Build your stronghold and assemble an unconquerable army to survive the savage hordes in this real-time survival strategy game set in the world of Conan the Barbarian. Developed by the Command & Conquer veterans at Petroglyph.
Recent Reviews:
Mostly Positive (106) - 74% of the 106 user reviews in the last 30 days are positive.
All Reviews:
Mixed (509) - 69% of the 509 user reviews for this game are positive.
Release Date:
May 29, 2019

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Recent updates View all (20)

July 12

TestLive Patch (12/07/2019)

Hello everyone, a new update has just landed on the test branch!

If you haven't accessed the TestLive before, you can find more information in this post, where you may also share your feedback and any issues.


We have completely revised how scoring is done for the game. We did this for two reasons:
  • The original scoring system scored only on kills, which tended to promote bad play habits.
  • The kill scoring system was completely unfair to co-op players who liked to primarily build the base and leave the combat to the other player.

  • The base score for killing a creature or creep nest has been reduced. This revision adds new dynamic modifiers, so this was needed to keep scores from getting larger than the score screen could handle. However, most players should see their scores get larger overall.
  • You now will gain score for each structure you build; the score is relative to the gold build cost of the structure.
  • You now will gain score for each research task you complete; the score is relative to the gold build cost of the task.
  • You now gain score for all resources you collect each resource period; the score is relative to the market value of the resource. Note that this score will NOT be counted once the final wave spawns.
  • Heroes no longer grant a veteran level-up score. Their score is exclusively tracked via the Hero Score Multiplier (see below).

NEW ADDITION: Co-Op Multiplayer Save/Load
  • Players can now save their progress in longer co-op battles and resume again at a later time.
  • Save file is stored on the host player’s system.
  • Host can resume a co-op match with anyone, not just the original player they were paired with.

NEW ADDITION: Revised Tactical Score GUI

You will notice a new score GUI element in the upper right corner which lists new score bonus modifiers:
  • Wave Score Multiplier - When a wave spawns, this multiplier begins at 3x. Every 45 seconds, this drops by 0.5x until the wave is completed. It is reset to 3.0 for each wave (but see below). The minimum wave score modifier is 0.5.
  • Hero Score Multiplier - Each wave your hero survives without dying adds one to this score. Dying resets it to 1x. There is no cap for this modifier.
  • Guardian Kill Score - Each guardian you kill raises this by 2. This is similar to the original guardian bonuses. The cap is 6x in solo and 10x in co-op (2x per guardian).
  • Final Score Multiplier (the big circle) - This is the final modifier that is applied to ALL scores you gain. This is a multiplicative total of the previous three modifiers.

NEW ADDITION: Wave Advance/Delay Buttons

Two new buttons have been added to the wave timer. These buttons have a direct impact on your score.
  • Wave Advance Button - This button will instantly spawn the wave. Your Wave Score Multiplier will increase for each 30 seconds of time you had remaining on the wave. Note that if you have used the Wave Delay Button on the wave, you can no longer use the Wave Advance button for THAT WAVE. Be aware that this reduces the overall available time between waves; it’s recommended for advanced players.
  • Wave Delay Button - This button will delay the currently progressing wave by 30 seconds. Each time you click this button it will reduce the Wave Score Multiplier by 0.5. Once you use this button, the Wave Advance Button becomes unavailable. It also has a limited number of uses (you can't reduce your Wave Score Modifier below 0.5).

NEW ADDITION: Revised Game Statistics/Results Screen

The game results screen (seen by clicking the Book button on the Score GUI or at the end of a match) has been revised to show all of the above changes:
  • The kill score for enemies has been condensed into the "Carnage" score.
  • Added new score listings for Construction, Research and Resource Gain
  • Added "Kill Streak" stat which shows the largest number of kills within a set time period. This stat is not scored, but is added for flavor.

  • Coin of Bel – Doubled the effect radius to make the effect more friendly to ranged heroes.
  • Pushed movement area of units outwards on many map tiles to prevent units from walking through visually awkward areas
  • Team color modifications to aesthetically improve the worn desert look.
  • Various animation improvements to units to adjust for increased movement speed (Heavy Archer, Flying Demon, Mitra, etc.)
  • Fixed damage tooltip issue with Pikeman
  • Fix for Wave 6 on Co-Op 10-Mission scenario (too many enemies were spawning)
  • Additional physics destructions for buildings.
  • Added structure variations to battle standards, hovels, dwellings, manses, lumber mills, and hunter shacks.

