Encased is an isometric RPG in a post-apocalyptic sci-fi setting. The game tells the story of a derailed research project inside the Dome - an extraterrestrial object built in the middle of a desert by an unknown civilization.
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Early Access - Q1 2019
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Available: Early Access - Q1 2019

 

Recent updates View all (25)

October 16

Encased Kickstarter Update #27: Let's wrap it!


Stretch Goal #3 unlocked

WE DID IT! And we did it together. The Encased campaign is almost over. Thanks to your faithful support, some additional stretch goal content will appear in the game, in particular the Fallen Fortress encounter, Freeplay Mode, and the ‘Ursula’ mobile base.

Looking forward, we ask ourselves What will Encased be? Some things are best described with numbers. Encased is 30,000 square kilometers of desert, shared among 6 warring factions. It is 150 locations made with love, more than 300 unique NPCs, several companions, more than 70 random encounters, dozens of strange anomalies, and tons of weapons and equipment.

But there are things which can’t be converted into numbers. We believe that in a good RPG the spirit of adventure, the living, breathing world you believe in, and the stories you watch with baited breath, become such things.

We have thanked you more than once in our social media posts, mail and updates, and have repeatedly stressed how important your support is to us. It is important not only because it allows us to make Encased bigger, better, and more interesting — it is important to us, first of all, because of the sense of unity. Damn it's nice to realize that the world, its many different characters, and the story that we want to tell, is popular with so many people around the globe.

Now that the campaign is wrapping up, it's time to talk about our plans. We return to our wonder machines where we will breathe life into the world under the Dome, populate the desert with raiders, plant scientists, wrestle the anomalies into their bunkers, arm soldiers fighting against Forefather tech, scatter rusty cars among the red-hot sands, and disguise the hidden weapon stashes...

We are well on our way on a long and interesting journey, an adventure that began for us almost a year ago.

And although the goal is still distant, we will definitely reach it. And we’ll do it together.

We would like to say a lot more, but this is beyond words.



So we will simply say — thank you.
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October 15

Encased Kickstarter Update #25: 24 hours countdown, details about 'Ursula' HQ

A little more than a day is left till the end of our Kickstarter campaign. Thanks to your activity, less than 24 hours passed from achieving one stretch goal to unlocking another! Now, not only will Encased include the Fallen Fortress encounter, but the game will also have an extended freeplay mode, entertaining you with additional quests and content after the initial playthrough is over.

Very little funding is needed until we unlock the next stretch goal: the auto-train mobile HQ.


We’ve already talked about Ursula in an earlier update, but a few more details remain to be revealed.


We need to rush to get it!

Ursula was designed before the Incident, and when Maelstrom was unleashed on the world the project had to be modified in a hurry. The engineers worked furiously to protect the machine and its crew from waves of damaging psychic energy, and they were quite successful: one of Ursula’s cars is equipped with a special air-tight compartment shielded by thick lead walls. This allows you to navigate Ursula through those rare sectors where Maelstrom is so strong that no exposed character, no matter how high his Psyche score, can survive.

Ursula will grant you access to places you cannot reach in any other way.

***

To survey areas made uninhabitable by raging psychic energy, you can use a special drone with weapons and a manipulator arm which allows you to retrieve small objects, press buttons, and open doors.

Researchers were certain these autonomous robots would be very useful: according to maps compiled before the catastrophe, several unexamined complexes were located in areas with the highest Maelstrom activity. Perhaps the increased concentration of psychic energy has some relation to their contents, but... what could that be?

The answer to this question we leave for the player to uncover.

***

Although rigorous testing showing the shielding to be effective, there was something even the research scientists did not know. The weird psychic energy affects not only organic matter, but technology as well. In sufficient quantities, the radiation will manifest itself by altering the behavior of onboard systems.

The change in Ursula’s “personality” poses many difficult questions: is this new development dangerous, or is it an opportunity to make direct contact with Maelstrom? What are the possible threats, and are there any positive effects?

This event could turn out to be a serious crisis, but it’s also one of the many interesting, major quests associated with the auto-train HQ.

***

Ursula is unique, and there are many people in the desert who would like to lay hands on her. Sooner or later you will have to raise your defenses and fight against raiders intent on taking over your auto-train.


That's how stationed camp looks like

In the previous update dedicated to the mobile HQ, we talked about converting the train’s armored hull into a wall. However, that’s not all: the train can be equipped with stationary turrets directed by the on-board computer’s defense protocol. This program itself can also be edited by the player for maximum effectiveness.

The turrets must be serviced and repaired, and their ammunition replenished of course. Upgrades will be available.

***


Prepare questions for AMA

It's time to ask us anything! We're doing AMA on Reddit with Developers team. Answers on any questions about Encased, our studio Dark Crystal Games and others which you may be interested in. The date is Monday, 15th October (11:00 PM CET/ 03:00 PM PDT!).

And finally, a bit of math. To date, campaign funds total $113,488, which means we need a bit more than $6,500 to unlock Ursula.

