hope, ASKA fights a relentless war against the ENGINEERS to liberate ...
Aug 27
Changelog *) Adjusted order in enemy death effect sequencing to make slow-mo effect upon defeating bosses/mini-bosses happen sooner. Changed visual effect for Green Power-Up. Increased base ...
Been a minute! Sorry. CIGS Showcase is coming up in Chicago, and HyperTyper is sponsoring the show, and I'll be there showcasing! But also, there's some new stuff in this build! It's a beta, since ...
... type (Punch, Hyper, and Mega are inputted as variations). Kicks inputs have been reworked to be more consistent with the flips (e.g., Cheat 10 is the same rotation as Cheat 9 but with a hyper hook). ...
Aug 25
Completely restructured the campaign to included previously added enemies and bosses and have the option to chose between a casual or challenging run. Changelog *) Added difficulty system. ...
... and inter-system hyper-jump courses. New hyper-drive spinning sound. New hyper-jump ready sound. New weapon shoot and hit sounds for most weapons. New resource pickup and delivery sounds for ...
... (explosions, weapons, hyper jump, mission actions, UI sounds) Smarter enemies - NPCs no longer fire at you after death (they’ve finally learned some respect 👾) Better missions - fixes to ...
...

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