Product Update - Valve
Mar 2, 2010
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted.

New Features
  • Friends List: A Friends and Ignore list has been added (More...)
  • Mission Screen: When joining the Mercenary PvP queue, players have checkboxes to select the Map Types to queue for (Control, Breach, Demolition, Payload, Scramble).
  • Mission Screen: When joining a PvE queue, players have the ability to "Only join a balanced team." If this option is chosen, it may take longer to get a match, but you will be ensured of having one player from each class on your team.
  • Upgrades: Upgrades can now be repaired using Repair Kits that can be crafted using blueprints purchased in the Prototyping Center in Dome City. (More...)
  • Crafting: Additional rare and epic blueprint options have been added.
  • Crafting: There are now specific uncommon blueprints, so it is no longer necessary to craft random. Existing random blueprints have been converted to match the new scheme. To accommodate this:

    • All existing uncommon blueprints were removed from the game and your credits have been refunded.
    • There are now separate armor and weapon blueprint vendors in the crafting area. Each vendor sells 42 blueprints that craft a specific item (rather than the random chance at a stat as prior).
    • All upgrades and blueprints have been renamed to make them esier to identify. (Example: No longer do you have to wade through hundreds of Alpha Analysers to find one with a ranged damaged bonus. Now you can search on Ranged Analyser and see all of them with that particular stat).
  • Crafting: Item names are now more representative of the enhancements they provide.
  • Loot drops: Plates now drop at 2x the previous rate in PvE missions.
  • Loot drops: Alarm bots no longer drop loot.
  • Conquest: Two new Conquest Zones have been added -- Tradewind has times convenient for Oceanic players, and Anvil has a start time convenient to many European players. (More...)
  • Conquest: New tabs have been added to the CONQUEST MAP screen for "Combat Log" and "Alliance". These allow you to get a fuller picture of the recent activity and current state of a given Zone.
  • Conquest: Improved support for the Zone Win Condition has been added.
  • Conquest: Equipment brought into an AvA match that is not destroyed by the opposing team is no longer destroyed by the system if your team loses (this would happen a % of the time previously, by design).
  • Conquest: If you lose an AvA match, your dropship is now always destroyed.
  • Conquest: When a strike-force leader withdraws from a hex, a chat message is now sent to notify the entire strike force.
  • Conquest: Multiple maps rotated for each type and level of facility (before there was one map for each facility level). Any given hex with a given facility type will always play the same map.
  • VOIP: Players with multiple speaker/microphone devices on their PC, may now choose which devices to use for in-game voice. Visit the SOUND tab on the SETTINGS menu.
  • VOIP: Options have been added to disable Instance Voice, Team Voice or all Voice. Visit the SOUND tab on the SETTINGS menu.
  • VOIP: A variety of changes intended to improve stability and performance have been implemented.
  • Settings: An option to enable mouse smoothing has been enabled. Visit the GENERAL tab on the SETTINGS menu.
  • Settings: An option has been added under Video Settings for a "borderless" window. This is most useful for fast alt-tabbing while running at your monitor's native resolution.
  • Abuse Reports: Use chat command /report to report players for suspected cheating, griefing or harrassment. Use form "/report ". (More...)
  • Auction House: Several improvements to searching, filtering and sorting.
  • Agency Management: Your Agency's Message of the Day is displayed in chat when you login to the game, or when an Agency member with permissions modifies it.
  • Agency Management: An option exists under SETTINGS | CHAT to be notified in chat each time an Agency member logs logs into or out of the game.
  • Agency Management: Level now shows on the Agency screen (for online characters only).
  • Agency Directory: The Agency Directory now offers the option to filter by Conquest HQ Zone.
  • PVP: No more than 4 players of the same class will be match-made into a mission on the same side.
  • PVP: Overtime is now limited to a maximum of 3 minutes. If the attackers do not capture the objective during this time, the Defenders win.
  • PVP: The game-type (Breach, Control, etc) is now visible on the loading screen for each PvP map.
  • Equip Screen: Improved tooltips for level/skill/seasonal requirements.
  • Human Resources: Dye Vendor #3 has gone off strike and is now back at work.
  • Miscellaneous: Various map cleanups and improvements.
  • Miscellaneous: Various audio/sound effects improvements.
  • Miscellaneous: Various animation cleanups and improvements.
  • Miscellaneous: Visual elements on combo boxes modified.
  • Miscellaneous: Paging support has been improved/added on several screens throughout the game.
  • Miscellaneous: F3 now launches the Friends list instead of Network Stats. Use "/stat net" in chat or F8 to show network stats.
  • Miscellaneous: The radar is now disabled in Dome City.
  • Miscellaneous: You can now rotate your character in the equip screen and vendor preview screen by left-clicking and dragging the mouse (same as character select screen).
  • Miscellaneous: /dance will now randomly play one of the games' several dance-like emotes.
Bug Fixes
  • Some crash conditions have been fixed.
  • Agency Recruiting screen not updating under some conditions
  • Search and filtering on the Agency Directory improved.
  • Several fixes to Auction House search
  • Several fixes to Strikeforce Inventory management.
  • The Agency field now populates on the PvE Matchmaking box (previously blank).
  • Condition in which mouse was not properly locked during map load when in windowed mode has been fixed.
  • Various spelling failures corrected.
  • Death animations have been added to the Think Tank boss.
  • The proper key binding now shows on the ESC menu for AGENCY.
  • A condition that would cause some clients to lose text chat sporadically has been fixed.
  • Agency tax rate no longer displays in chat with lots of digits after the decimal point.
  • Fixed bug in which sniper projectile was not visible at long distances.
  • Damage messages now show correctly when damaged by an AvA deployable.
  • A fix to HQ relocation logic that allowed HQ's to be misplaced under some conditions when automatically moved by the system upon HQ loss.
Device Changes
  • The Drone Duration and Super Drones skills under the Robotics tree now function as intended.
  • Neutralize Wave: The base recharge time on all Neutralize Wave ranks is now 60 seconds (times had been inconsistent across ranks).
  • Damage on the AvA Mini-nuke has been increased to ensure it fully wipes out AvA Turrets within its range.
  • AvA Turret deploy time increased from 5 to 20.
  • AvA Turret collision improved
  • Armored Beacon I Class 1 Ore Requirement reduced from 25 to 20
  • Production Cost reduced to 350 on all Tech II Buildings, and Missile Complex, making them take less time to manufacture.
  • Research time on Tech II Mine and Tech II Factory Blueprints reduced to 330.
  • Resource requirement for Tech II Foundation blueprint reduced to 3000 Class 1 Ore, 300 Class 2 Ore.
  • Ununpentum requirement for Tech II Mine, Factory and Lab Blueprint reduced to 90.
  • Android Squad: Reduced Class 1 Ore requirement. Reduced production time. Reduced research cost.
  • Venom Bomb II no longer injures teammates (bug fix)

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