Thank you for all the feedback shared so far, we're looking forward to your input on this patch!
8 comments Read more

July 2

Conan Unconquered Game Update (Patch Notes for 02/07/2019)

Hello everyone, we've just pushed the latest changes from the test branch of Conan Unconquered into the live branch!

We really appreciate everyone who has taken the time to test these changes and provide constructive feedback, so don't hesitate to share any further thoughts and suggestions, we're listening!

  • Added a cap for all advanced, elite and siege wave enemies to prevent instances where the number of attacks can be overwhelming. Handles 30+ Large Spiders on Co-op Mission #5 (for example) in Co-Op and Unconquered Modes.
  • Corpse catapults will now block nearby structure placement as intended.
  • Additional check added to Avatar of Mitra to prevent him attempting to attack while in summon animation (and breaking the summon).
  • Fix for a case of units getting stuck with a protected order, unable to receive new orders from the player. Basically, fixes issue where player units can no longer be controlled.
  • Adjusted targeting settings for all player ranged units (Javelin Soldier, Archer, Heavy Archer, Sorcerer); units should now spread their shots out more when garrisoned in towers and facing large numbers of enemies.
  • Passability changes to prevent units from clipping into water areas and other odd behavior in relation to general pathfinding.
  • General crash fix when issuing orders (no specific repro case for this)
  • Fix for Coop teammates unable to research if they hide production buttons in game options.
  • Added logic to allow the fire slinging wave units to target additional walls (so that they are not stuck on the first wall they attack)

  • All unit fire-fighting ability increased by 20%. In addition, fire-extinguishing sand now hits in a slight AoE, allowing for easier extinguishing of burning walls.
  • Flame Demons and the Risen Inferno Lord will now correctly take zero damage from all fire sources.
  • KUTAMUN: Reduced damage vs melee targets (was using incorrect RPS setting), reduced damage vs. stone or reinforced structure material types.
  • HEAVY ARCHER: Animal build cost reduced to 2 (was 5), Food build cost reduced to 1 (was 3), Wood build cost reduced to 3 (was 4)
  • HEAVY CAVALRY: Gold build cost reduced to 400 (was 410), Iron build cost reduced to 2 (was 4), Thrall build cost reduced to 1 (was 2), Wood build cost reduced to 0 (was 2), Animal upkeep cost increased to 4 (was 3)
  • LIGHT CAVALRY: Thrall build cost reduced to 1 (was 2), Gold build cost reduced to 180 (was 200), Gold upkeep cost reduced to 2 (was 3)
  • PIKEMAN: Food build cost reduced to 1 (was 2), Animal build cost reduced to 0 (was 2), Gold build cost reduced to 280 (was 300), Base damage increased to 10 (was 8)
  • PRIESTESS: Thrall build cost reduced to 1 (was 3), Gold build cost reduced to 300 (was 320), Gold upkeep cost reduced to 8 (was 10)
  • SORCERER: Food build cost reduced to 1 (was 3), Gold build cost reduced to 300 (was 350), Gold upkeep cost reduced to 8 (was 10)
  • COMMAND FORT: Gold upkeep cost reduced to 18 (was 30), Wood upkeep cost reduced to 0 (was 4), Iron upkeep reduced to 1 (was 2), Stone upkeep increased to 1 (was 0)
  • ENCLAVE: Gold upkeep cost reduced to 26 (was 40)
  • FIREBALL TRAP: Iron build cost reduced to 1 (was 2)
  • LOOKOUT TOWER: Gold build cost reduced to 125 (was 175)
  • LUMBER CAMP: Command build cost reduced to 2 (was 4)
  • MANGONEL TOWER: Thrall build cost reduced to 8 (was 12), Stone build cost reduced to 15 (was 25)
  • MINE: Stone build cost reduced to 15 (was 25), Gold build cost reduced to 450 (was 500), Gold upkeep cost reduced to 16 (was 25)
  • PLANTATION: Gold upkeep cost reduced to 14 (was 20)
  • QUARRY: Gold upkeep cost reduced to 10 (Was 15)
  • STYGIAN FIRE TOWER: Gold upkeep cost reduced to 28 (was 30), Thrall build cost reduced to 12 (was 15), Gold build cost reduced to 800 (was 1200), Stone build cost reduced to 10 (was 20)
  • SUNBURST TOWER: Stone build cost reduced to 0 (was 20), Iron build cost increased to 10 (was 0), Gold build cost reduced to 800 (was 1000)
  • WALL REINFORCEMENT: Iron upkeep cost reduced to 2 (was 3)
  • WHEEL OF PAIN: Gold build cost reduced to 520 (was 600)

  • Conan Run Animation to match new movement speed and generally improved
  • Enclave physics destruction added
  • Cottage physics destruction added
  • Command Tent physics destruction added
  • Blacksmith physics destruction added
  • Sorcerer’s Cabal physics destruction added
  • Command Fort physics destruction added
14 comments Read more


“...filled with unique ideas, challenging enemies and fun emergent moments.”

