The next level of tower defense games: Use the elements to build a powerful bastion against deadly monsters from all known and unknown dimensions. Three challenging game modes, community features and much indie love make Elemental War an outstanding game!
All Reviews:
6 user reviews - Need more user reviews to generate a score
Release Date:
Oct 18, 2018

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Elemental War is a game that lives from its balancing. As indie developer we can only guarantee a game balance that meets our requirements and discover all bugs that are still hidden though a lot of experience. In return, you get insight into the development of a tower defense game and can actively participate!”

Approximately how long will this game be in Early Access?

“Depending on your feedback and wishes, Elemental War will have early access status for about nine months until the full version is released in summer/autumn 2019.”

How is the full version planned to differ from the Early Access version?

“The early access version offers almost all contents of the full version. There will be changes and extensions in the following areas:

  • The number of settings shall be increased. In addition, all settings will get their own events, advantages and disadvantages for the hero mode.
  • Additional language packages are planned for the full version.
  • We are working on features to improve competition and exchange within the community.
  • For hero mode more items, monster abilities and quests will be available.
  • The balancing will be revised with the help of your hints.

What is the current state of the Early Access version?

“With the version we offer you in Early Access, we built the tower defense game we imagined. This means: all planned contents are already included and can be played without errors for the most part.

These things already await you:
  • 3 game modes (Classic Mode, Survival Mode, Hero Mode) guarantee many hours of fun.
  • 5 levels of difficulty will challange you even as professionals.
  • 6 settings with a unique look provide variety.
  • 50 items and many monster abilities make your life easier - or harder.
  • 64 towers with individual abilities are available for you.
  • Dozens of enemy types are waiting to overrun you.

Your experience will help us to finalize the balancing, fix last bugs and add features we haven't though of yet.”

Will the game be priced differently during and after Early Access?

“Yes, the price will be changing. The game will initially be cheaper during Early Access to reward all players who join us in this phase! After it leaves Early Access however, the price will slightly increase as new features are added.”

How are you planning on involving the Community in your development process?

“We want to make it as easy as possible for you to give feedback. The game features a feedback function that allows you to easily report anything you notice - the moment you notice it. Not only balancing problems and bugs are meant, but also missing features and all ideas that come to you while playing. Your suggestions will be collected and discussed about their feasibility - and maybe your idea will end up in the finished game!”
Read more

Buy Elemental War


Recent updates View all (6)

November 17

Hotfix 0.9.2 rev2745

Due to two bug reports we received around an hour ago we decided to fix them and upload a hotfix.
Thanks for reporting these two bugs.

  • fixed empty map when choosing random map
  • it is not possible anymore to sell same tower multiple times
1 comments Read more

November 16

Elemental War 0.9.2

Our second update for Elemental War is arriving today and we have some cool stuff in it.


Version 0.9.2 contains to big new features and several smaller ones that will improve gameplay. The highlights will focus on the big ones, see the full changelog at the bottom for the rest.

Setting Special Events

In Hero Mode you will now have at least one special event per environment. Swamp and Grassland already got two. The events can be both positive and negative for the player and will add some more variety.

Such special events can be everything. For example in grassland a Griffon can fly across the map and catch any monster as its prey and fly away with it. In swamp enemies can get stuck for a short time randomly.

So there are already 8 of them implemented and we have some more ideas. If you also have ideas or opinions about this feature, let us know in our discussions.


We already announced it a few weeks ago, now the first step is done. In 0.9.2 you can found an own alliance or join an existing one. So far you just can browse your alliance members, color your own name and as alliance admin the one of the alliance and see the alliance name in the leaderboard for your scores and those of other alliance members.
This is the base for the upcoming alliance features because 0.9.3 will then introduce the alliance challenges that will allow you to challenge other alliances (obvious, isn't it?). Such a challenge will be e.g. to reach the highest score in a specified time frame in a specified game configuration (game mode, difficulty, random or chosen elements, map). You will also be able to buy modifiers to make the challenge more difficult for your opponent.

