Survive Together is a 2D world simulator where players are thrown into the many perils of nature, and together, overcome them to build a thriving empire.
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Release Date:
Aug 24, 2020
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“While the core functionality of the game is ready (crafting, fighting, building, etc), I still have so much more that I want to add as far as content and polish. This is a game that I'm creating because I want to play it, and have yet to find something similar on the market. I intend to continue developing more and more content over the years to make the world as unique as possible. I want every playthrough to have an unpredictable experience full of adventure.”

Approximately how long will this game be in Early Access?

“Since this game is something I've personally wanted to play for a long time well beyond my plans, I'll likely expand upon it for years to come after the official release. But it will likely remain in early access for a few years until enough content and polish can be added.”

How is the full version planned to differ from the Early Access version?

“The full version will have hundreds more items, more professions, more enemies, more variety in graphical assets and more things to do such as exploring caves and dungeons. I also plan to take feedback from users and implement the most popular ideas. The sky is the limit!”

What is the current state of the Early Access version?

“The game is currently playable in both single-player and multi-player modes. It appears to be bug-free and runs smooth. You can find an up to date full list of changes on the Steam forums:

https://steamcommunity.com/app/940020/discussions/0/1638675549005335371/

Will the game be priced differently during and after Early Access?

“Since this is more of a fun side project, it will remain at it's current cost.”

How are you planning on involving the Community in your development process?

“I plan to use discord and the forums actively on a daily basis to see what's wanted by the community, and adjust plans accordingly. After release, I also plan to have regular polls to determine what changes need to be made. Whichever ideas seem to be most popular with the community will likely be added into the game as at least optional content.

If you wish to join the community and/or beta test, please join the official Discord server:

https://discord.gg/U53W3UD
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About This Game

Survive Together is a 2D world simulator where players are thrown into the many perils of nature, and together overcome them to build a thriving empire.

Core Features



  • Building - Players and NPCs will build up their homeland, starting with a stone campfire and work towards large cities.

  • Crafting - Interact with items in the world to create what you need. Tools, buildings, weapons, clothing, etc.

  • Combat - Fight off hungry rats that come for your food, invaders from a foreign village, roaming monsters or worse.

  • Multiplayer - Host a server or join a friend and play together via the server browser or direct IP.

  • Twitch - Set the game to your Twitch channel so viewers can interact with the game via chat commands. For example, !play will spawn the user in the womb of a villager.

  • Guides - Detailed information about all game related material can be found within the game. Hovering over any item and pressing "G" will open a guide explaining all functions of the item, or "H" to bring up a guide for an item in hand. There is also a general help menu by clicking the "?" at the top left of the game window.

  • Saving - Ability to save and load multiple game states.

  • Achievements - Complete various challenges to earn Steam achievements, such as surviving for 100 days.

Professions



  • Leader - The town expert of the town. Responsible assigning professions, handling diplomatic decisions such as war/peace status, leading expeditions, exiling problematic villagers and deciding the general direction of the town progression.

  • Carpenter - The wood expert of the town. Responsible for cutting down trees, constructing buildings and crafting furniture.

  • Blacksmith - The metal expert of the town. Responsible for digging stone/ore quarries, mining, forging metal from ore, creating coal from wood, crafting metal tools and objects.

  • Farmer - The plant expert of the town. Responsible for creating farm plots, planting and watering seeds and harvesting crops.

  • Mason - The stone expert of the town. Responsible for creating stone bricks, laying down new roads and crafting other stone related tools and materials.

  • Hunter - The trap expert of the town. Responsible for creating animal snares, skinning animals and capturing wild livestock.

  • Tailor - The clothing expert of the town. Responsible for creating threads, weavings, clothing and bags.

  • Barkeep - The food expert of the town. Responsible for brewing alcohol, cooking food and crafting consumables such as cigars.

  • Priest - The religious expert of the town. Responsible for crafting charm necklaces, building shrines and gaining town favor from the gods.

  • Shepherd - The animal expert of the town. Responsible for milking goats and cows, sheering sheep and tending to animals in general.

Specifics



  • NPCs - Villages may be populated by non-player characters who will act similarly to players. They will automatically build up their villages, carry out conversations, form relationships and more.

  • Lineage - All characters except for those at the start of a new game will be born into the world by another villager, starting in the womb.

  • Age - After birth, villagers go through the stages of being a baby, a child and finally an adult, and will later suffer old age and die.

  • Death - There are many ways to die. Starvation, dehydration, combat, old age, but death might not be the end. Upon death, you enter the spirit realm as a ghost before being able to be reborn.

  • Farming - By utilizing soil, seeds and water, villagers can regrow most of what grows naturally.

  • Night - Villages are likely to be attacked during the night as it gets harder to see. Keep near fires during this time to avoid ambush.

  • Traits - Various traits such as laziness, bravery, etc will impact villager behavior, relationships, abilities and more.

  • Genetics - Newborn villagers will inherit most of their traits from their maker. Traits such as hair, eye and skin color. But also traits such as bravery, laziness and more.

  • Professions - There will be many specific roles to fill in a village, such as leader, blacksmith, carpenter, stone mason, priest, barkeep, tailor, hunter and farmer. Each playing a vital role in progressing the village and keeping it from destruction.

  • Lead - Players may choose to leave their current village to form their own, perhaps even a rival village.

  • Conversation - If you address an NPC villager by name, they'll stop to talk to you. They'll answer questions such as where is town, take orders such as get food, and much more.

  • Relationships - Whenever a villager interacts with another, they'll remember it and it will impact their overall relationship. This will lead to creating allies, enemies, courtships and more.

System Requirements

    Minimum:
    • OS *: Windows Vista
    • Processor: Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: Integrated Graphics
    • Storage: 50 MB available space
    Recommended:
    • OS *: Windows 7
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: Integrated Graphics
    • Network: Broadband Internet connection
    • Storage: 100 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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