Encased is an isometric role-playing game in a sci-fi post-apocalyptic setting. It was inspired by the first two Fallout installments, Divinity: Original Sin, Baldur’s Gate and alike.
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April 11

KSU 32 — Rewards that matter

“So, Marcus, now you’re calling me a marauder? Bullshit. Calling me a historian would be closer to the truth.

“Look here, for instance: a fine pair of boots. I fished these out of an empty trash barrel at a gas station. They’re practically new. Someone hid them there is my guess, planned to come back for them at some point.

“You see now, yeah? Every thing has its history. That’s what I’m looking for, that’s what I collect. A sucker like you wouldn’t understand. Wait, what’s that sticking out of your pocket?”

We love stories too. A good story is the most important part of any classic RPG, and there are many of these little vignettes in Encased, each of which contributes to the narration in one way or another.

Narrative, along with gameplay and graphics, is one of the “whales” upon which a successful project depends. The narrative is served not only through dialogues, character cues and in-game documents. We, like our nameless marauder, love telling a story through things. A battered rifle hidden beneath the floorboards of an abandoned hut can tell you a lot about its deceased owner: twenty notches on the barrel, homemade ammo clip, and a telescopic sniper sight worth tens of thousands of combonds - a small, but complete story reveals itself to the attentive player who is prepared to look and think.


This experience is inspired by dozens of playthroughs of original Fallout, Planescape: Torment, and other cool games. We, like you, are players above all.

How does our tiny tale lead us to the rewards? Easy: recall the stories. In the world of Encased, one does not simply open a chest and pick up a “Kickstarter Shotgun” or “Backer Armor.” “Rewarded” items become part of the plot, with a natural and organic backstory for the players who supported our project from the very start. The origin of each reward item will be interwoven with the lore of the game’s universe.

But do not expect these rewards to make the main character an invulnerable killing machine, destroying all life in their path. Balance is of no less importance to us than storyline, and we consider “Kickstarter” items to be an interesting way to reveal secrets about the world of Encased (i.e. additional lore and quests).


Take, for example, this lunchbox. It will not protect you from a high velocity round (though it might stop a pistol shot). It does not give the owner immunity to high levels of radiation or grant regenerative powers to the sandwiches you keep inside. But on discovering such a thing near a dusty old skeleton, sitting by a locked door deep in an abandoned bunker, one can assume certain facts. And having examined the scratches, blood stains and wiped clean handle - one might even come to definitive conclusion or two. Also, don’t forget that sandwiches do need to be safely stored someplace.

Although our campaign is already finished, everyone has the opportunity to leave their footprint in Encased. We are still collecting CRONUS employee questionnaires. Anyone who sends an interesting and detailed character bio via the form will be included in the CRONUS employees database. And if our writers find your character interesting enough, you will have a chance to see them in the game! So act now, citizen, because when release day comes, the questionnaire will be taken offline permanently. Hurry up and you’re gonna make it!

As a last point, we’ll tell you about our rewards issuing protocol. Don’t forget to check your Inbox! In the very near future, surveys will be sent to clarify contact details and shipping addresses. In addition, we will need to clarify a couple of points: how do you want your name to appear in the credits of the game; an CD-key for which gaming platform do you need... The specifics will depend on the list of awards you have chosen. Our goal here is for both digital and physical bonuses to find their owners as quickly as possible.

At the beginning of early access period, in-game rewards and pre-order bonuses will become available to anyone who helped us with the Kickstarter campaign and also supported our game on Steam. For example, a helmet and gloves from the “Pathfinder” kit - they are associated with the history of the Dome exploration, and thus may be useful at an early stage of the game.

Keep and eye on inbox, surveys will be sent soon

As you may remember, some rewards include the participation of backers in the creation of additional content, including NPC portraits, mini-quests, personalised items and characters… The work on them will be conducted during the early access period. It won’t be long now until your own little piece of the game world, created together with our writers and designers, shall appear in Encased. So another reminder: keep a close eye on your email!

Physical rewards will be sent out shortly after the final release. We take our obligations really seriously.

Once again thanks for supporting us and stay tuned!

If you have not wishlisted Encased on Steam yet - please do! (and share with friends). If you missed KS-action there is still a chance to pre-order the game.


Some friends of ours recently released a free demo - the prologue of their upcoming game, Sin Slayers. Sin Slayers is a dark, dark fantasy RPG with roguelike elements.

