Survive Together is a 2D world simulator where players are thrown into the many perils of nature, and together, overcome them to build a thriving empire.
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Release Date:
Jun 2, 2020

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“There are many features I intend to put into the game before release. For example, a combat system where players can utilize items and terrain to attack or defend against other players or animals. Also instanced structures such as caves, dungeons, player housing and rifts to strange alternative dimensions. The discovery of magic and it's ability to create and destroy. As the player community grows and shares feedback, some of those ideas may also find their way into the game.”

Approximately how long will this game be in Early Access?

“Roughly six months.”

How is the full version planned to differ from the Early Access version?

“The full version will have hundreds more items, professions, magic, different game modes, etc. I also plan to take feedback from users and implement the most popular ideas.”

What is the current state of the Early Access version?

“The game is currently playable in both single-player and multi-player modes (and the main server is available). It appears to be bug-free and runs smooth. Currently the players have the ability to interact with the world by moving objects, crafting items, eating food and a few other basic tasks.”

Will the game be priced differently during and after Early Access?

“As more features are added into the game, it's likely the price will go up but not by much.”

How are you planning on involving the Community in your development process?

“I plan to use discord and the forums actively on a daily basis to see what's wanted by the community, and adjust plans accordingly. Also I plan to have weekly polls to determine what changes need to be made. Whichever ideas seem to be most popular with the community will likely be added into the game as at least optional content.”
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Planned Release Date: TBA

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About This Game

Survive Together is a 2D world simulator where players are thrown into the many perils of nature, and together, overcome them to build a thriving empire.

Please keep in mind that the game is in very early development and the below is subject to change.

The World

The game takes place primarily on a large island world which currently contains three different biomes, separated by geographic location. The continent is surrounded by water, and if you make it beyond that you can reach the abyss of space. Each biome will behave differently, for example grass won't spawn in the arctic, and gold ore deposits won't exist in the grasslands. Temperature, weather effects, player attributes, etc will change based on biome as well. For example, your thirst meter will drop much faster in the desert than in the grasslands or arctic.

The Modes

At launch we'll have four different game modes to choose from.

Creative mode...will be a world where hunger, thirst, rest, age, etc will not be the death of your character. You can live forever and freely go about building a civilization without concern. This will appeal to those who want to focus more on the building, crafting and community aspects of the game.

Casual mode...will be a world where hunger, thirst, rest will not kill your character, but it will hinder your character's movement speed. You can still die from age, attack, etc but you'll have more time, take less damage, etc than in the normal mode. This mode will also not feature any player versus player combat (only NPC tribe and animal combat).

Normal mode...This will be what the world was meant to be. If you don't eat enough, you'll lose health and die. If you don't drink enough, you'll lose health and die. It's a harsher version of casual mode. Hunger, thirsty, rest, etc will drain faster, you'll age quicker. This mode will also allow developed civilizations to wage wars on other developed civilizations.

Hardcore mode...This mode will be for the most daring of players. It will be a real struggle to stay alive against nature, but there will also be a challenging enemy NPC tribe that you need to destroy to win. You or them, who will survive?


Besides playing single-player, you can also play online. We'll have official servers to log into, as well as provide users with the ability to host their own private servers to share with friends. Everything takes place on the host process and is shared to the clients once confirmed, so cheating should be impossible unless done by the host. There's also an option to host a server without playing the game in the event that you want to set up a dedicated server.

Besides other players in the game, optionally a game or server can utilize NPC players. This can be set to have outsider NPCs only (From other tribes), NPC fellow villagers only, both or none. Eventually this can be dynamic (for example, if more players join a server, you can have it not spawn as many NPCs so that populations balance out).


The current goal is to create a game capable of hosting minature worlds where players can spend hundreds of hours building, cooperating, conquering, etc. But there are some specific features that are expected for the final version:

Items...there will be thousands of items in the game, and most of them stackable to as many quantities that can fit on a tile. Food, tools, materials, clothes, among many others.

Customizations...there will be character customizations to make each player look unique. Skin tone, hair style, eye color, etc (other humanoids will have more options).

Cultures...depending on where a civilization lives (arctic, grasslands, desert, etc) it will build up using different cultural standards. For example, the arctic will likely have more buildings constructed from arc blocks, whereas the grasslands will have more huts and grass based dwellings.

Professions...when a new civilization emerges, someone is selected to be the leader of the tribe. That role gets passed down upon death or resignation to the next highest scored player (score will be based on how useful you are to the civilization). The leader can elect specific roles (such as a town baker) which can then have access to advanced abilities (the baker for example will be able to make pies, an advanced food that offers bonuses). Roles can be passed on by the person with the role, but the leader can always overrule those decisions and appoint the role to another.

Caves...there will be instanced cave systems where players can venture for mining, hunting, or maybe even establishing a secret base?

Magic...eventually the people will discover the secrets of the mana force, and manipulate it's energy to manifest the impossible.

The hope is to also take in feedback from the community and to add the most popular ideas into the game. If you have an idea that you and others might like, suggest it!

System Requirements

    • OS: Windows Vista
    • Processor: Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: Integrated Graphics
    • Storage: 50 MB available space
    • OS: Windows 7
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: Integrated Graphics
    • Network: Broadband Internet connection
    • Storage: 100 MB available space
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