Gratuitous Space Battles - Valve
Updates to Gratuitous Space Battles have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Bug Fix; Fixed campaign crash bug where you fought a battle with multiple fleets, captured enemy ships but your first fleet was lost.
Gratuitous Space Battles - Valve
An update for Gratuitous Space Battles has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

  • Performance: Freed up memory usage of challenge list now once you quit the challenge list screen.
  • Bug Fix: Hopefully a final fix for the unclickable buttons and occasional flicker at the top of the screen in fullscreen mode on certain video cards.
  • Mod Support: You can now have a comma-separated list of randomly picked weapon sounds in module files.
  • Mod Support: Module stacking effectiveness can now be positive values (>1.0) and this value is no shown in the GUI alongside everything else.
  • [campaign] Support for extra maps for the campaign.
  • [campaign] Rebalancing of campaign game to make it easier overall and start with higher resources
  • [campaign] Fixed corrupt data in new ships log entries. Existing entries may remain corrupt though.
  • [campaign] Added 3 new maps!
Gratuitous Space Battles - Valve
An update for Gratuitous Space Battles has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

  • [campaign] Bug Fix: Fixed rare crash bug when retreating from battle
  • Performance: Reduced memory usage.
Gratuitous Space Battles - Valve
An update for Gratuitous Space Battles has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

  • Major rewrite of tons of areas to reduce memory usage and squash lots of small memory leaks.
  • Tractor beam turrets are no longer drawn when a ship should appear cloaked.
  • Limpet launchers and Plasmas are now fired from the correct position when placed in multiple-hardpoint slots.
  • Fixed a few minor miscalculations that meant ship damage looked (purely visually) like it was being repaired faster than it actually was, especially when cloaked.
  • When you leave the ship design screen, any open module stat comparison windows are now closed.
  • Some playbalance tweaks
  • Imperial fighters with tiny engine glows (also a nomad fighter) now no longer get drawn when the parent ship is docked at a carrier.
  • Added post-battle stats summary popup dialog.
Gratuitous Space Battles - Valve
An update for Gratuitous Space Battles has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

Version 1.47
  • Usability: The battle sounds now work much better in cases where they overload from playing too many identical sounds at once.
  • Usability: Added a new tutorial hint to point out the range overlay in the battle screen.
  • Bug Fix: The supply limits window on the choose battle screen now sizes to show all limits correctly.
  • Bug Fix: When creating a custom challenge, the 'challenge' button is not correctly disabled until some ships have been deployed.
  • Bug Fix: Improved code to prevent 'stacking' of ships on the deployment screen (works more reliably now).
  • Usability: New feature, there are now short strips under each icon on the deployment screen to show the name of the ship to aid selection.
  • Mod Support: Added new 'num_submunitions' (limit 6) and 'flaresize' (default 16) to missile data for modders.
  • Mod Support: Found the bug that prevented modded ships from being larger than 256. No known limit now.
  • Usability: The game now checks that any challenge you are about to fight has not been removed from the database, so you are prevented from running corrupt and deleted challenges.
  • Usability: The buttons that filter ships by size on the deployment screen now remember their settings.
  • Bug Fix: Limpet launchers now record shots fired and hit like other weapons.
  • Bug Fix: Usernames that are too long to display now get sensibly cropped in challenge list.
Gratuitous Space Battles - Valve
Updates to Gratuitous Space Battles have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

version 1.46
  • Bug Fix: Fixed crash bug where assigning fighters to escort fighters, then trying to edit the range on the invalid order caused a crash.
  • Bug Fix: Unlocking now works if you beat the previous mission on hard or expert, you don't specifically have to beat it on normal.
  • Usability: Game now lets you toggle between old and new stats screens after each battle
  • Bug Fix: It's now impossible to put an apostrophe in your username, which was breaking challenges.
  • Bug Fix: It's now not an option to fight your own challenge and rate it yourself.
Gratuitous Space Battles - Valve
Updates to Gratuitous Space Battles have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Balance: Shield Support beam being drastically re-balanced with lower beam rate and capacitor, and only able to have one beam at a time on each shield. Also now auto-selects the lowest friendly shield available.
  • Balance: Frigate disruptor bombs damage increased from 60 to 75
Gratuitous Space Battles - Valve
Updates to Gratuitous Space Battles have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Version 1.42
  • Fixed problem where in rare cases a ship's power may be displayed as invalid, but the design can still be saved and loaded.
  • Game will now silently ignore invalid designs like it used to do, rather than crashing when opening the design loader.
Gratuitous Space Battles - Valve
Updates to Gratuitous Space Battles have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Version 1.37
  • Bug Fix: Random distribution of damage impacts is more random than before.
  • Bug Fix: Plasma torpedoes and ECM effects no longer animate for a while after pausing when at high speed.
  • Usability: All battle sounds now stop when you end the battle.
  • Bug Fix: random loading screen choices are now more truly random.
  • New Feature: Complete overhaul of the post-battle statistics screen with better charts and graphs showing who damaged who.
  • Bug Fix: Frigate tractor beam now correctly displays all its data on the ship design screen.
  • New Feature: For mods... Game now supports variable parallax terrain items to allow fixed backgrounds.
  • New Feature: Flickering nebula lightning effect in background of selected scenarios.
  • Ship engine noise is now also controlled by the sound effects volume slider.
  • Balance: A number of balance changes have been made.
  • Bug Fix: The list of ship name categories no longer spills out of the rename window if you have too many lists.
  • Bug Fix: If you uninstall an expansion or mod with the current race set to a now not-installed race, the game defaults silently back to federation now.
  • Bug Fix: Fixed crash bug (rare) when splash damage from ship detonations detonated an already just-exploded ship.
  • Bug Fix: The retaliate button at the end of a challenge now correctly only appears if you won.
  • The original four races now have twice as much variation in their debris.
Gratuitous Space Battles - Valve
Updates to Gratuitous Space Battles have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Gratuitous Space Battles
  • Bug Fix: Limpet launcher UI no longer shows it tracking targets and firing if all mines are currently launched.
  • Bug Fix: Limpet launchers no longer draw if cloaked.
  • Usability: Ship icons on the deployment screen now list their speed and cost in the mouseover tooltips.
  • Usability: The post challenge button greys out once you have actually submitted the challenge
  • New Feature: New option after a challenge victory to retaliate with the fleet you just won with.
  • Usability: The 'go to fleet hq' button isn't an option any more for the outcome window during challenges, when you don't earn honor anyway.
  • Bug Fix: Fixed bug where some fighters, depending on speed, may not be able to dock with a carrier.
  • New Feature: New 'challenge details' screen, complete with retaliation list and image previews.
  • New Feature: 'stick together' order for fighters, keeps them clustered in squadrons.
  • Bug Fix: Intel GMA 450 video cards now correctly default to software processing and don't crash on startup
  • Bug Fix: The ship design screen now correctly calculates armor resistance, which was previously wrong!
...

Search news
Archive
2024
May   Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002