Rock, Paper, Shotgun

Squatting among the cityscapes of Google Earth remains one of virtual reality's best experiences, and so there's an instant appeal in being able to build the cityscape yourself. Cities: VR aims to allow that as a spin-off from Cities: Skylines, and we now know it'll launch exclusively for the Meta Quest 2 on April 28th. There's a new video below, offering a look at how it all works.

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Rock, Paper, Shotgun

This week, the Electronic Wireless Show podcast is talking about TV adaptations of video games, specifically the best games that would make for great telly box shows, rather than what's already been turned into visual screen fodder (*cough* Halo *cough*). Alice Bee is away this week, adapting to life in a brand-new country, leaving Nate and Matthew to dwell on the merits of The Mandalorian, and whether a show following the life of a Halo grunt would be better than big flashy Master Chief quips.

Matthew puts forward the idea of a Hitman TV show in the vein of Succession, focusing not on Agent 47, but the elite corporate villains he assassinates, as they deal with various cast members being offed in mysterious circumstances. Nate, meanwhile, wants to go all-in on a Dungeon Keeper sitcom, and The Office-like monster relationships therein.

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Rock, Paper, Shotgun

Aha, another gaming laptop that conveniently lets me do a three-in-one review. The new Asus ROG Zephyrus G14 is a more mature-looking replacement for the 2021 version, while also introducing two brand new components from AMD: the Ryzen 9 6900HS CPU and the Radeon RX 6800S graphics chip. Much like the key internals of the MSI Raider GE76, then, these components are up for first-time testing as much as the rest of the laptop is.

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Rock, Paper, Shotgun

Welcome back to the third edition of The RPS Time Capsule, a monthly feature in which the RPS Treehouse puts their hivemind together to pick their favourite, bestest best games from a specific year to be preserved until the end of time. In the spirit of keeping you on your toes, this time we've set our sights on the best games from 2014. Which games will make the cut and ascend to the realms of the PC gaming elite? Find out below.

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Rock, Paper, Shotgun

Diablo meets The Boys is the four-word elevator pitch of Stitch Heads and Raw Fury's new isometric hack and slasher - and judging from the amount of loot, blood and minced limbs I saw in my hands on demo last week, I'd say they're pretty bang on the money, albeit with an extra dash of Borderlands thanks to its cel-shaded comic book visuals. Whichever way you slice it, though, Superfuse makes a striking and violent first impression.

Perhaps it's because I'm playing as its Berserker class, a large walking slab of man muscle whose axe and (comically large) fists can pulverise anything and everything standing in its way. Or maybe it's because the devs have given me free rein of the game's extensive skill tree, letting me pile in dozens of points into attacks, abilities and power-ups normally reserved for later on. Superfuse may be a loot-driven hack and slash with hundreds of different weapons and armour components to pick from, but its skill tree is equally vast, giving you as much flexibility in how your attacks play out onscreen as your various wardrobe choices - and some of its effects are deliciously gory.

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Rock, Paper, Shotgun

Nightmare Reaper is rad, which is something I didn't think I'd say. DOOM and its DOOM-like spawn don't often do it for me. Bouncing around an arena and carving demons into hunks of meat gets a bit repetitive for my tastes. Which is weird! I love FPS games and repetitive things, like dying in Hades over and over again.

I'm into Nightmare Reaper because it's repetitive... but not. It's a roguelike DOOM-inspired shooter where you blast through procedurally-generated levels and their demonic denizens, earn cash, put points into a skill-tree, and get as far as you can. The quest for loot has elevated this from a potential "Meh" to a solid, "Oh yeah>".

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Rock, Paper, Shotgun

It's a strange thing, returning to the world of Death Stranding after more than a year away. Having done that classic thing of rinsing almost every last delivery out of it before finally strapping myself in for its rollercoaster ending back in 2020, there hasn't been much reason to return to my precious, daft BB Boys in the intervening months - not even its Cyberpunk 2077 crossover was enough to tempt me back. At long last, though, I have cause to load up the BB train again. Death Stranding Director's Cut arrives on Steam and the Epic Games Store today, bringing with it new story missions, new delivery buddies, new weapons and... a Mario Kart-style race track? Yep, that sounds like a classic Kojima upgrade pack, if you ask me. Not quite as revolutionary as Metal Gear Solid 3: Subsistence, mind, but it's roughly in the same kind of ballpark.

It's been great fun revisiting the lush mountains of Death Stranding's definitely not Icelandic version of post-apocalyptic America. If anything, the weirdest thing is seeing that same world I know and love on a fresh server, bereft of all the distracting neon signs, yelps of "Keep on keeping on!" and one-upmanship bridge-building that made up the bulk of the original's asymmetric online multiplayer component. It's actually quite refreshing to see these virgin, unspoiled landscapes again, although I imagine this won't last long once returning players flock back to their well-worn delivery routes. As for the new new stuff, is it worth making a return trip? As with all expando games, the answer will very much depend on if and how much you played the first one.

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Rock, Paper, Shotgun

With Crusader Kings III finally having invaded the console market - presumably, as a result of a club-footed Belgian mystic spending months fabricating a claim to it - now seems a fine moment to step back and see how the game looks, eighteen months into its reign on PC. The answer, with almost embarrassing simplicity, is: “great”.

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Rock, Paper, Shotgun

Deep breath. The Cycle: Frontier is a free-to-play PvPvE first-person shooter. Whew, that's a lot of parts smushed together, but think of it like a baby's first Hunt: Showdown. You're a Prospector, tasked with descending into Fortuna 3, an alien planet filled with minerals and plant matter and dinosaurs. Corpos hire you to get these goods and bring them back safely. The catch is other players and inconvenient helicopter schedules. Other Prospectors will murder you for your precious rocks and weeds, so your aim is to get a helicopter out of Fortuna before this happens. It's a setup where success breeds success in its current closed beta form, but failure also begets frustration. In the end, you might wish Fortuna was yours and yours alone.

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Rock, Paper, Shotgun

Remember, Tiny Tina’s Wonderlands is not a Borderlands game. In fact, it’s so much not a Borderlands game that it has almost identical visuals, PC system requirements and graphics options to Borderlands 3. The odds, right? Still, for seasoned fans of the loot shooter series, this does make the search for Wonderlands’ best settings a treading of comfortably familiar ground. Even if there are wizards this time.

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