Product Update - Valve
Dec 22, 2010
Updates to Blood Bowl: Legendary Edition have been released. The updates will be applied automatically when your Steam client is restarted:

Blood Lust:
  • It is now possible to re-plan the Action after a failed Blood Lust roll.
  • A sound is played when a Vampire fails the Blood Lust roll.
  • The log entry " uses skill Blood Lust" will now only be displayed on failed rolls.
New pause system in Internet play:
  • Only the acting team can now pause the game.
  • There is now a timer after each pause to prevent the player from pausing the game too much. The timer increases after each pause and resets to its minimal value after a certain amount of time without pausing.
  • It is now possible to use bribes on KO'd Secret Weapon players.
  • It is now possible to use more than one bribe on a single player.
General Changes
  • Teams' details are now displayed on the loading screen.
  • It is now possible to run Matchmaking with multiple teams.
  • The reconnection timer should now be properly displayed in cutscenes.
  • Disturbing Presence: now applies to bouncing ball catch attempts.
  • Changing Weather: the ball will now only bounce twice when the weather is Nice.
  • Foul Appearance: now also checked before throwing the 2nd Block of Frenzy.
  • Piling On: now cannot be used when player has Taken Root.
  • Fixed an issue with Multiple Block automatically used in multiplayer games.
  • Fixed an issue with Frenzy allowing the player to throw 3 blocks in some situations.
  • Fixed a possible match lock up when using Dump-Off.
  • Fixed a possible match lock up on some Kick-Off events.
  • Fixed an issue with Stab preventing the player from using Dauntless or Multiple Block.
  • Fixed the Necromancer.
  • Fixed the timer in the Pre-Match sequence in multiplayer.
  • Fixed a treasury issue in Blitz Campaign/Competition.

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