Winkeltje is a game about building, decorating and running a small shop in the days of old. You will deal with the day-to-day business as the owner of your very own store.
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Release Date:
Feb 19, 2019

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will allow players to give feedback and influence the development as we move towards a full release. We have built a solid foundation of Winkeltje that is fun to play as is but we realise that it needs more love and attention to make it a shop keeping game that is unique and truly stands out. With this in mind we have our development pipeline set up to release updates and fixes on a regular basis while we work on more content and features.”

Approximately how long will this game be in Early Access?

“We aim to have Winkeltje in Early Access for about a year or longer for as long as the resources to develop allow us.”

How is the full version planned to differ from the Early Access version?

“The full version will have more content and features. We intend to add more objectives, furniture, items, decorations, walls, floors, events, and probably more.

We already support community translations but we intend to translate if there is a significant enough demand to the most popular languages in the full release.”

What is the current state of the Early Access version?

“Winkeltje is already fully playable with dozens of furniture, items, structural assets, customers, events, seasons and three supported languages (Dutch, French, and Russian). Players part of the closed-alpha have reported enjoying the game for over 10 hours.”

Will the game be priced differently during and after Early Access?

“As the game grows in content, features, and entertainment value we may increase the price of the game.”

How are you planning on involving the Community in your development process?

“We have an active Discord community where people provide feedback and suggestions. We have three branches in which we develop the game (default, testing, unstable) where players can try upcoming features or help with community translations.”
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Available: February 19

This game will unlock in approximately 1 day and 11 hours


Recent updates View all (2)

February 14

Winkeltje Update: Walk faster, Xbox 360 controller support, and many fixes

Winkeltje has been updated from v2616 to v2662!

For a list of changes, see the list below.
For a full list of every change to the game, please head to Discord and see the #change-logs channel:

New: Player sprinting (Left Shift).
Events: Reduced the duration of the recession and economic boom events.
Fix: Game Over state now correctly sends you to the main menu.
Fix: Debt objective now correctly ends after a year.
Fix: Fixed an issue that prevented placing items with a controller during the tutorial.
Fix: Fences now correctly block the navmesh preventing customers from walking around your shop.
Fix: Skipping intro animation with controller no longer presses the first button in the menu.
Fix: Cursor would jump to the middle of the grid when hoving the mouse on the edge of the grid.
Fix: Moved saving prompt animation pop-up as it was overlapping other UI in some languages.
Fix: Skipping the intro text using a controller should no longer accept or cancel the tutorial confirmation prompt.
Fix: Access points were incorrectly marked as valid.
Fix: Game would soft lock if you would restart the game before finishing the last tutorial step.
Fix: Displays behind doors were not accessible due to a recent change. This should work once again.
Fix: Switching to controller while the item slots of a display are open should now close the slots and default to the legacy display interaction.
Fix: Multiple issues with walls not correctly settings the (in)valid state of objects when clipping through walls.
Fix: Quickly selling furniture after it was bought caused an error.
Fix: Recent change caused item slots to dissapear when switching between mouse & keyboard.
Fix: The UI layout for objectives and events did not place menu entries below eachother and were stacked as a result.
Text: Leaving the shop to the main menu was not using the intended text.
Item: Resized the Axe to fit in all displays.
Controls: Replaced PC prompt graphics.
Controls: Replaced Xbox One prompt graphics.
Controls: Replaced PS4 graphics.
Controls: Added Xbox 360 prompt graphic.
Structure: Updated the doorway wall piece model and adjusted rotation in the Kit4 window prefab for proper texture tiling.
Improvement: Trader will now never be the first customer of the day.
Improvement: The tutorial should now disable the buttons in the options radial instead of hiding them.
Improvement: Wall masking should now be snappier, a bit smaller, and the animation has been improved.
Improvement: Player obscurance by entrance, archway or door should now correctly trigger the wall masking feature.
Improvement: Furniture labels should (in most cases) no longer cover the item slots.
Farming: Harvesting now has a 50% chance of giving you the seeds back.
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February 6

Join the community on Discord!

Hey fellow shopkeepers!
During development, most of our attention is focused on making the game better. With countless social media platforms page it becomes hard for us to stay aware of what is happening where. While we do check Steam community from time to time, it might happen that messages here simply slip through the cracks. That is why we have decided to build and manage the Winkeltje community on Discord. Hope to see you there soon!

Join Discord now!
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“Nov 2018 - The current Alpha build of Winkeltje features around two hours of gameplay and really impresses with its intuitive UI and fast paced shop management gameplay.”
Alpha Beta Gamer

About This Game

Winkeltje is a game about building, decorating and running a small shop in the days of old. You will deal with the day-to-day business as the shop owner while you unlock new things that will help you run a lucrative enterprise.

As the shopkeeper of your very own shop you are in charge of buying, selling, and making a profit. Items can be bought from passing traders or delivered at a fee. Items can be placed on displays in order to sell them to customers. When you are ready, you can open your shop to start the day and let customers in. Customers will buy what you have on display if it matches what they are looking for. If you don't provide what a customer wants in time, they will be sad and leave. A day of shopkeeping can be stressful but rewarding!

Bring out your interior designer by freely placing and rotating all furniture or use snapping if inaccuracy drives you nuts. Furniture comes in a variety of categories. There are displays which let you display items to sell in your shop. Decorations will make your shop more appealing and increase the amount of customers that come to your shop. You can increase the item stock capacity by placing storage type furniture. With crafting type furniture you can produce items to sell in your shop.

When you have amassed enough money you can decide to expand your shop. The shop building is tile based where you decide what floor to place and what walls surround each tile. Walls can also be windows, archways, or doors. Expanding will also make your shop more appealing to customers as each piece makes your shop more appealing. With each wall type has a matching entrance to really tie the place together.

Crafting lets you create items that you can sell in your shop. Crafting requires resources but lets you gain experience so that you can create higher quality items than what you can get from traders. Currently you can craft tools and weapons at the forge and clothing at the tailoring station. As the game develops, more crafting options will become available.

In Winkeltje you can buy seeds from traders, plant seeds in planters, water plants, and harvest crops. Crops are items that you can sell in your shop. If crops aren't cared for they can wither and die.

As time goes by you will encounter events and seasons. Events and seasons can affect the supply and demand for certain items. It can be profitable to stock up on certain items so that you can sell them for more profit when the time is right.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 (64 bit)
    • Processor: i3 7100
    • Memory: 4 GB RAM
    • Graphics: GeForce 750
    • DirectX: Version 11
    • Storage: 256 MB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64 bit)
    • Processor: i5
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 770
    • DirectX: Version 11
    • Storage: 512 MB available space

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