A new kind of RPG awaits you. A story-rich dungeon crawler with innovative real-time combat that lets you pause or slow time. Tactical thinking is essential to succeed. Enter the mysterious Tower of Time and experience the incredible adventures that lie within.
Recent Reviews:
Very Positive (65) - 87% of the 65 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (363) - 90% of the 363 user reviews for this game are positive.
Release Date:
Apr 12, 2018

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Recent updates View all (44)

May 18

Small Hotfix

Hello. We just released a small hotfix:

  • We have reduced overall difficulty on epic for mid and end game - reversed most of the changes from yesterday's patch. We kept new new boss mechanics (that make the fights more fun since they were just shoot and forget) and higher rewards for hard and epic.

    We did not want to break anyone's gameplay-in-progress. We still believe adding possibility to craft rings and jewelry and the change to dusty scrolls made the game easier on early levels. We will introduce a higher level of difficulty in the next patch that would be accessible only from New Game.

  • Fixed rare issue that some unique items did not show correct upgrade in item tooltips (they were working fine in combat)

  • Fixed a missing enchant reward in one of the Military Construct challenges. If you did this fight yesterday and did not receive the enchant, please Report Issue and we will send you back fixed save game.

Please consider leaving a review for us on Steam. It would help us a lot. Thank you.

Event Horizon
1 comments Read more

May 16

Patch #3 + German lang.

Dear Players,

Another big update that implements few quality of life features and corrects bugs based on your feedback.

German Language
We have added German language option. It should automatically detect your operating system language, if not - you can switch it from Settings. Many thanks to all players that helped us with some missing texts and did overall language proofing. If you spot anything amiss, please be so kind and let us know.

Other Languages Update
We should be ready with Polish language within few days. Russian language is at about 80% done and should be released in 2-3 weeks’ time. We are also working on Turkish, French, Chinese Simplified, Spanish and Japanese – although here we cannot give you time estimate yet.

Quality of life changes
  • Reworked dusty scroll mechanics. Now they always show the effect of the scroll. They are split into Lesser and Greater scrolls. Lesser Scroll grants a small positive effect while Greater Scroll grants a powerful positive effect but also a small negative one.

  • Added auto-cast option for buffs. New checkbox is added to the skill button.

  • New battle unit tooltip with more information.

  • Added health and mana regeneration stats to hero portraits.

  • Combat loot is now scaling with difficulty. If there is a unique item as a reward, it has slightly better stats on hard (+) and epic (++). Gold amount is slightly increased and additional crafting crystal can be looted.

  • Added crafting for Jewelry (from Blacksmith level 1) and Pistols (from Blacksmith level 3).
  • Unique items have one item forge slot so their life should now be longer.
  • Each resistance on Armor is now shown separately.
  • Daze and Stun effects are now shown on champion’s portrait.
  • When battle starts, first champion is always selected.
  • Reflect damage icon is changed.
  • Buff graphical effects are now toned down, so the visibility of the effects (if there are many) is improved.
  • Added subtle animated environment elements (e.g. moving machines or swaying chandeliers).
  • Improved graphics on few floors (e.g. intro floor).
  • Four new battlemaps added.

Bug Fixes
  • Few English typos were fixed. It should be now 100% correct.
  • 100% Completion is always possible now – even on floor 7 if you are kicked out from Daeva realm. However, Imprisoned Daeva (quest) counts towards 100% so you need to kill him before Trial ends if you plan on being kicked out from their realm.
  • Fixed buff timers sometimes duplicating.
  • Fixed hero stats sometimes not updating in inventory.
  • Fixed Main Damage getting replaced with Additional Damage after Item Forge (it caused problems when using Sunpower enchant).
  • Fixed Khan battle – now killing portal first and boss after does not result in a long waiting time before the battle is concluded.
  • Fixed some enemy summons which had 1 Health.
  • Towers and Portals now highlight properly when skill casting.
  • Fixed auto-save icon now showing all the time.
  • Elemental Barrage does not block movement now before projectiles hit the targets.
  • Imprisoned Daeva boss – now his drain life and drain mana skills work properly and channel can be interrupted together with the skill effect.
  • The nasty chest on floor 5 at fountain can now be accessed.
  • Kelsier’s Unique items now work properly and do stack armor reduction.
  • Fixed chest on floor 5 (near the fountain) that was difficult to pick up.
  • Fixed enchant names.

