The Deadseat - isacxbusiness
NEW CHALLENGE MODE

After completing Hard Mode, you will unlock the brand-new challenge mode! This mode features:

  • 10 Intense Challenges!

  • MANY cosmetic options, such as other player characters, a new enemy, many custom tile sets for the Gamekyd (with custom music) and more!

  • A whole bunch of new lore.

  • 8 Presets for unique challenge combinations.

  • Sliders for full customization.

  • 5 New Achievements!

  • A randomize option for a more exciting experience.

The 8 presets serve as a sort of level system. The max score is 10,000 and each preset will slowly take you there, introducing the new challenges AND providing new lore with each milestone. But there's no one way to play... customize, challenge yourself... and enjoy!

Aside from patches, this will likely be the only major content update to 'The Deadseat' for now. We are moving back onto our much larger game (which is in the same location as this one) 'Feed The Pit'! Please Wishlist it if you enjoyed 'The Deadseat'.

Other Additions:
  • Added fullscreen toggle with ‘F’.

  • Changes to Windshield texture.

  • Fixed console error related to 2d tilemaps.

  • Fixed bug where monster phases through car when drinking soda.

  • ‘The 5th Sin’ achievement now is unlocked after eating the final chicken, instead of when the credits roll.

  • Fixed bug that would break level progression when leaving and resuming the game at certain points (I think).

  • Various smaller fixes.

6:21pm
Deer Hunting - The Season - BMad29
Hero Shot Fix
6:12pm
Dicey Bugs - ProdigalSon Games

Fixes & Updates:

  • New Ability!

    • Revive: Resurrects a KO unit

  • Bottled units always go to the end of the line (behind dead units)

  • Additional tutorials added:

    • Run failed

  • Updates the potential support units that shows up with the boss

  • Fixes animation bug with Pill Bug Unit

Kingdom Ascension - Qintsing
  1. Fixed some text errors

  2. Fixed the issue where the close button was obscured

Break Shot Hero - ButterySoft, LLC
Updates
  • Added "Aim Sensitivity" slider under Input Options

  • Added "Dynamic Sensitivity" checkbox under Gameplay Options (defaults to Off)

Bug Fixes
  • Fixed an issue with skill descriptions running off the bottom of the screen

Commentary

I've heard feedback that the controls don't feel right! Thanks, that was important for me to hear. I had tried to do something "clever" by guessing if you were trying to make a delicate shot based on how fast you were aiming, so if the game thought you were crawling, it made sure you were really slow.

Turns out it's one of the worst parts of the game.

So I'm sealing this feature behind an opt-in checkbox while I look for a better solution to deal with those times when you're bouncing between three corners of the stage. Until then, I really appreciate everyone who took the time to try it out and let me know!

FIREFIGHT RELOADED - Bitl

An update for FIREFIGHT RELOADED has been released. The update will be applied when you restart FIREFIGHT RELOADED.

Please report any suggestions in https://steamcommunity.com/app/397680/discussions/1/7073555028226857848/ and report any bugs or crashes in https://steamcommunity.com/app/397680/discussions/3/

- Fixed a physics related crash.
- Reduced the Sniper Rifle's unzoomed bullet spread.
- Fixed a delay when getting the "Killtacular" achievement.
- Fixed a bug where kills with the Crossbow or the Charge Bow sometime show up with a skull kill icon.
- Buffed the Crowbar's player damage from 24 damage to 35.
- Buffed the Crowbar's NPC damage from 5 to 15.
- Improved the MP5's physics model.
- Fixed the OICW icon appearing too wide.
- Improved the functionality of the "Death of a Hero" achievement.
- Added cl_reload_localization_files.
- Added the ability to change the Steam Toast notification position (ValveSoftware/source-sdk-2013 #1332)
- The difficulty selection option will now show the description for each difficulty.
- Fixed a bug where the game reset the level to 1 after death.
- Slightly increased the Friendly Hunter's health and speed.
- Added a proper Hunter material color for Advisor Drones.
- Changed the Mega Gravity Gun's kill icon.
- Improved the fog in firefight_whiteforest.
- Nerfed the NPC Railgun damage from 55 to 40.
- Buffed the Player's base Railgun damage from 75 to 85.
- Improved the Placeable Turret's weapon physics model.
- Fixed VRAD prop indirect lighting regression and implemented -StaticPropIndirectMode (ValveSoftware/source-sdk-2013 #1345)
- Updated custom map prop lighting.
- Fixed a bug where you couldn't overcharge your health with healthkits.
- Fixed "Unknown command" errors in the console on launch.
- This may require the user to delete their config.cfg, since this change affects config_default.cfg
- Fixed "Parent cvar in server.dll not allowed" errors in the console on launch.
- Added a low violence option that toggles low violence mode.
- Fixed low violence being enabled by default for German players.
- Fixed a bug that made Prison Guards appear to have missing textures on low graphics.
- Fixed Combine Soldier texture inconsistencies.
- Improved the quality of UI textures when lowering texture quality.

Be sure to join our Discord server at \http://Invite: https://discord.gg/4MfShzF/ for more future updates!

I KNOW YOUR ADDRESS - Mr. Highway

Hello Address Knowers!

