Allied Nations is an primarily online RPG/RTS akin to games such as Dwarf Fortress and the more modern RimWorld. You are able to easily manage units, wage war, build and roleplay. Through your own wit, might, or sheer luck can you survive this experience? Probably not but give it your best try!
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Dec 24, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I feel allowing the indie gaming community at large to test in-game mechanics and report feedback will allow for the best product available rather then behind the scenes development. This game is in a very tight niche of the gaming market and will only do well with player involvement in the development process.”

Approximately how long will this game be in Early Access?

“It is always best to overestimate release dates then under estimate we believe for all features and game modes and full Steam integration as well as including things that might go wrong or delay the development process it will likely take a maximum of 4 years, around Summer 2023~, before we are out of early access.”

How is the full version planned to differ from the Early Access version?

“The game will have a full single player and local multiplayer mode implemented. All current features will be fully polished and all expected features will be completed in full. Full Steam integration and the ability to use Steam accounts for logins. Minor bugs may remain which will be fixed post full release. The full release will also include a copy of the games full server source code which will allow player modified servers to be developed for an alternative experience.

Planned Features
  • A full multi-government political system for every race.
  • Technology that scales from the base stone age to the space age.
  • The ability to set laws and rules for you player controlled alliance.
  • Full in-depth genetics which will allow both abilities and negative traits to pass on to a players units as they breed.
  • The ability to build warships on the sea with modular cannons and upgrade-able mounts.
  • A choice to avoid a pure technological path and go down the path of the Arcane arts.
  • The ability to change a plants atmosphere to make it suitable for you race to survive in late space age gameplay.

What is the current state of the Early Access version?

“The early access is in a playable multiplayer state by a developer hosted server and an easy to run executable with few system requirements.

Features
  • Individual unit selection and management.
  • Ability to mate your units to grow your army.
  • Ability to build anything anywhere a true sandbox environment.
  • Automated tasks/jobs for your units such as miners and woodcutters.
  • Several crafting types for your civilization such as Bonecrafting and Poison Making.
  • The ability to become a vampire or even a werewolf.
  • Many races from humans to DRAGONS
  • Units actually age with time and experience moods based on their environments.
  • The ability to tame and raise your own animals for meat or milk.
  • The ability to wage war on the NPC empires or other players use your strategy and carefully plan invasions.
  • Weather and seasons that are ever changing with simulated years.
  • The ability to start a clan and team with other players against strong empires who you could not otherwise beat.
  • Easy to use stockpile system so that you do not need to micromanage resources.

Will the game be priced differently during and after Early Access?

“Price will not change when we leave early access. Additional unplanned content may be added to DLC for purchase after release.”

How are you planning on involving the Community in your development process?

“We hope for large involvement by the Steam community and will do everything in our power to encourage it. We hope to see players giving suggesting and input on our current and future features that are and will be in the game. We expect to build on a foundation of trust and transparency and continue this great Indie tradition.”
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Recent updates View all (24)

May 13

[Announcement] Sprites Art And Politics

Hello!

The past three months have been full of surprise behind the scenes, We have a completely new design for the base Unit sprites in game.

We have been working on getting linux support going for all those of you how would like to be able to play Allied Nations with your friends playing on windows.

The 0.3.0 update for the political system is coming along nicely and will include several GUI Quality of Life improvements as well.

Please Stand By.

0 comments Read more

March 22

[Announcement] Allied Nations OS Support

Hello!

I have been working on getting Allied Nations working in WINE/Proton for linux.

I know a few of you reported incompatibility issues but I have solved the issue and will be working with Steam soon to get these fixes into Steam Proton so that Linux followers of Allied Nations can enjoy the game just as well as the Windows users.

I will also be publishing a guide to go along with this so you can run the game through wine as well if you do not want to use Steam Proton.

See yeah soon with more updates.

Alex Cooper~
0 comments Read more
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About This Game

Allied Nations is a primarily online RPG/RTS akin to games such as Dwarf Fortress and the more modern RimWorld. You are able to easily manage units, wage war, build and roleplay. Through your own wit, might, or sheer luck, will you survive this experience? Probably not but give it your best try! Allied Nations is not a casual game and requires some effort and patience to amass wealth or progress in this hostile world.

Features

  • Individual unit selection and management.
  • Ability to mate your units to grow your army.
  • Ability to build anything anywhere a true sandbox environment.
  • Automated tasks/jobs for your units such as miners and woodcutters.
  • Several crafting types for your civilization such as Bonecrafting and Poison Making.
  • The ability to become a vampire or even a werewolf.
  • Many races from humans to DRAGONS
  • Units actually age with time and experience moods based on their environments.
  • The ability to tame and raise your own animals for meat or milk.
  • The ability to wage war on the NPC empires or other players use your strategy and carefully plan invasions.
  • Weather and seasons that are ever changing with simulated years.
  • The start of a gravity and atmospheric simulation where in future version you can impact the environment through your advancement.
  • The ability to start a clan and team with other players against strong empires who you could not otherwise beat.
  • Easy to use stockpile system so that you do not need to micromanage resources.

Mature Content Description

The developers describe the content like this:

This is a top down 2D war online RTS/RPG with dismemberment, graphic screams and gore. There is an ability to make alcohol in the game with some stat effects to a players units/villagers. Units at their base can appear unclothed but it is not detailed or graphics in nature as genitals and breasts are not shown whatsoever.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: AMD 4300+ or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 650 or equivalent
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: AMD 8350+ or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 1060 or equivalent
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 5 GB available space

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