Combat balancing

With the help of few players we made tons of small and bigger changes. Most notably – due to reward scaling and received feedback – we increased overall difficulty on hard and epic. It would be impossible to list every single change we made (over 1000), so here is a recap of the most important ones:
  • Super secret dispenser code fight – fixed. It was meant to be unbeatable but some of you made it. So – now it is very hard but doable and therefore has decreased reward (still very nice but not game-breaking anymore).
  • Fixed: Push and Pull skill effects no longer break the channel skills. One problem with difficulty was that lots of mid- and end- game enemies use channel skills that were not a big threat due to pull/push.
  • Thorns Enchant – it was too powerful early especially when Armor was added in Item Forge. We did a lot of testing and rebalanced it to make it still very good early game and scaling well into late game. Also radius of Thorns has been increased from 3m to 4m so you are not forced to micromanage so much.
  • Boss fights were rebalanced – lots of them got new (sometimes unique) skills.
  • Rakhem’s skills: Acid Splash increased poison damage. Blinding Flash increased air damage.
  • Boron’s Cleave increased cleave damage at all levels, to 100% at maximum level.
  • Daeva enemies now should be what they meant to be – terrifying and tough minibosses. Number of enemies in fights decreased but each enemy should be much bigger threat now.
  • Few combats rebalanced – number of enemies changed, portal timers adjusted, trap positions adjusted.

    We hope you are enjoying Tower of Time. Please share with us your feedback so we can continue to improve the game – via Discord server or forums.


    Thank you.

    Event Horizon team.
12 comments Read more


“Packende Story und interessante Genreanleihen: Insgesamt eine gute Mischung”
83 / 100 – PC Games

“The game might seem to be a little formulaic to veterans of CRPGs but it is not without innovations of its own. For developer Event Horizon, Tower of Time is an astounding entry that gives fans of the CRPG genre something different to sink their teeth into.”
9.0 /10 – God is a Geek

“This has been one of the most enjoyable indie RPG experiences for me so far this year. This is a game I’d at least like to see on a list of contenders for “Indie RPG of the Year”.”
8.5 / 10 – MMORPG

About This Game

Tower of Time is an incredible adventure packed with over 50 hours of gameplay, hand-crafted levels, and a rich story told through cinematics. Taking classic RPG gameplay to the next level, Tower of Time features flexible character development, thousands of pieces of loot and equipment and the complex and tactical Arrow-Time real-time combat system.

Important note: Combat in Tower of Time is different. Each battle is designed like a tactical puzzle. If you want to enjoy combat, you need to pick the difficulty which is adequately challenging to you skill set and adjust it as you progress. If you are unsure what we offer - please read the forums or watch some YT clips presenting combat.

Engaging story of epic proportions

Immerse yourself in a world where technology meets magic with devastating consequences. Gather a group of diverse champions and lead them through the tower. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as your party of adventurers approach their fate.

Deep tactical real-time combat with pause or slow-time

Take ultimate strategic control of each battle with the Arrow-Time combat system that slows the action down to a crawl or pauses it. Plan ahead and position your party where you need them for ultimate effect. Use Arrow-Time to react to new threats, deploy devastating new spells and attacks and counter enemy attacks. No two encounters are ever the same. On harder difficulties - look at each battle as a tactical puzzle.

  • 7 Unique character classes, each with different strengths and weaknesses.
  • Complex skill system with two exclusive enhancement trees and multitude of options.
  • Skill Gestures - draw some of the skills as you want.
  • Gravity manipulation – leap large distances to scatter your enemies or draw them in.
  • Rich equipment system.
  • 150 enemies with unique skills and tactics.
  • Face 50 Bosses wielding a diverse range of skills and spells.
  • Five difficulty levels, including Epic difficulty (not recommended for new players).
  • Multiple combat modes ensure that there's plenty of variety and fresh challenges ahead.
  • Travel through hand-crafted levels that have been carefully designed to challenge you.
  • New character progression system.
  • Unique Party Alignment system.
  • Combat Challenges, designed to test your tactical and party-building skills.
  • Crafting, enchanting, legendary items.
  • Upgradeable city.

System Requirements

SteamOS + Linux
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/8.1/10 (64 bit)
    • Processor: Intel Core i3 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 or equivalent
    • DirectX: Version 11
    • Storage: 20 GB available space
    • Sound Card: DirectX compatible sound card
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/8.1/10 (64 bit)
    • Processor: Intel i5 series or AMD equivalent
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 or equivalent
    • DirectX: Version 11
    • Storage: 20 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: 8GB+ RAM decreases loading times to almost zero
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 17.04, Mint 18.2 and Debian 9
    • Processor: Intel Core i3 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 700M series or equivalent
    • Storage: 20 GB available space
    • Additional Notes: VLC package might be required to play cinematics
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 17.04, Mint 18.2 and Debian 9
    • Processor: Intel Core i5 2400 or higher
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 700M series or equivalent
    • Storage: 20 GB available space
    • Additional Notes: VLC package might be required to play cinematics
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