Five Nations - kovmat86

Dear All,

Happy to announce the new release 1.2.5.0.

Changes

- introducing Steam achievements for Chapter 3 and 4

- option Skip Launcher added to the Launcher screen, which can be turned back in the main menu Profile options

Balancing

- Chapter 3 Mission 15 The Tables are turned: starting resources increased +200 metal, +100 Helium-3, +100 Tachyon, level 1 weapon and armor upgrades are granted for free

Bug fix

- fix that both Nimir and Nimir deployed form can be produced using the Heroes mod

Holy Hoop - Zimta Games
Main Menu
  • Added notification for new items added to the inventory.

  • Moved the Settings button from the left to the right side of the main navbar.

  • Added a Discussions button (opens in Steam Web Browser Overlay).

  • Added a Bug Report button (opens in Steam Web Browser Overlay).

  • Added a News Feed button (opens in Steam Web Browser Overlay).

Drops Tab
  • Added a Drops tab. Displays all drops currently available in the Drop Generator pool.

Inventory Tab
  • Added a Market button to inventory items (opens in Steam Web Browser Overlay).

  • Added a Holy Hoop Market button to the inventory navbar (opens in Steam Web Browser Overlay).

  • Added a Trade Discussions button to the inventory navbar (opens in Steam Web Browser Overlay).

  • Added tooltips when hovering over items to display their descriptions.

Steam Inventory
  • Item descriptions now include Rarity, Wear, and Collection.

  • Renamed the Playtest Collection to Early Hooper Collection.

Nippon Marathon - Wedy Jones

Konnichiwa minna-san! 👋

It’s Wedy Jones here with good news: the Nippon Marathon 2: Daijoubu demo has been updated! 🎉

After the first Playtest, the devs crawled back into their secret developer dojo (whilst dodging banana peels 🍌) and fine-tuned a bunch of fixes, updates, and brand-new features. And guess what? You can try them right now in the Steam demo!

https://store.steampowered.com/app/3358880/Nippon_Marathon_2_Daijoubu/

🆕 What’s New in the Demo?
🏗️ Demo Stage YOLKO HARBOUR (Reworked!)

Inspired by Yokohama, this fishing port-themed stage has it all: water, giant carp, anchor-twirling sailors, and yes… a very grumpy Giant Octopus 🐙.

  • We’ve reworked most of the stage to include extra dockside hazards and new environments. 

  • Test your sea legs in the all-new cargo ship section, but watch out for Octopus attacks, the water’s about to get a little choppy.

  • Find alternate routes by jumping on dockside machinery like forklifts and scissorlifts. They might launch you to victory… or straight into the drink.

📸 Photo Mode (✨NEW FEATURE✨)

Thought you didn’t need a photo mode in a silly party racer? Think again! Now you can pause mid-race and capture those relivable moments - whether that’s a dramatic tumble, a Shiba Inu ambush, or someone getting sent flying by a giant anchor.

You can move the camera wherever you like, zoom in and out, and let the auto-focus do the work:

  • Want to take a photo of Zenbei’s luscious eyelashes up close? Go for it. 

  • Feel like waving and pretending to be one of the crowd? Absolutely. 

  • Or maybe you just want to capture your wildest antics for clout - we don’t judge.

Here's some screenshots we took using Photo Mode:

And if you’re more of a sightseer than a stunt photographer, Photo Mode doubles as a mini-tour guide: pan around, read the barrier text, snap your favourite shop signs (Google Translate at the ready) - trust us, they’re worth it.

You can find Photo Mode in the pause menu.

🕺 Strike a Pose on the Podium 

It didn’t feel very Nippon Marathon to just stand still on the podium while being told you’re the smelliest contestant

So each contestant now has their own exhausted animation. But we didn’t stop there.  

Each contestant also comes with a completely unique set of dance moves to show off while the scores are tallied. Mix and match to create chaotic podium performances and make the stage your personal spotlight! 

(Currently, these animations are only available for player-controlled contestants; AI will get them in a future update.)

