Tower Wars - Valve
Tower Wars combines elements of tower defense, RTS, and all-out multi-player mayhem to bring you a completely unique experience, delivered with a fun and funny not-so-old world style!

Along with the third season of competitive play, the latest updates include new ranked maps, gameplay changes, and an extended tutorial. Check it out!

Mark of the Ninja - Valve
CHANGES\FIXES:
-The game can now support additional levels and content via DLC
-Adjustmemts to the Loadout screen to fit a seventh costume
-The 'Give to a Friend' button on the Main Menu has been replaced with a 'Download Content' option
-Minor fixes to the Leaderboards
-There is now a secret way to unlock 'New Game Plus' mode
-A 'Reset Game' option has been added to the Settings screen to reset all progress (only works while not in Gameplay)
-The game now supports custom refresh rates set manually in the settings ini file
-Fixed a crash that could happen when skipping leaderboard loading in the post-game screen on a slow connection.
-Fixed a rare issue where savegame would be ignored if disconnected from Steam after launching the game
-Controls screen now highlights required controls if they haven't been set

Orcs Must Die! 2 - Valve


Robot Entertainment today announced that Orcs Must Die! 2 now supports Steam Workshop! When it released last summer, Orcs Must Die! 2 gave players a broad new Spellbook filled with new and old traps and hundreds of upgrades. Robot Entertainment is now giving War Mages the tools to expand their magical arsenal even further.

Have you been yearning for a crossbow that shoots freezing bolts? Now you can make one. Craving a special tar trap for the Sorceress? You’ve got it. Combine all of the game’s traps, visual effects, and stat effects with your own custom textures and Spellbook art to custom-build your new favorite traps, trinkets, and weapons. Once you’ve put them to the test, upload your custom items to the Workshop to share with thousands of War Mages and give the Order a plethora of new ways to slaughter orcs!

Orcs Must Die! 2 Workshop Features:
  • Craft New Traps, Trinkets, and Weapons – Using existing Spellbook items, War Mages can construct a dizzying array of new traps to take into battle. Combine existing 3D models with new textures, new stats, new upgrade designs, and new visual effects to craft and share your best orc-maiming ideas.
  • New Onslaughts – Modify the creatures and timing for waves in existing Orcs Must Die! 2 fortresses and caves to create new and challenging experiences. Did you already beat the game on Nightmare? Now you can create your own ultra-Nightmare Mode to put your skills to the test. Share your custom onslaught levels and campaigns with the community on Workshop.
  • New Costumes – Replace the textures on any of the sixteen War Mage and Sorceress costumes in Orcs Must Die! 2. Create a huge closet of intimidating new costumes to strike fear into the hearts of orcs!
Get started with the Orcs Must Die! 2 Workshop here.
Jun 13, 2013
Awesomenauts - the 2D moba - Valve
Patch 1.20

New Features
New playable ‘Naut: Ayla! This devious little girl is voiced by Ashly Burch!

Major fixes
- New players now get a lower rating and league in the leaderboards, so that they start in league 9 (or sometimes maybe league 8) instead of in league 5. This rating decrease gradually disappears in their first 30 matches. This counts total matches finished in ALL seasons, not per season.
- Since this changes the scores of all new players, a new Season is started, making the previous Season extremely short!
- Matches now update their league based on who is in the match. So if a match is started by a league 3 player and then a league 1 player joins, the match changes into a league 2 match, instead of remaining a league 3 match as before.
- Made some improvements in Season transition code, hopefully fixing the issue that some people were shown in the leaderboard as if they had played a very large number of matches and had a very low win percentage.
- Fixed that an incorrect leave penalty was sometimes applied.
- Fixed that anti-cheat code would sometimes incorrectly think there was a speedhack happening and would then quit the game.

Minor fixes
- Fixed some text errors
- Roof thickness of the core on Aiguillion is now the same as on the other maps
- When the bottom turret on Aiguillion gets destroyed you will no longer be shoved to the side when standing above it in the neutral zone

General balance

Raelynn
- Snipe and Timerift buttons won’t slow down the run of Raelynn when they haven’t been purchased yet
- HC bomb second stage damage increase reduced from *4 to *3
- 1.21 gigawatt battery duration reduced from 4 to 3

Vinnie & Spike
- Smoke screen can not interrupt a dash anymore
- Smoke screen red bandana should not be interrupted anymore while being in the smoke
- Spike dive base damage increased from 30 to 35 damage
- The godfish damage increased from +2 to +3
- Spikedive cooldown reduced from 8s to 7s
- Withered president mask cooldown reduction reduced from -2s to -1.5s
- Rigged casino games cooldown reduction reduced from 1.5s to 1s
- Bag of goldfish now activates when the player has 150 Solar
- Bag of goldfish price increased from 100 to 150 Solar
- Alien abduction kit is now 25% of damage dealt and works in the spikes instead of the dive

Genji
- Fixed an issue where Genji wouldn’t receive his own blessing
- The Last Pieridae Transformae doesn’t have a delay on the droid spawn anymore
- Prefab cocoons won’t randomly drop through glass platforms anymore
- Healing shots won’t be reflected anymore by friendly Froggy’s

Froggy G
- Damage against turrets after activating mutant ninja worms should now be the same as normal damage instead of less
- Ice cubes stun duration reduced from 0.4s to 0.3s per stage
- Thornfish damage reduced from 3 to 2
- Thornfish price decreased to 280 Solar

Clunk
- Lifebite cooldown increased from 4.5s to 5s

Leon
- Cocoon works normally on clones now
- Leons own stealth now works better with the stealth powerup on Aiguillon
- Clones now show the stealth icon when killing an opponent
- Clones now show the right animation when doing a clover of honour hit
- Fixed that Clover Of Honour extra damage would not give additional lifesteal.