We’ve played an early version ourselves, so let us share our impressions: these guys are creating a solid, old-school, turn-based game that’s hitting all the right notes. The “heart” of Sin Slayers is turn-based combat reminiscent of classic JRPGs and the beloved HOMM series.

The project has been in fulltime development for over a year now, and is currently in the playable alpha stage. Guys are hosting a Kickstarter campaign now and they need your help!

Sin Slayers is a worthy successor to the roguelike/RPG tradition, and the additional crowdfunded budget will help make the game experience deeper, more interesting, and more varied. So if you like classic turn-based tactics within a well-developed combat system, pay attention to this game. Perhaps because of your support, Sin Slayers will reach its full potential.
5 comments Read more

March 13

KSU #31: New Screenshots

“My father showed me my first miracle when I was a little boy. Starting with a photograph, he explained everything that went into the process of making it: lens, lamps, cuvettes, the mysterious dark room, photographic film, solutions, and finally the image, slowly emerging as if by magic from the void. It was as if I had discovered a window into a whole new world.

Sometimes I think this desert beneath the Dome works in exactly the same way. Perform the correct ritual and it will reveal its secrets. Not immediately, of course, but slowly. Be patient and in the end the picture will appear. You will not discover everything all at one...

But it is just as awe inspiring.”

(from a scrap of paper found drifting across the sands of the Southern Region.)

The graphics for Encased are slowly but steadily taking on a more polished and distinctive shape. It’s very important tous that with a single glance at the screen, players can say, “Yeah, I know that game!" Our artists and level-designers are working long and hard to fulfill that goal.

Why don’t we check on some of their work? Let’s take a look at screenshots from some of our work-in-progress locations.

Imagine that later today you’re scheduled for a serious talk with some bigshot from management. You have a feeling an assignment is coming up, something big involving new responsibilities. It’s obviously in your best interest to get as much information as possible. What’s your plan?

You could search for information on a public terminal; hack into the main servers; study the Dome’s strategic map in order to draw conclusions from key site placements; or find a Silver Wing associate and charm or intimidate them into sharing privileged information. There will be many different possibilities, and it’s up to the game to present them for you. But which solution you choose is always up to you.

The road leading to this cave is obstructed by hazardous anomalies. You don’t know what’s inside. How dangerous said anomalies might be is also a mystery to you. But due to an overheard conversation between two people from a nearby village, this site is particularly tempting. What to do...

You could attempt to find a different way in; use scientific equipment to discharge the anomalies; use your agility to cautiously squeeze past them; put your visor down and take your armor for a test run; or simply turn back. In every situation, you will have several options for finding a way in or out.

In the darkness of the alternative past, bunkers littler the desert. Along with the turrets guarding them. Here is a situation every genre-loving gamer has experienced at least once: You need to get inside, but the entrance is guarded. Problem is, you don’t know if the bunker’s inhabitants and their turrets see you as an enemy or a friend. It’s probably a good idea to double check.

But the easiest way is not always the right one. Maybe you should look around for a secret tunnel; ask an inhabitant on a smoke break about the pros and cons; use your lockpick and hacking skills; or just throw an EMP grenade and tell everyone it was a lightning strike. A motivated individual will always find a way.

What could be better than a cozy evening enjoying the warmth of a post-apocalyptic bonfire? An evening spent on nothing but quality time. Fun activities may include: scaring away a gang of raiders attracted by your fire; stealthily accessing the storeroom of a deserted filling station; eavesdropping on the latest secrets and gossip of the folks occupying the nearby ruins; or engaging in some fair (or not so fair) trade with the locals.

Don’t forget to admire the beautiful scenery on the way!

Is there anything beautiful to be found in a swamp? If you don’t mind getting your hands, legs and everything else dirty, then yes. Otherwise CRONUS wouldn’t send yet another expedition into these parts. Truth be told, all participants are currently MIA. A slightly rusty, tracked vehicle is the only sign of the expedition’s passing.

Now you have to map an uncharted, toxic swamp, fight off monsters, look for traces of survivors, search their corpses for evidence, and finally put their sad story together. Or maybe you’ll go your own way and pursue your own goals. Though the swamps will be no less unpleasant, this need not be the main episode of your gaming experience.

While conquering the Dome and its virtual territories, don’t forget about the real world. Or rather about Steam, our bridge between the digital and the material.

If you want to help spread the word about our game - check out the store page, add Encased to your wishlist, and tag it.

