Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

Remote Play
  • Fixed washed out colors streaming D3D9 games

Library
  • Fixed some game launches becoming stuck due to Cloud sync error dialogs not being shown
  • Added the '+' back into the Create New Collection button
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General
  • Fixed missing or non-localized text in some dialogs
  • Fixed occasional crash when navigating to collections in the library
  • Fixed display of pending gifts in notification menu

Steam Input
  • Fixed PS4 controllers on macOS
  • Fixed Bluetooth Steam Controllers when Xbox Extended Feature Support is enabled

Remote Play
  • Fixed streaming from a Windows PC to a Mac

Linux
  • Fixed steamwebhelper crashes on certain installs
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

Library
  • Added cloud status to game details screen
  • Game list will now show cloud status icon and progress % for app when syncing / cloud error
  • Game details screen will now show disk space required for games that are not installed
  • Fixed screenshots not showing up for non-Steam games
  • Fixed shelves and viewing collections imported from tags containing percent symbols (%)

Steam Cloud
  • Fixed file conflict that can result from the first time playing some games on a device that has existing Cloud files from another Steam user
  • Added sync status to App Details page in Library
  • Added manual retry of Cloud sync for an app by clicking the above status if failed
  • If disconnected from Steam on game exit, queue sync for next time we re-connect
  • Fixed to properly track file changes for games which use AutoCloud when playing offline
  • Improve game launch process when offline (remove most instances of long timeouts)
  • Updated sync failure / conflict dialogs

Steam Input
  • Fixed loading custom controller names, PS4 lightbar, and other per-controller preferences
  • Fixed PS4 controllers not working over Bluetooth when Xbox Extended Feature Support is enabled
  • Improved handling of changes to controller calibration, rumble on/off settings, etc when offline
  • Enabled gamepad support for the ASUS ROG Chakram mice

Remote Play
  • Fixed controller connection issue with Remote Play Together on Windows
  • Fixed Steam clients occasionally not reconnecting to each other after being restarted
  • Don't automatically try to stream games from Steam Deck if they are available
  • Game controller input is paused while the streaming client is not focused

SteamNetworkingSockets
  • Fixed a bug preventing a client from making a second P2P connection to the same server

Shader Pre-Caching
  • Fixed games using proton to always download shader caches immediately when installed
  • Fixed to ensure that stale shader cache data is deleted on GPU/driver changes
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

Steam Input
  • Fixed XINPUT_KEYSTROKE input for Steam Input controllers
  • Fixed an issue where Victrix Pro Fight Sticks could lose input after rebooting the PC

Linux
  • Fixed downloads failing on some systems due to max open file descriptors too low

SteamNetworkingSockets
  • Fixed a bug with long-running clients such as dedicated servers having P2P connectivity problems due to using an expired certificate
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

Library
  • Fixed game images being truncated by a couple of pixels in shelves and collections

Steam Cloud
  • Fixed issues related to switching between two apps that use shared cloud storage, such as Terraria and tModLoader
  • Fixed issues with library storage of collections and shelves caused by frequent deletion and regeneration of collections and shelves
  • Avoid overly-aggressive reconnection attempts after server resets

Steam Overlay
  • Fixed Steam Overlay not rendering for some DirectX 12 games.

Steam Input
  • Fixed "Controller Configuration" not showing up in the Manage Game context menu
  • Fixed Unity games not seeing controllers at startup

Remote Play
  • Greatly improved VAAPI hardware decoding on Linux
  • Fixed touch control settings not being saved in the Steam Link app

Shader Pre-Caching
  • Fix a crash triggered by having a large number (>64k) of cache files

Linux
  • Updated linux runtime 'scout' to 0.20211207.0: add support for webp in SDL2_image
  • Fixed the starting directory sometimes being incorrect when launching devkit titles
  • Cleanly report an error if a devkit title is configured without a command line
Client Update - Valve
Note: This update was re-released on November 23rd with the following additional fixes:

General
  • Fixed intermittent steamwebhelper crash


Steam Input
  • Fixed rare crash when loading controller configs



Original Changes

General
  • Various fixes and improvements related to connecting to the Steam servers

  • Fixed a rare crash/black screen loading library pages

  • Fixed a blank screen when loading some announcements

  • Fixed a case where the in-game overlay appeared in some CEF based game launchers in a broken manner

  • Updated embedded Chromium build in Steam to 84.0.4147.105


Steam Cloud
  • Greatly reduce pre- and post-game sync time for apps which have hundreds or thousands of local files managed by Steam Cloud

  • Replace use of some Windows APIs which have been deprecated and may cause errors on Windows 11

  • Fixed issue causing “Unknown” or very-old file timestamps in the Sync Conflict dialog

  • Fixed files not being downloaded on app Install when it had previously been installed on the device