Derpl
- Can’t perform knockback pulse when cocooned any more
- Can’t shoot through the barrier anymore on Ribbit IV to hit the turret in toplane
- Traps now need 0.6s to arm

Lonestar
- Dynamite cooldown increased from 5s to 6s
- Mr TNT price increased from 110 to 130 per stage


Skolldir
- Rubber ducky stun duration reduced from 0.4s to 0.3s

Gnaw
- Weedling planting damage can’t be reflected anymore

Trine 2: Complete Story - Valve
New unlockable content, The Dwarven Caverns, has been added to to Trine 2!*

The Dwarven Caverns takes our three heroes, Amadeus the Wizard, Pontius the Knight and Zoya the Thief on a journey through deep and dark lava-filled tunnels resonating with ancient legends.

*Content only available with Goblin Menace DLC or Trine 2 Complete Story.

Awesomenauts - the 2D moba - Valve
Awesomenauts is now available on the Linux!

The year is 3587. Conflict spans the stars as huge robot armies are locked in an enduring stalemate. In their bid for galactic supremacy, they call upon the most powerful group of mercenaries in the universe: the Awesomenauts!

Apr 30, 2013
Towns - Valve
Version v13a

Fix: Control key issue when buying/selling items to the caravan
Fix: Heroes near death won't go aid friends
Fix: Heroes won't go aid other heroes of other parties
Fix: Sacrificing animals to the shrine now works properly

Version 13

Add: Server support for buried maps (townsmod.net server added by default)
Add: You can add text to some items, and bury them!
Add: New writeable wooden signs
Add: New items, books, scrolls and a shrine, an item to revive custom died heroes
Add: Sieges have a chance to come from underground
Add: Death messages for heroes
Add: Heroes choose companions based on their morale. Companions will explore together
Add: Languages now have internal mod loader support
Add: Mods folder tip on the mods menu
Add: Sheep are added to the butcher-for-bones menu
Add: Average happiness added to the UI
Add: New happiness system
Add: Trading panel now shows the remaining trades
Add: The control key can be used like the shift key on several panels. It will add and subtract in amounts of 100
Add: Wild snoat and a snoat farm
Change: Cyclop graphics
Change: Raise and lower speed icons are now disabled when you set the min/max speed
Change: Bamboo trap damage has been reduced to half
Change: The option to pause the game when a caravan comes, now also pauses the game when the caravan is ready to trade
Balance: Fire bow stats are slightly increased
Balance: Eat a fish now fills a bit less
Balance: Fishing set happiness cooldown has been increased
Balance: Monsters' level boosted in lower dungeons
Typo: Bite/bites verbs swapped on the Exploding sprouts and bats
Typo: "it's tiny size" changed to "its tiny size" (iron short sword description)
Typo: Spanish name for the low and burnt cooking fires
Typo: Some 'accesible' words instead of 'accessible'
Fix: Allies combat log colors now are correct
Fix: Planting flowers ID in the right menu
Fix: Lag when you have many non-available orders, has been reduced
Fix: Werepig and throwing rock glitches
Fix: Now the system detects all the low and burnt cooking fires to renew them
Fix: The removal of items from containers doesn't have the "Unknown task" text anymore

Modders: New tag on the items.xml. Possible values are true and false (default). Used to set an item to be writeable (tombs, books, scrolls, signs, ...)
Modders: New tag on the queues of actions.xml. Possible values are item IDs. Used to lock a bench when the action is assigned
Modders: New tag on the queues of actions.xml. It doesn't require a value. Used to reset the dead status of the custom heroes
Modders: New and on livingentities.xml. Value should be a number or a dice. Used on citizens, for the new happiness system
Modders: New and tags on the queues of the actions.xml. Possible values are a dice or a single number. Used to remove coins from the world
Modders: New submenu on the decorations/outdoor for the statues and poles
Apr 17, 2013
Towns - Valve
Version v12b

Add: New monster, the evil turtle
Add: New option to pause the game when a caravan comes
Change: Werepig graphics now are isometric
Change: Pathfinding now adds a bit more importance to the Z level
Change: Removing an item with the contextual menu now reveals the cell under
Change: Now the game doesn't crash if for some reason a saved game file is not found
Fix: Following livings glitches and starts to wander off screen
Fix: Mod loader issue when a mod adds new terrain types
Fix: Buried architect's tables and hanged lamps are not sold by the merchants anymore
Apr 12, 2013
Towns - Valve
Version v12a