By doing so, you’ll help us complete several of our goals.

  • First, the post-apocalyptic gaming community’s size will increase, since it will be easier to find Encased while searching.
  • Second, Steam’s service quality will be improved. The platform will recommend our game to those who are really interested, making it much more useful to their (and our) customers.
  • Third, it will increase the popularity of our product, improving our possibilities for growth and development- everything we need to make our game more eventful and engaging.

List of recommended tags:

We really want to release Encased right on the dot. We’re going all-out to deliver alpha- and beta-versions to our backers without delay. But sadly, we’re not quite making it.

Perfectionism is to blame. None of us wants to release raw product. It’s not about reputation, but simply because we respect our players, because we’re just like you. We’re making a game we ourselves would wish to play.

So the release date may be delayed, but not by much. Early Access will begin before the summer. Before that, we of course intend to keep our Kickstarter promises. Everyone who pledged for alpha and beta access will have it in due time.

Right now, we’re working hard, trying to not lose touch with our player base, remembering our promises, and relying on your support. Believe us, we really value your continued faith and support.
26 comments Read more


“Packed with the kinds of characters and curiosities that make good RPGs so engrossing.”

“The role-playing system should seem familiar to those who have played Baldur’s Gate, Planescape: Torment, Fallout and Fallout 2.”
Hardcore Gamer

“The plot lines kept us interested and the faction system within the Dome allowed for a lot of changes to gameplay.”

About This Game

Encased is an isometric role-playing game in a sci-fi post-apocalyptic setting. It was inspired by the first two Fallout installments, Divinity: Original Sin, Baldur’s Gate, Pillars of Eternity and alike.

Our team of experienced developers, some of whom were involved in developing such games as Divinity: Original Sin Enhanced Edition and Divinity: Original Sin 2, Age of Decadence, Life is Feudal: Forest Village and others, is now offering you to join C.R.O.N.U.S. corporation. Dive deep into the non-linear adventure and investigate mysterious ruins of the lost civilization.

Explore, fight and rob caravans!

Encased is an open world CRPG that encourages exploration, it appeals not only to old fans of games like Icewind Dale, Torment and Shadowrun, but to newcomers as well. Being a sort of tribute to the best games of the genre, it aims not only to use their essential aspects, but also to improve and develop the genre even further.

Create weapons, armor and upgrade them, if you want to survive in this post-apocalyptic world. Search for mysterious artifacts in abandoned labyrinths and facilities of the Forefathers and use them - each relic has unique properties. What do they do? Apply them to your gear and see for yourself.

Hire, persuade or threaten residents of the desert to follow your cause. Use their skills and abilities for yourself or others. Join the ranks of New Committee who tries to rebuild the old world, freedom fighters of the Republic of Carmine Heights, the Church that tries everyone to convert everyone to their faith, the raiders of Phalanx or the Kshatriya military order. All factions are different and have their own unique vision. Help one faction dominate everyone, destroy them all or just be a lone wolf.

Encased doesn’t use classes. The versatile system of skills and attributes lets you customize your character any way you want.

Show your tactical skills in a turn-based combat with multiple types of enemies. Take cover, use different types of weapons and ammo, place traps or get close to them in your power armor and give them a taste of your makeshift club! The ruins of the lost civilization are full of enemies, from mutated wildlife to ancient combat robots. You will need to implement different tactics to overcome different foes.

Make your own unique adventure, thanks to the breathtaking random encounters: create an unassailable fortress out of a crashed plane, win gladiator games, escape the Labyrinth Of Death or steal mysterious case from a roadside car.

And remember, game world will react to your actions. Save a settlement from the raider attack and find new trusted friends, or turn your back, finish off any survivors and pillage ruins. Choice is yours.


System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 64-bit (7/8/8.1/10)
    • Processor: Intel Core 2 Duo or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 450 or equivalent
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 64-bit (7/8/8.1/10)
    • Processor: Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 or equivalent
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: OS X 10.11.1
    • Processor: 2.3GHz dual‑core Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Intel Iris Plus Graphics 640
    • Storage: 10 GB available space
    • OS: macOS High Sierra
    • Processor: 3.4GHz quad-core Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Radeon Pro 555 with 2GB of VRAM
    • Storage: 10 GB available space
    • OS: Ubuntu 64-bit 12.04+
    • Processor: Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or equivalent
    • OS: Ubuntu 64-bit 12.04+
    • Processor: Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 or equivalent

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