... caused by PhysX and the Shield enemies that resulted in bullets colliding with "nothing" in the air and playing "Hit" effects while dealing no damage. A fix has been submitted ...
... that the PhysX game engine might not work properly on RTX 5000 series graphics cards. Although, this issue supposedly only affects very old games that are many years old. We’ve added an additional ...
Aug 2
... Updated wolf physx Updated enemies being able to pickup/steal food FixesFixed build foundation fix Fixed small tree distance attack issue Fixed client cant build bug Fixed skinny jitter when ...
... 3.1.4. Updated PhysX to version 5.6.1. Updated sqlite to version 3.50.4. Updated Embree4, TBB and snmalloc, improving performance slightly. Now compiling with Clang 20.1.8 on Windows, improving ...
... regarding our PhysX integration that caused mysterious physics bugs, arbitrary memory corruption and eventual crashes. Fixed server crash if a player attempts to play emote after dying. Fixed ...
... a save PhysX crash Rare crash during Expeditions introduction Fixed an issue where the dash light indicating that Quirks are present would not turn on, leading to an issue where subtle quirks would ...
We've managed to introduce a crash earlier on ːsteamsadː, which is fixed with this patch! ːsteamthisː
... road! PhysX System Implementation In 1.54, we are adopting the NVIDIA PhysX physics engine as an alternative to the current Bullet physics engine for low-level simulation of physics in the game ...
... PhysX System ImplementationIn 1.54, we are adopting the NVIDIA PhysX physics engine as an alternative to the current Bullet physics engine for low-level simulation of physics in the game world ...
... have basic PhysX rigidbody physics running to improve collisions Fixed in-game host resetting ship collisions to off after the initial lobby settings load if it was enabled in the saved settings ...
Mar 6
... - Updated PhysX Sleep Threshold on the coins to help slow jitter on contact. - Known bug with player avatars not clearing entirely, looking in to still.
...

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