Pssst… want to go completely wild and break free from the podium altogether? Enter the secret cheat code:

up down up down left right left right up up down down up up down down

What was once a bug is now a cheeky feature, you're welcome.

👏Other Fun Updates:
  • The screen now shakes for melon & gas tank explosions making them feel even more dramatic💥

  • Watch out for sneaky finish line gates that love to trick you, some might be a fake!

  • Our Create-A-Contestant got a makeover too — updated head and hairstyle models

For a full list of changes since the March Playtest; including bug fixes, performance improvements, and gameplay tweaks, check the Patch Notes at the end of this post.

🎮 Challenge Friends with Remote Play Together

The demo supports solo, local, and online multiplayer via Steam Remote Play Together!

It’s the perfect excuse to grab your friends and challenge them to a race, or even a podium dance-off, who really deserves the title of Nippon Marathon Champion!

📢 Try the New Demo Today!

This might only be one stage, but it gives you a taste of what’s to come in the full game, and a glimpse of just how dedicated we are to making Nippon Marathon 2 the ultimate racing game!

https://store.steampowered.com/app/3358880/Nippon_Marathon_2_Daijoubu/

Want even more mayhem? Our Discord Playtest will include these updates plus a brand-new stage — join the community for early access and be part of the fun.

🔗 Join the Discord ->

https://discord.gg/SpsyEHs

Thanks again for your patience, enthusiasm, and support. We know you’ve been waiting almost as long for Nippon Marathon 2 as for Silksong, but we promise, it’ll be worth it.

Stay Daijoubu,Wedy Jones


📝 FULL PATCH NOTES

🐞 Bug Fixes
  • Fixed pineapple rope line renderer glitch

  • Fixed flag props spawning off-centre (causing them to fall over)

  • Fixed commentary incorrectly saying spectators were blown up

  • Fixed commentary talking about eliminated player’s stamina

  • Fixed inconsistent player order bug

  • Fixed tutorial bug: wrong key assigned for Waving to the crowd

  • Fixed tutorial bug: instructions not progressing if paused

⚙️ Performance & Technical
  • Improved loading times

  • Added upscaler options in Settings (⚠️ unstable on Steam Deck, under investigation)

  • Camera updates:

    • Now follows centre point of all contestants when 4 players are active

    • Zooms further out when contestants are spread out

🎮 Gameplay Improvements
  • Dive skill improved – more useful & predictable

  • CPU AI: better navigation, more variety, smarter obstacle handling

  • Contestants respawn in random order at checkpoints

  • Updated character poses, hairstyles and head models in Create-A-Contestant

  • Weapon visibility improved:

    • Larger & clearer in gameplay

    • More realistic in snapshots

    • Visible in contestant’s hands during snapshots

  • Snapshot camera angles improved

  • Water splash animation upgraded with a new hand-drawn 9-frame spritesheet

  • Item respawn time reduced (2s → 1.5s)

  • Increased cucumber attack range slightly

  • Contestants recover from falls quicker & more reliably

  • Water slows contestants less than before

  • Banana improved: instantly trips enemies, especially when close behind

  • Explosion interaction: pineapple bursts when hit (⚠️ not fully working yet)

  • Elimination rules tweaked:

    • Must sweat for at least 2s before elimination

    • Immediate elimination if 15m+ behind 1st place

5:13am
PILED 3D CAD MULTI TOOL - PILED 3D

Double Text

Pixel Layers

STL Decimator

Text Raised Border

Nippon Marathon 2: Daijoubu - Wedy Jones

Konnichiwa minna-san! 👋

It’s Wedy Jones here with good news: the Nippon Marathon 2: Daijoubu demo has been updated! 🎉

After the first Playtest, the devs crawled back into their secret developer dojo (whilst dodging banana peels 🍌) and fine-tuned a bunch of fixes, updates, and brand-new features. And guess what? You can try them right now in the Steam demo!

Here’s the deets:

🆕 What’s New in the Demo?
🏗️ Demo Stage YOLKO HARBOUR (Reworked!)

Inspired by Yokohama, this fishing port-themed stage has it all: water, giant carp, anchor-twirling sailors, and yes… a very grumpy Giant Octopus 🐙.