  • Fixed files not being re-downloaded if deleted by the user or some other process outside of the game


Steam Input
  • Improve handling of offline mode by moving locally edited configurations to Steam Cloud. You will now get cloud conflict dialogs when launching a game or opening the controller configuration screen rather than losing changes

  • Add new Steam Deck glyphs to Steam Input API and visually update the existing glyphs

  • Fixed a crash related to Steam Remote Play

  • Fixed issue that could cause some controllers to stay in “guest” mode where they aren’t allowed to export configurations


Remote Play
  • Updated macOS input and audio drivers for M1 hardware

  • Added support for VA-API hardware encoding on Linux (can be disabled by turning off AMD and Intel hardware encoding in the Remote Play advanced host settings)

  • Added support for DMABUF PipeWire capture on Linux (requires 32-bit libgbm.so.1 and can be enabled by launching Steam with -pipewire-dmabuf)

  • Added support for capturing up to 4K using PipeWire

  • Fixed rare crash when streaming a game from a Linux computer

  • Fixed streaming audio from Intel Mac that has been upgraded from macOS 10.15 to 11.0

  • Fixed a rare timeout starting to stream from a Linux computer

  • Fixed crash after a short time when streaming a game to a Linux computer with hardware acceleration


Library
  • When sorting a collection by Steam Review, group the games by category (Overwhelmingly Positive, Very Positive, etc) and remove the banners from the bottom of the items


Big Picture
  • Fixed launching games when cloud save updates are pending


Soundtracks
  • Fixed an issue that would prevent certain lossless audio files from playing correctly through the built-in Steam music player


macOS
  • Fixed SteamInput driver installer on M1 hardware blocking game streaming

  • Fixed minimize/restore buttons not working on some Steam Client windows


Linux
  • Updated scout and heavy runtimes: Improve compatibility with recent Let's Encrypt TLS/SSL certificate chains

  • Added initial support for games using CEG DRM through Proton

  • Fixed a console window erroneously appearing while launching CEG games. (needs latest Proton Experimental)

  • Fixed crash at startup with some experimental versions of Mesa


Shader Pre-Caching
  • Reduce memory use when processing shader caches

  • Improve performance and reduce disk I/O when updating Mesa caches on Linux


SteamNetworkingSockets
  • Reduce the number of rendezvous signals needed to establish a typical P2P session

Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General
  • Fixed Library being unresponsive after startup on machines with thousands of installed games
  • Fixed some incorrect URLs used for game news links

Downloads
  • Fixed issue causing error such as: "appmanifest_570.acf / Disk write error"

Linux
  • Fixed checking for execute privileges when picking a Steam Library folder location
Client Update - Valve
Update: this release has been rolled back to the October 6 release to address an issue launching games which use Easy Anti-Cheat (EAC). When that issue is resolved, we'll update the client again to pick up these fixes.

A new Steam client has been released and will be automatically downloaded.

Remote Play
  • Fix black screen with PipeWire capture under KDE plasma

Linux
  • Fix checking for execute privileges when picking a Steam Library folder location

Steam Cloud
  • Fix issue causing extra work on reconnect to Steam
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General

  • When Steam detects a game file has been corrupted, it will now try to reuse as much of the corrupted file as possible to save bandwidth when downloading correct data for that file
  • Fix bug causing slow reconnect to Steam after resuming from a system suspend

Remote Play

  • Automatically install the audio drivers on Windows when streaming starts if needed, pass -skipstreamingdrivers on the command line to disable them
  • Pipewire desktop capture available on Linux, launch Steam with the -pipewire command line option to enable
  • Fixed Linux games seeing multiple controllers when Steam controller configuration support is enabled
  • Fixed Linux clients not getting any controller input once streaming starts
  • Fixed using multiple PS5 controllers connected via the Steam Link app

Steam Cloud

  • Fix infinite retry loop for failed background file downloads
  • Increased the allowed upload time to enable transferring large save game files for users who have limited upload bandwidth

Linux

  • Reduced sizes of Vulkan pre-caching datasets by splitting and versioning them according to Proton versions and graphics driver capabilities. As a result, the datasets will start from scratch after updating.

macOS

  • Add OS support for macOS 12 “Monterey”
  • Fix browser user agent causing some web sites to misidentify Steam Overlay web browser
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General
  • Stop automatically navigating to the game details page when starting a game
  • Fix occasional black screens or errors in the library when launching a game through the Play button in the store or a shortcut.
  • Fix black screen in move app content dialog in case no available other drive was found
  • Menu items View/Library and Games/View Games Library will now navigate to the library home page instead of just switching back to the library tab at whatever position the user was previously.

Downloads
  • Fix "remove from queue" button on scheduled items not updating the lists to indicate that the item has been moved to unscheduled.
...

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