So stay tuned, this will become a really nice addition and you can already prepare for the challenges by founding and joining alliances and group up with your friends.

Full changelog:

  • introduced new statistic: Solved Quests
  • build menu isn't closed anymore when building tower while Left Shift is pressed
  • tower upgrades now show a difference to the current tower for damage, range, attack speed and damage per second
  • culture info now is configurable
  • normal maps now are also unlocked for Hero Mode, random generated maps for Classic and Survival Mode
  • added possibility to directly restart a game without needing to go back to main menu
  • added dices on Gambling tower showing the bonus damage
  • introduced profile page
  • added alliance system: you now can found and join alliances and get the alliance tag added to your leaderboard entries
  • added first special events in Hero Mode
  • it is visible now that post processing settings are disabled when post processing itself is disabled
  • unlocked a new quest
  • in the profile you can now select your country to filter leaderboards for this country and only show scores of players from there
  • enable background music in tutorials as there is no dubbing yet

  • upgrade menu now can be closed via right click and same shortcut as it is opened with
  • towers now can also be upgraded when selected via selection rectangle in case it's just one tower or all towers are the same type
  • zooming on Linux might be better now
  • hp in monster info screen now are scaled now if text is too long
  • message "Crystal Received" doesn't appear twice anymore in Hero Mode

We hope you enjoy the new update. Feel free to leave your opinions and ideas either as comment, in the forums or ingame using the feedback button. The next update will be available in two weeks.
0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Casting a forbidden spell the young apprentice opened a dimension gate through which deadly monsters now enter our world. Can you team up with a cowardly goblin, a dreamy warlock and a self-proclaimed expert to be able to stop the creatures? Or more precisely: Are you ready for the next level of tower defense games?

Elemental War offers you:

  • Endless fun: 3 game modes, 5 difficulty levels, 6 scenarios, countless maps and enemy types – dozens of action-packed hours are waiting for you
  • Rankings: Compete with your friends and players from your city, your country and the world – and check out how the best play via detailed rankings
  • Hero mode: RPG elements in a tower defense game – monsters with individual characteristics, items to strengthen your towers and quests for special rewards

Heart of the game are its three game modes which present completely different challenges to you:

Classic Mode

This mode follows the classic rules of a tower defense game: Survive 60 enemy waves by building your towers at the strategically most convenient positions and strengthen your bastion using combinations of the seven elements.

Survival Mode

No pause for breath: In Survival Mode, the enemy waves follow each other directly – and constantly confront you with enormous problems. Here all your skills are required from start to finish. How long are you able to withstand the monsters?

Hero Mode

Only for real heroes: There are no limits in this mode. Each enemy has a unique feature that makes your life difficult – in return, you'll find powerful items to reinforce your towers.

System Requirements

Mac OS X
SteamOS + Linux
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1+
    • Processor: Dual Core with 3 GHz
    • Memory: 2 GB RAM
    • Graphics: GTX 660 2GB, AMD Radeon 7850 2GB
    • DirectX: Version 10
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1+
    • Processor: Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: GTX 970 4GB, AMD R9 290 4GB
    • DirectX: Version 10
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • OS: OS X 10.11+
    • Processor: Dual Core with 3 GHz
    • Memory: 2 GB RAM
    • Graphics: 2GB Nvidia 680MX, 2GB AMD R9 M290
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • OS: OS X 10.11+
    • Processor: Quad Core Processor
    • Memory: 4 GB RAM
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04+, SteamOS
    • Processor: Dual Core with 3 GHz
    • Memory: 2 GB RAM
    • Graphics: 2GB AMD R9 285 (GCN 3rd Gen and above), 2GB Nvidia GTX 680 or better
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04+, SteamOS
    • Processor: Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: GTX 970 4GB, AMD R9 290 4GB
    • Storage: 4 GB available space
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
Hide graph
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...