  • We’ve reworked most of the stage to include extra dockside hazards and new environments. 

  • Test your sea legs in the all-new cargo ship section, but watch out for Octopus attacks, the water’s about to get a little choppy.

  • Find alternate routes by jumping on dockside machinery like forklifts and scissorlifts. They might launch you to victory… or straight into the drink.

📸 Photo Mode (✨NEW FEATURE✨)

Thought you didn’t need a photo mode in a silly party racer? Think again! Now you can pause mid-race and capture those relivable moments - whether that’s a dramatic tumble, a Shiba Inu ambush, or someone getting sent flying by a giant anchor.

You can move the camera wherever you like, zoom in and out, and let the auto-focus do the work:

  • Want to take a photo of Zenbei’s luscious eyelashes up close? Go for it. 

  • Feel like waving and pretending to be one of the crowd? Absolutely. 

  • Or maybe you just want to capture your wildest antics for clout - we don’t judge.

Here's some screenshots we took using Photo Mode:

And if you’re more of a sightseer than a stunt photographer, Photo Mode doubles as a mini-tour guide: pan around, read the barrier text, snap your favourite shop signs (Google Translate at the ready) - trust us, they’re worth it.

You can find Photo Mode in the pause menu.

🕺 Strike a Pose on the Podium 

It didn’t feel very Nippon Marathon to just stand still on the podium while being told you’re the smelliest contestant

So each contestant now has their own exhausted animation. But we didn’t stop there.  

Each contestant also comes with a completely unique set of dance moves to show off while the scores are tallied. Mix and match to create chaotic podium performances and make the stage your personal spotlight! 

(Currently, these animations are only available for player-controlled contestants; AI will get them in a future update.)

Pssst… want to go completely wild and break free from the podium altogether? Enter the secret cheat code:

up down up down left right left right up up down down up up down down

What was once a bug is now a cheeky feature, you're welcome.

👏Other Fun Updates:
  • The screen now shakes for melon & gas tank explosions making them feel even more dramatic💥

  • Watch out for sneaky finish line gates that love to trick you, some might be a fake!

  • Our Create-A-Contestant got a makeover too — updated head and hairstyle models

For a full list of changes since the March Playtest; including bug fixes, performance improvements, and gameplay tweaks, check the Patch Notes at the end of this post.

🎮 Challenge Friends with Remote Play Together

The demo supports solo, local, and online multiplayer via Steam Remote Play Together!

It’s the perfect excuse to grab your friends and challenge them to a race, or even a podium dance-off, who really deserves the title of Nippon Marathon Champion!

📢 Try the New Demo Today!

This might only be one stage, but it gives you a taste of what’s to come in the full game, and a glimpse of just how dedicated we are to making Nippon Marathon 2 the ultimate racing game!

https://store.steampowered.com/app/3358880/Nippon_Marathon_2_Daijoubu/

Want even more mayhem? Our Discord Playtest will include these updates plus a brand-new stage — join the community for early access and be part of the fun.

🔗 Join the Discord -> https://discord.gg/SpsyEHs

Thanks again for your patience, enthusiasm, and support. We know you’ve been waiting almost as long for Nippon Marathon 2 as for Silksong, but we promise, it’ll be worth it.

Stay Daijoubu,Wedy Jones


📝 FULL PATCH NOTES

🐞 Bug Fixes
  • Fixed pineapple rope line renderer glitch

  • Fixed flag props spawning off-centre (causing them to fall over)

  • Fixed commentary incorrectly saying spectators were blown up

  • Fixed commentary talking about eliminated player’s stamina

  • Fixed inconsistent player order bug

  • Fixed tutorial bug: wrong key assigned for Waving to the crowd

  • Fixed tutorial bug: instructions not progressing if paused

⚙️ Performance & Technical
  • Improved loading times

  • Added upscaler options in Settings (⚠️ unstable on Steam Deck, under investigation)

  • Camera updates:

