Client Update - Valve
May 16
A new steam client has been released and is being automatically downloaded.

Update: This client was released again on May 18 to address some issues with controller input.

General
  • Updated internal web views to Chromium v65.0.3325.181
  • Improved responsiveness of the Steam client window when navigating the Library pane
  • Fixed some cases where friend tags could disappear until a client restart
  • Fixed several crash bugs found via automated crash reporting

Big Picture
  • Fixed an issue where multiple button presses were required to back out of a Settings page
  • Fixed the clock bug which caused the time to appear truncated on som...

In-Game Overlay
  • Fixed an issue which caused the web browser to stop working in certain games
  • Fixed screenshots for games built with Unreal Engine 4 in OpenGL mode
  • Fixed some OpenGL API errors triggered by the Steam In-Game Overlay
  • Fixed a crash in some Vulkan apps when hiding the overlay or resizing windows

Steam Input
  • Enabled the Steam Controller BLE FW Update, for more information visit here: https://steamcommunity.com/games/353370/announcements/detail/2503317299191608387

  • Added Switch Pro Controller Support – More info can be found here: https://steamcommunity.com/games/353370/announcements/detail/1648757912601251834

  • Of note with Switch Pro bindings – you should use the global Nintendo Layout setting to determine your preferred layout rather than manually moving the face buttons around. This will make it easier to share configurations with other users who prefer a reversed A/B layout.

  • Added support for the NACON Revolution Pro 2 PS4 controller
  • Modified Steam Input to take hardware update rate of specific controllers into account when checking for input. Other improvements to the polling loop also reduce jitter and improve mouse emulation.
  • PS4 Controllers which are plugged in while already being connected wirelessly will now be ignored.
  • Fixed input lag when starting Big Picture or starting streaming
  • Fixed a second controller showing up briefly in games when hot-plugging a controller
  • Changed the layout of the Polish On-screen Keyboard based on user feedback - the Polish Programmer’s keyboard layout is now used instead of the standard Polish keyboard.
  • Fixed areas of the Steam Input Configurator where the length of the Polish localized text would cause settings to overflow past the visible portion of the screen.
  • Updated the Steam Input API button glyph images
  • Improved behavior of joystick auto-calibration
  • Improved handling of controller configuration when the Steam Overlay is disabled
  • Improved software gyro drift correction
  • Added Gyro Enable Button Toggle. The button assigned to enable the gyro can now act as a toggle to the state rather than a hold.
  • Added button for calibrating gyro only without doing joystick calibration
  • Fixed a bug where newly added modes didn't always have their default settings set properly to reflect their device or placement
  • Fixed cached controller configurations sometimes getting used on an incorrect controller when controllers were being removed and added
  • Fixed Gyro Enable Button dropdown having appropriate options for each controller type
  • Fixed Generic Direct Input controllers which had no guide button assigned automatically using the Back/Select button

Windows
  • Fixed corrupted graphics when running on Windows 10 with desktop scaling set to 225% or higher

MacOS
  • Fixed chat windows not appearing when clicking on the dock icon

Linux
  • Fixed a bug where trying to re-add old Steam Library folders to the client would fail with an error about the filesystem not being mounted with execute permissions
  • Fixed a common cause of games getting stuck when bringing up the overlay
  • Fixed a problem where trying to resize the client window would sometimes snap back to the original size
  • Fixed incorrect/rainbow colors when streaming from the desktop of a machine running recent Mesa
  • Fixed low resolution in Big Picture mode due to incorrect video memory detection on Mesa

Steam Link and In-Home Streaming
  • Added support for connecting to locked Windows computers, as long as Steam is running and you have access to a keyboard.
  • Added support for interrupting a remote desktop session. Connecting will show the login screen when an RDP session is active, and logging in will disconnect RDP and start streaming the desktop normally.
  • Removed the splash animation when launching Big Picture via Steam Link
  • Re-added Restart/Suspend/Shutdown menu options when streaming to Steam Link
  • Fixed black/green video for games using Unreal Engine 4 in OpenGL mode
  • Fixed upside-down video for some OpenGL titles
  • Changed behavior to remain in Big Picture mode if streaming is disconnected while a game is still playing

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