Product Update - Valve
Oct 14
An update has been released for Left 4 Dead 2.

Last Stand:
- Fixed ammo pile in Junkyard not spawning on second round of Versus.
- Fixed exploit where the trigger used to quiet the Director could be activated after the finale started.

Survival:
- Fixed an issue where Fallen Survivors could still drop medkits on Riverbank.
- Fixed issue where several weapon spawners would absorb dropped weapons on Barge.

Tank Run:
- Fixed an issue in Scavenge finales that prevented the escape vehicle from working.
- The Sacrifice finale will now spawn Tanks properly and the bridge will lower when the timer reaches 0.

RocketDude:
- Fixed players ending up with no viewmodel and no avatar by rejoining a game where any survivor already left the safe room.
- Added support for custom playground maps ( a guide will provided by ReneTM ).
- Fixed players not instantly dying when jumping into c14m1 safe room water area.
- Fixed players not instantly dying when jumping into c14m2 finale water.
- Lowered slow motion probability from 10% to 5% as requested by many players.
- Fixed RocketDude decals sometimes not showing up.
- Fixed new best times not saving.
- Added Start and finish textures.

Other:
- Updated several Mutations to fix the issue where the weapons in Whitaker's Gun Store weren't being removed or converted.
- Fixed tanks failing to spawn in versus on No Mercy 3 (at 90+% boss flow).
- Fixed tanks spawning before the finale on No Mercy 5.
- Fixed a few stuck Special Infected issues on survival maps.
- Fixed setting the input mode to joystick/Steam Input.
- Increased command limit before causing a disconnect.
- Fixed some reported model crashes.

Search news
Archive
2020
Oct   Sep   Aug   Jul   Jun   May  
Apr   Mar   Feb   Jan  
Archives By Year
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002