Encased is an isometric RPG in a post-apocalyptic sci-fi setting. The game tells the story of a derailed research project inside the Dome - an extraterrestrial object built in the middle of a desert by an unknown civilization.
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Early Access - Q1 2019
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Available: Early Access - Q1 2019

 

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September 16

Encased Kickstarter Update 2 - The Factions: who owns the Dome after the catastrophe?



“Something happened. You all know what, dear listeners. But I won’t talk about it aloud. Let it lose its power and turn its gaze away from us, like a demon that weakens until called by its true name… So, we now walk in the canopy of… this. No, wrong! We are in the eye of the storm! From the vortex of sand faces look upon us, faces of people you will hear of not just once or twice in the years to come. But today it will be me to tell you about them!”

– Mike Warden Jr., Make Yourself Comfortable, live on 20th of January, 1977

The New Committee

“Everybody is scared, panic is everywhere! Where’s food? Where are antibiotics? Where are the cigarettes? The last helicopter left a week ago. What if it was, truly, THE LAST?.. And then Kimiko Nakamura entered the stage and she was all like “Hey, it will be ok, guys! We just need to tighten up the laws. And make me the one in charge.”— Max

But the price was high: the Committee paid for this with the dramatic change of political climate, harsh laws and total militarization. Some see this as the corporation’s last days, but Kimiko Nakamura, the president of the Committee, knows: a relic was found in one of the Forefathers’ facilities, which can change everything.

There’s no place under the Dome where the New Committee wouldn’t have their tentacles. But this huge monster is vulnerable, and you will have many possibilities to take it down. Or, on the contrary, make it even stronger.



Read full update on Kickstarter!

Tell us which faction you'd join after the Apocalypse? Become a renegade colonel, lonely wanderer or gray cardinal?

A little project update: we now have 18% of funding goal - thanks to our awesome 555 bakers! Please, let us know what do you think about this update and which topics you'd like us to cover in next updates.
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September 15

Encased Kickstarter Micro Update #1



Hello everyone!

This has been a crazy week. Preparing for day one of the Kickstarter has taken a lot of energy and sweat, but we are happy with the initial response. After the first 24 hours of the campaign, we are sitting at $12K with 352 backers! We want to thank each and every one of you for your support.

We are continuing to improve our Kickstarter page and adding more info according to your feedback, so please check back from time to time.

Please put your suggestions for future updates in the comments section - so far we've seen requests for details about character creation and for more information about factions. We are already at work preparing updates on these topics!


Read the full update on the Kickstarter page.
2 comments Read more

About This Game

- Old-school isometric RPG;
- Sci-fi and post-apocalyptic setting;
- Turn-based combat system;
- Single protagonist with companions;
- Story campaign of approximately 30+ hours long with significant replay potential;
- Dozens and dozens of side quests to adventure;
- Gigantic open world via the global map with about 200 handcrafted locations to explore;
- More than 75 unique random encounters.

Story premise


The events of the game happen inside the Dome – an artificial construction of unknown origin. The Dome is indestructible. Technology, items, and relics can be extracted from it, but people who enter the Dome are not able to leave it. Beneath the ground yet more mystery awaits, as the Dome is just the tip of an enormous complex hidden beneath the sands. These ancient underground labyrinths contain artifacts, weapons and AI systems that control the complex… not to mention lethal traps and dangerous anomalies that guard the riches.

Research and exploration of the Dome are conducted by staff of the C.R.O.N.U.S. Foundation. To the outside world, little is known about the inner workings of C.R.O.N.U.S. Those that sign up for a life within the Dome do not speak of their experiences, and those managing the Foundation from outside speak even less. Thanks to the powerful artifacts extracted from within the Dome, C.R.O.N.U.S. have become powerful enough to hold sway over the leaders of the world. Now, the fate of the entire planet rests in the hands of the soldiers, businessmen, scientists and even criminals who comprise the ranks of C.R.O.N.U.S.
In the end, the Foundation’s political machinations led to nuclear war, the echo of which was heard inside the Dome. All communication means with the outside world were lost, and another power has now arisen – something that explorers never faced before. An intelligent entity has awakened in the depths of the underground complex, causing death and destruction. Within the Dome, the survivors will have to build a new civilization upon the ruins of the old one, and the player’s character is among them.