Today marks the 1-year anniversary of I KNOW YOUR ADDRESS! I started this game as a joke for a video, but eventually expanded it into a Steam release. My main goal was to finish it and have it on Steam, but I also thought it'd be cool if I was able to sell 15-20 copies in a year.

Well, it's been a year. We've sold over 300 copies. And so far most people seemed to enjoy it. I'm really thankful for everybody who took a chance on a game as unknown as this. (Bonus shout-out to the people that made fanart and the one who made a detailed walkthrough! Seeing people engage with my game like that really made my day.)

If anything, all this made me wonder where I could go with my next game...

Discord + Other Social Media

I want to share what I'm working on more. I decided a Discord is the best place this. I also plan to use other social media. I'm not sure if I'm allowed to link them here, but you can find them on the store page for I KNOW YOUR ADDRESS now (Screenshot below)!

If you check out any of them, I suggest for it to be the Discord! You can choose what to be notified of instead of only seeing whatever is posted on each website.

(I may update this list with more websites if I'm actively making stuff I can post)

You can also find them at the bottom of any news post, such as this one:

What Have I Been Working On?

A lot of time has passed since I Know Your Address's release, so I'm going to cover a couple things some of you may be interested in:

What's the future of IKYA? Will there be updates?

Kind of? I want to somewhat move on from IKYA for a couple of reasons such as the engine being limited and the collection feeling solid as is.

BUT. There are some things I want to add. So you can expect at least one content update. I don't know when it will come out. Probably alongside the "coming soon" page for my next game. After that, I may make some small updates but my focus will be on other things.

What about a sequel then?

I Know Your Address is pretty much the perfect game to make a sequel to. I have ideas for games to include, for the collection, the "story" itself, and for taking advantage of the new engine I'll be using. I won't commit to anything yet but it's very possible.

Next Blinko Gamehouse game?

I don't want to commit to my next game until I'm far enough to know I'll finish it. As soon as that happens, I'll make a Steam page, trailer, and an announcement to let you know.

Well... What HAVE you been doing then?

I haven't been the most productive but I've still been doing some things

  • Learned Godot, a popular and more powerful game engine than GDevelop.

  • Learned FL Studio, a DAW (music software) which is a bit more... of an actual software... than what I was using before. (...It was Soundtrap)

  • Began developing a story and music for what may be my next game.

  • Started the next IKYA update

Conclusion

Before releasing this game, I don't know how determined I'd be about making another game on Steam. But I enjoyed this one enough to want to keep going. Thank you for playing and I hope you stick around for what's to come.

Until next time.

Bunker 9 Playtest - xMysterio
The following items have been either fixed or added:

  • Added a compass to the player's HUD to assist with orientation.
  • Added a 'death' marker to the compass to guide players back to their loot crate after dying.
  • Added world landmarks to improve player orientation.
  • Added a 'safe zone' to the bunker. As long as all players are inside, zombie waves will no longer spawn. Existing zombies will still attempt to attack players in the bunker.
  • Added loot drops to zombies.
  • Added a legend to certain UI screens.
  • Added new objectives to guide players in unlocking specific rooms within the bunker.
  • Added help text indicating where crafted weapons are placed after using the workbench.
  • Added main menu text promoting team play.
  • Reduced the food gauge depletion rate from 1 to 0.5.
  • Reduced the water gauge depletion rate from 1 to 0.5.
  • Increased the zombie horde spawn interval from 120–240 seconds to 300–420 seconds.
  • Removed the 'Craft a Weapon' objective.
  • Fixed an issue where the 'Unknown Transmission' objective would not always appear in the objective list.
  • Fixed an issue where open-world containers would sometimes have no items.
  • Fixed an issue where dead zombie bodies would appear stretched.
  • Fixed an issue where some objectives would not correctly show as 'Failed' in the objectives list.
  • Potentially fixed an issue where zombies would sometimes stand still and stop attacking after a player dies or becomes untargetable.
Your Chronicle - Kazuma
On Father's Day 2025, enter the reward code "Socks" at Your Chronicle to get a Gold Chest!
You will receive it from UTC June 15, 2025 through June 30, 2025. The code is case sensitive.
Why is Father's Day a little overshadowed? When I looked into the difference in market size between Father's Day and Mother's Day, I found that in Japan, the difference is more than double.
Mother's Day is also more popular in other countries, but not by as much as double.
There are also fewer game events on Father's Day...
But Your Chronicle supports all fathers in the world.

Whether you do something special on Father's Day or not, I hope you have a wonderful day!
PARKSIDE: DECAYED SOUL MANIPULATION - banana

Hey folks. This patch is a bit more delayed than I wanted due to some computer issues but thankfully I'm back up and running again.

This patch addresses a number of small bugs and also attempts to fix the bug where the player suddenly can't attack or interact with things at random.

If this bug persists for you, please report it in the discussion board!

Patch notes:

- Updated player control in attempt to fix interaction freezing at higher framerates

- Fixed jumpy fast scrolling in Advancements menu

- Mission 1: Fixed geometry hole in water area, restarting and keeping XP and abilities bug, and Jonas Reeves infinite XP bug (I hope)

- Nightmare: Graphics options in pause menu work again.

- Mission 2: Fixed no collision on building near Discreet Club Sweet, and broken lightmap on nearby wall.

- Main Menu: Fixed bug where you can't click on anything after finishing the demo.

As always, have fun and thanks for playing.

-BananaH

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