Add: An option to tune the CPU level used on pathfinding
Add: Wolfy, queen of werewolves monster
Add: New graphic for the shorn sheeps
Add: Job group name on the townies tooltips and when right click on them
Add: New icon for the special decorative items
Change: Removed the butchering of reindeers from the production panel
Change: Removed the message spam when the taunting trunk casts effects
Typo: "Hobgoblin Khopesh" changed to "Hobgoblin khopesh"
Typo: "Raw reindeer steak" changed to "Raw snoat steak"
Typo: Spanish name for the Nature aid skill
Typo: Spanish description for the candle items
Typo: "Shorn sheep" instead of "Skinned sheep"
Fix: Buried harps, buried purple thrones and buried graves are not sold by the merchants anymore
Fix: Cloth and leather armors have been included to the stock panel
Fix: Shadows over stockpiles and zones on the camera level
Fix: Crash when you scroll down levels past the bottom layer
Fix: Issue rendering cells when you load a non-v12 saved game that contains vertical ladders
Fix: Glitch on the red long flags that face south-west
Fix: Heroes avoiding the level restriction when they don't have new cells to explore
Apr 9, 2013
Towns - Valve
Version v12

Add: Bury system!
Add: Integrated mod loader!
Add: A way to restrict the hauling and autoequipping by layer
Add: A way to restrict the heroes exploring layers
Add: Townies happiness is showed when you right click on them
Add: Elven names for the elf heroes
Add: New living type, allies. Used on the spawned livings (sadonkeleton, ...). They can use doors.
Add: Description of items in the in-game tooltip
Change: Ladders are not needed anymore to climb 1-level underground cells
Change: Sorted military items on the equip menus
Change: Terrain cells on the camera level now are brighter
Change: Boat caravan now brings animals in a cage
Change: Plant trap won't hurt animals
Change: Vertical ladder now have connections
Change: Cooking time on the low cooking fire and the normal fire swapped
Change: Heroes dead sound
Change: Game speed now can be increased up to 5
Change: Cyclops now have a daunting scream effect. Is casted when the cyclop is near death, it makes townies to flee
Change: Softened the hard level sieges. Added a new "harder" level
Change: Replaced items by scripting now allow the placement over piles and zones
Change: Loading a wrong saved game won't end in a game crash
Change: Anvil is now on the workshops group
Change: Containers and walls now can be built in areas
Content: New walls and a dome roof
Content: Sheeps
Content: Cloth armors
Content: New animals in a cage items
Content: New heroes, Vechs and The Herbalist
Typo: Delete scaffolds typo, "Spiderite set" spanish typo
Typo: "It's essence..." by "Its essence..." on some weapon descriptions
Typo: "crush" by "crushes" on some weapon verbs
Fix: Placement of patrol points on air is no longer allowed
Fix: Issue on the actions that doesn't allow to mix moveTerrain's and pick's
Fix: Harvest orders never done if the townie starts a battle while performing it
Fix: Huge lag if no haulers and some idle townies in the town
Fix: Containers now can be sold to merchants
Fix: Improved the way townies build walls to avoid lost orders
Fix: More stable manual launching from towns.command in paths where a space is found
Fix: Crash "un-hauling" items from a stockpile
Fix: Glitch on "La Pedrera" walls
Fix: Stuck citizens after a robbery siege move some containers

Modders: New property "id" on the menuXXX.xml files. Used to give a way to modded xmls to delete tags
Modders: New property "id" on the gen_XXX.xml files. Used to give a way to modded xmls to delete or modify tags
Modders: New "delete" and "deleteContent" properties on the submenus for the modded menuXXX.xml files. Possible values are true and false. Used to remove the original content of the menus
Modders: New "delete" property on the items for the modded menuXXX.xml files. Possible values are true and false. Used to remove the original content of the menus
Modders: New "delete" property on the gen_XXX.xml files. Possible values are true and false. Used to remove the original content of the gen_XXX.xml files
Modders: New tag property on almost all the data xml files. It should contain a priority "id". Used to remove original data
Modders: Removed the tag on the items.xml
Modders: The tag now accepts comma separated values
Modders: New tag on the effects. Possible values are: ALWAYS, HITTED, ENEMIES_IN_LOS, NEAR_DEATH and NOT_MAX_HP
Modders: New tag on the effects. Possible values are true and false (default). It makes the citizen/hero to flee when they receive it
Modders: New on the actions.xml. This way you can create a random item (used on the new treasure chests)
Modders: New and tags on the items. Possible values are true and false (default). Used to indicate the items that will be buried and the status when unbury them
Modders: New and tag on the items. Possible values are comma separated item IDs and percentages. Used to know what item (just one) will spawn when unbury
Modders: New and tags on the items. Possible values are comma separated living IDs and spawn percentages. Used to know what livings will spawn when unbury
Modders: New tag on the items. Possible values are true and false (default). Used to know if the unburied item do not spawn items
Modders: New tag on the gen_map.xml files. Possible values are true (default) and false. Used to prevent the bury system in a map. Used on the tutorials.
Modders: New tag on ranged items. Possible values are true and false (default). Used on the ranged weapons monster heads

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