Combat


  • Encased combat is inspired by classic, tactical turn-based systems, with a grid overlay, action points, cover system, special abilities, various ammo and damage types, many different resistances, and more!

  • The player has direct control over his character only. You will manage the behavior and tactics of their your henchmen but their specific actions will be guided by the game’s combat AI system, introducing funny and interesting situations into your battles.

  • There are dozens of weapons to be found, many of which can be stripped and upgraded.

Enemies and Creatures

The world of the Dome has from its discovery been a place full of weird creatures and dangerous traps. There’s no telling what lies around the next bend in the road, or inside the twilit cave, or beneath the murky waters of the swamp. But who knows? Perhaps humans are the biggest threat in this bizarre land.



Maelstrom


- Impacting the narrative

Maelstrom dominates everything, its telepathic rage sowing chaos in the minds of everyone trapped under the Dome. But the player, having “freed” the entity, enjoys a special relationship with it. The two of you have regular interactions, and Maelstrom may even grant “wishes” to the player... but be warned: every call for assistance will eventually incur a price.

- Impacting the gameplay
Maelstrom’s power grows stronger the closer you move to the heart of the Dome, and that is exactly where you must go to find the answers. There is a special stat influencing interactions with Maelstrom: Psyche. Resistance to Maelstrom’s negative effect can be developed in several ways, and develop it you must before you may venture deeper into the Dome. There is also a special skill branch related to Psychic abilities.

Factions


Following the devastating events of Maelstrom’s release, CRONUS splintered into multiple other, often warring, factions. The world has changed while you were in stasis, but has the nature of Man?
Trapped inside the Dome like spiders in a jar, these factions will show the worst and best of humankind. Will you join them, or strike out on your own?

Each faction has two unique endings. Likewise, there are two endings for those who choose to go it alone.

Justice System


If the player chooses to commit crimes against society, he will incur penalties to his reputation, and earn titles ranging from ‘Petty Thief’ to ‘Enemy of the State,’ or even ‘Threat to Humanity.’

Crime begets punishment. The player may be fined, imprisoned, and even executed. Luckily, there are several ways to deal with your arrest: bribe judges, organize a jailbreak, or return alive from the Labyrinth of Death (this last one may be particularly challenging).

Global Map


The Dome is huge and for the most part is an open sandbox (if you are able to resist the psychic presence of Maelstrom). The map consists of more than 170 sectors, each carefully planned and handcrafted. There are abandoned bunkers, black caves, the complexes of the Forefathers, as well as wastes, swamps and other biomes.

Random Encounters

Random encounters have been a standby of the old-school role playing game since the dawn of the genre. But Encased will bring them to a new level. Each encounter is a separate post-apocalyptic story, not just a bunch of critters attacking you. Want to participate in a game of Russian Roulette? Find a pathway through a deadly anomaly to find a rare relic? Defend an automated rail transport from raiders? Or end up a victim yourself? All this awaits you, in addition to more classic encounters like fighting bandit scum and haggling with caravan traders.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 64-bit (7/8/8.1/10)
    • Processor: Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or equivalent
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 64-bit (7/8/8.1/10)
    • Processor: Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 or equivalent
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: OS X 10.11.1
    • Processor: 2.3GHz dual‑core Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Intel Iris Plus Graphics 640
    • Storage: 10 GB available space
    Recommended:
    • OS: macOS High Sierra
    • Processor: 3.4GHz quad-core Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Radeon Pro 555 with 2GB of VRAM
    • Storage: 10 GB available space

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