    • Now follows centre point of all contestants when 4 players are active

    • Zooms further out when contestants are spread out

🎮 Gameplay Improvements
  • Dive skill improved – more useful & predictable

  • CPU AI: better navigation, more variety, smarter obstacle handling

  • Contestants respawn in random order at checkpoints

  • Updated character poses, hairstyles and head models in Create-A-Contestant

  • Weapon visibility improved:

    • Larger & clearer in gameplay

    • More realistic in snapshots

    • Visible in contestant’s hands during snapshots

  • Snapshot camera angles improved

  • Water splash animation upgraded with a new hand-drawn 9-frame spritesheet

  • Item respawn time reduced (2s → 1.5s)

  • Increased cucumber attack range slightly

  • Contestants recover from falls quicker & more reliably

  • Water slows contestants less than before

  • Banana improved: instantly trips enemies, especially when close behind

  • Explosion interaction: pineapple bursts when hit (⚠️ not fully working yet)

  • Elimination rules tweaked:

    • Must sweat for at least 2s before elimination

    • Immediate elimination if 15m+ behind 1st place

Mycelium: The Silent Contract - LexArt
Hey everyone,
Lex here.

I recently updated the game's store page, and included the main features of the game in the description. But it feels like it's not sufficient, so I decided to talk about some of them in more detail.

So, let's talk about procedural forest

Obviously, there are tons of games with procedural generation nowadays. How's Mycelium different?

Well, when I started developing the game, the picture I had in my head had to face the reality and the limitations not only of Unreal Engine but also of the general rules of gaming. I wanted it to look as realistic as I could and 100% procedural but I also had to bear in mind optimization and gameplay. That is why making the forest took me around 6 months which is roughly 1/3 of the total development time.

Here's what I've managed to achieve so far:

  • 100% runtime randomness. No tree will ever be at the same spot where you've seen it before.

  • The size. It is huge enough to easily get lost but not frustratingly huge.

  • Biomes. The forest has several of them with their own ecosystems that also influence the gameplay. Some things/places can only be found in those biomes.

  • Mushrooms. Those are an essential part of your gameplay, so they follow sophisticated algorythms which should make you always excited to find some.

  • Weather. Dynamic weather influences the overall look and atmosphere of the forest. Besides, it also affects your gameplay. While events are random, they also change and depend on the weather.

  • Locations. I try to make them recognizable and memorable but also as random as possible, so that finding one will always feel different.

  • Optimization. I should confess - low-end PCs might have some problems that can only be solved by using FSR or DLSS but it's been a long way and I am really proud of the stability I've achieved here.

That's it for now. Stay tuned and don't forget to wishlist the game!

If you have questions or suggestions - always feel free to join our Discord

https://discord.gg/GTYUGCyw2h

It's time, Your Majesty - GoldenRS

Good Sunday, Your Majesty. We have implemented some further updates and fixes to the game. Details are as follows:

  1. Bug fixes;

  2. The effect of "Chosen by Heaven" events will now be removed upon entering Endless Mode;

  3. Slightly increased clearance rewards for certain difficulty levels;

  4. Added a new low-difficulty mode "Unreal Mode," accessible via the leftmost button on the difficulty tab in the mode selection interface;

  5. Adjusted some sound effects.

Happy weekend!

5:07am
Watch the Cornline VR - Kucowaty

Dev Blog #01
Release!
Starting content:

- 4 maps – each with day and night modes. - 4 difficulty levels for casual and hardcore shooters - 3 weapon versions (long range or short range but area effect, and self-repairing rocket) - Different obstacles and targets on each map to keep the gameplay fresh

What is a game without competition?

- Local leaderboard for home games and offline competition - Global leaderboard showing the best players on a given map - Daily and weekly records

Now is the best time to join Discord

https://discord.gg/59eA7KvcpJ

The best players are marked on Discord, so it's worth joining the community!

Mining Survivors - wonderbounce_games
- Fixed game-crashing bug when removing cards in later stages
- Enabled window re-sizing in settings
Roguelike mode:
- Reroll now always costs 1 in shop
- Added crowns, a permanent trophy for when you win a run
日陰の日葵 - sun in the shade - hmrnuk
2025/09/14 誤植の修正を行いました
...

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