“A scrappy and bloody brilliant strategy game that builds further upon the idea of survival strategy...”
8/10 – Critical Hit

“It’s one of those games that can be so engrossing that you’ll lose track of time”
4/5 – Den of Geek

Conan Unconquered - Deluxe Edition

The Conan Unconquered Deluxe Edition contains the following digital bonuses:

  • Kalanthes, an in-game hero unit focusing on spellcasting
  • King Conan, in-game hero unit
  • Digital game soundtrack
  • Exclusive Conan Unconquered eBook by Scott Oden

About This Game

From the Star Wars: Empire at War and Command & Conquer veterans at Petroglyph comes the first-ever strategy game set in the barbaric world of Conan the Barbarian.

Conan Unconquered is a survival RTS set in the barbaric world of Conan the Barbarian where you must build your stronghold and assemble an unconquerable army to survive the savage hordes of Hyboria. Wave after wave of increasingly more difficult enemies will rush at your gates and you will need to manage resources, research new technologies to advance your defenses, and recruit an ever-growing army if you are to save survive utter destruction.

You can choose to play the game entirely alone in single-player, but Conan Unconquered can also be enjoyed in full two-player co-op allowing for a truly unique, shared multiplayer experience. Players share a base where both can freely construct new buildings and amass an army to reach their common goal.

The enemy hordes will keep coming at you and how long you can resist the invasion depends entirely on your ability to build your stronghold and lead your army. Gameplay is real-time, but you can also pause at any time to issue commands and start construction of new buildings. Battles will be bloody and savage with players having to deal with anything from fires raging through their stronghold to piles of corpses spreading death and disease.

The savage horde is at your gates. Will you fall or will you remain unconquered?


Battle wave after wave of increasingly more difficult enemies coming to destroy your stronghold, from lowly footmen to experienced elites and mighty siege weapons. Giant snakes and scorpions, spearmen, necromancers, and flying demons will arrive in vast numbers to see your home burn to the ground.


Manage resources such as food, gold, wood, and iron to fuel your expanding stronghold. Construct a variety of different buildings from housing to temples and military barracks. Build defensive walls around your stronghold and equip them with traps such as oil cauldrons to keep attackers at bay.


Play together online and build a shared stronghold while fending off the enemy hordes. Both players can build structures freely, and research upgrades, walls, and structures are all shared allowing for a truly unique and cooperative multiplayer experience. You can also try the game in challenge mode, where you can play the same maps as other players and see how well you compare to them.


Heroes are incredibly powerful units that can greatly influence the outcome of battles. These heroes, including Conan himself, possess special abilities and you can equip them with unique artifacts that you find as you explore the world.


You may start out with only a few foot soldiers, but before long you will have amassed an epic army of heavy cavalry, sorcerers, and more, ready at your command. Train units and keep them fed and paid to see their power grow and become truly unconquerable.


The world of Conan the Barbarian is one of blood, battle, and savagery. As your soldiers and those of your enemy die on the battlefield, their bodies will be left to rot and spread disease that can quickly turn the tide of war. Of course, a necromancer might be able to turn that to their advantage.


Randomly generated maps allow for infinite re-playability and each map holds vast opportunities for players that dare to explore beyond their stronghold. Discover ruins hiding great treasures, but beware: these are often protected by massive guardians that you need to bring down to claim your loot.


Build a temple and dedicate your stronghold to Mitra. Summon their massive avatar that towers above the battlefield and crushes your enemies in its footsteps.


Play the game to unlock more and more of the Black Colossus Conan comic. It’s an original Conan story and forms the foundation for the setting in the game. The comic is brutal and bloody and true to the world of Conan the Barbarian.

System Requirements

    • OS: Windows 7, 8 or 10 (64 bit)
    • Processor: Core i3 (dual core) @3Ghz+ or equivalent
    • Memory: 8 GB RAM
    • Graphics: Intel HD Graphics 620 or DX11 graphics card w/ minimum 1GB dedicated RAM
    • DirectX: Version 11
    • Storage: 10 GB available space
    • OS: Windows 7, 8 or 10 (64 bit)
    • Processor: Core i5 (quad core) @3Ghz+ or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia Geforce GTX 970 or AMD RX580 or better
    • DirectX: Version 11
    • Storage: 10 GB available space

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