If you're still on the fence about pledging or increasing your pledge, take a look at this physical rewards update. Perhaps a researcher hoodie, a branded CRONUS t-shirt, or a specialty metal badge would motivate you to support us further.
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About This Game

Story premise


The events of the game happen inside the Dome – an artificial construction of unknown origin. The Dome is indestructible. Technology, items, and relics can be extracted from it, but people who enter the Dome are not able to leave it. Beneath the ground yet more mystery awaits, as the Dome is just the tip of an enormous complex hidden beneath the sands. These ancient underground labyrinths contain artifacts, weapons and AI systems that control the complex… not to mention lethal traps and dangerous anomalies that guard the riches.



Research and exploration of the Dome are conducted by staff of the C.R.O.N.U.S. Foundation. To the outside world, little is known about the inner workings of C.R.O.N.U.S. Those that sign up for a life within the Dome do not speak of their experiences, and those managing the Foundation from outside speak even less. Thanks to the powerful artifacts extracted from within the Dome, C.R.O.N.U.S. have become powerful enough to hold sway over the leaders of the world. Now, the fate of the entire planet rests in the hands of the soldiers, businessmen, scientists and even criminals who comprise the ranks of C.R.O.N.U.S.
In the end, the Foundation’s political machinations led to nuclear war, the echo of which was heard inside the Dome. All communication means with the outside world were lost, and another power has now arisen – something that explorers never faced before. An intelligent entity has awakened in the depths of the underground complex, causing death and destruction. Within the Dome, the survivors will have to build a new civilization upon the ruins of the old one, and the player’s character is among them.

Combat


  • Encased combat is inspired by classic, tactical turn-based systems, with a grid overlay, action points, cover system, special abilities, various ammo and damage types, many different resistances, and more!

  • The player has direct control over his character only. You will manage the behavior and tactics of their your henchmen but their specific actions will be guided by the game’s combat AI system, introducing funny and interesting situations into your battles.

  • There are dozens of weapons to be found, many of which can be stripped and upgraded.

Enemies and Creatures

The world of the Dome has from its discovery been a place full of weird creatures and dangerous traps. There’s no telling what lies around the next bend in the road, or inside the twilit cave, or beneath the murky waters of the swamp. But who knows? Perhaps humans are the biggest threat in this bizarre land.

Maelstrom


- Impacting the narrative

Maelstrom dominates everything, its telepathic rage sowing chaos in the minds of everyone trapped under the Dome. But the player, having “freed” the entity, enjoys a special relationship with it. The two of you have regular interactions, and Maelstrom may even grant “wishes” to the player... but be warned: every call for assistance will eventually incur a price.

- Impacting the gameplay
Maelstrom’s power grows stronger the closer you move to the heart of the Dome, and that is exactly where you must go to find the answers. There is a special stat influencing interactions with Maelstrom: Psyche. Resistance to Maelstrom’s negative effect can be developed in several ways, and develop it you must before you may venture deeper into the Dome. There is also a special skill branch related to Psychic abilities.

Factions


Following the devastating events of Maelstrom’s release, CRONUS splintered into multiple other, often warring, factions. The world has changed while you were in stasis, but has the nature of Man?
Trapped inside the Dome like spiders in a jar, these factions will show the worst and best of humankind. Will you join them, or strike out on your own?

Each faction has two unique endings. Likewise, there are two endings for those who choose to go it alone.

Justice System


If the player chooses to commit crimes against society, he will incur penalties to his reputation, and earn titles ranging from ‘Petty Thief’ to ‘Enemy of the State,’ or even ‘Threat to Humanity.’

Crime begets punishment. The player may be fined, imprisoned, and even executed. Luckily, there are several ways to deal with your arrest: bribe judges, organize a jailbreak, or return alive from the Labyrinth of Death (this last one may be particularly challenging).

Global Map


The Dome is huge and for the most part is an open sandbox (if you are able to resist the psychic presence of Maelstrom). The map consists of more than 170 sectors, each carefully planned and handcrafted. There are abandoned bunkers, black caves, the complexes of the Forefathers, as well as wastes, swamps and other biomes.

Random Encounters

Random encounters have been a standby of the old-school role playing game since the dawn of the genre. But Encased will bring them to a new level. Each encounter is a separate post-apocalyptic story, not just a bunch of critters attacking you. Want to participate in a game of Russian Roulette? Find a pathway through a deadly anomaly to find a rare relic? Defend an automated rail transport from raiders? Or end up a victim yourself? All this awaits you, in addition to more classic encounters like fighting bandit scum and haggling with caravan traders.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 64-bit (7/8/8.1/10)
    • Processor: Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or equivalent
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 64-bit (7/8/8.1/10)
    • Processor: Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 or equivalent
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: OS X 10.11.1
    • Processor: 2.3GHz dual‑core Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Intel Iris Plus Graphics 640
    • Storage: 10 GB available space
    Recommended:
    • OS: macOS High Sierra
    • Processor: 3.4GHz quad-core Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Radeon Pro 555 with 2GB of VRAM
    • Storage: 10 GB available space

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