Elemental War takes Tower Defenses to a new level with exciting multiplayer matches, dozens of hours of single-player gameplay, and lots of indie love!
All Reviews:
Positive (10) - 90% of the 10 user reviews for this game are positive.
Release Date:
Oct 18, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Elemental War is a game that lives from its balancing. As indie developer we can only guarantee a game balance that meets our requirements and discover all bugs that are still hidden though a lot of experience. In return, you get insight into the development of a tower defense game and can actively participate!”

Approximately how long will this game be in Early Access?

“Depending on your feedback and wishes, Elemental War will have early access status for about nine months until the full version is released in summer/autumn 2019.”

How is the full version planned to differ from the Early Access version?

“The early access version offers almost all contents of the full version. There will be changes and extensions in the following areas:

  • The number of settings shall be increased. In addition, all settings will get their own events, advantages and disadvantages for the hero mode.
  • Additional language packages are planned for the full version.
  • We are working on features to improve competition and exchange within the community.
  • For hero mode more items, monster abilities and quests will be available.
  • The balancing will be revised with the help of your hints.

What is the current state of the Early Access version?

“With the version we offer you in Early Access, we built the tower defense game we imagined. This means: all planned contents are already included and can be played without errors for the most part.

These things already await you:
  • 3 game modes (Classic Mode, Survival Mode, Hero Mode) guarantee many hours of fun.
  • 5 levels of difficulty will challange you even as professionals.
  • 6 settings with a unique look provide variety.
  • 50 items and many monster abilities make your life easier - or harder.
  • 64 towers with individual abilities are available for you.
  • Dozens of enemy types are waiting to overrun you.

Your experience will help us to finalize the balancing, fix last bugs and add features we haven't though of yet.”

Will the game be priced differently during and after Early Access?

“The price won't change anymore as we added all main features in the meantime and raised the price for the multiplayer update.”

How are you planning on involving the Community in your development process?

“We want to make it as easy as possible for you to give feedback. The game features a feedback function that allows you to easily report anything you notice - the moment you notice it. Not only balancing problems and bugs are meant, but also missing features and all ideas that come to you while playing. Your suggestions will be collected and discussed about their feasibility - and maybe your idea will end up in the finished game!”
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Recent updates View all (23)

May 24

Elemental War 0.9.15

Just 8 weeks left until our full release on July 19th! And we're still busy polishing the game.


In update 0.9.15 controller support got big improvements and there have been some more quality of life additions, bugfixes and performance improvements.

Controller Support

If you're using a controller, you're now able again to use everything in the main menu again. Well, everything except the leaderboards which will come in 0.9.16. All other menus worked in our tests. We didn't test ingame stuff again yet, this will be part of 0.9.16 and maybe 0.9.17 if it's as much work as the main menu.

If you have a controller, feel free to test around a little either in the menus or ingame and share your results with us.

Quality of Life

On the QoL side we added different things. There were feature requests to add the tower kills to the info screen and damage indicators above the monsters. Both features are now part of Elemental War. The damage indicators though have to be enabled in the Game settings as they're optional.

Besides that it's now possible to start the editor from the game and vice versa. In the game there's an entry in the main menu. In the editor you now have the "Test map" option which will start the game.


We removed the tutorials back in 0.9.13 as we weren't really happy with them. Now we integrated parts of the old tutorial into your first game(s). This also affects players that already played the old tutorials or inbetween. You'll get some basic informations how some of the stuff works. We'll check what else might be worth to be explained and add more infos in the next updates.

If you have ideas what shall be explained or you don't know how to do something, feel free to share your experiences.

Full changelog

  • added an easteregg
  • tower kills now are shown in tower info screen
  • when a player leaves a multiplayer game, all other players now get a notification
  • when getting kicked from a multiplayer game due to a timeout player now gets notified
  • added optional damage indicators
  • added some statistics for Kartridge
  • on Discord you can see now some infos when playing Elemental War
  • game now can be started from editor to test a map
  • editor now can be started from the game main menu
  • added Credits page
  • added some more monster sounds
  • it's possible to see some first tooltips easily now using controller
  • integrated some tutorial infos in the normal game flow

  • performance improvements
  • during restart of a map loading screen is shown again
  • fixed some rare errors in different code locations
  • alliance names with <big> tag in the name now are visible in the flag tooltip in the leaderboards
  • fixed bug with Shadow Golem when corresponding Ritual Site was sold/upgraded
  • rotation of spheres in multiplayer for team 2 should be correct now
  • Stun attack effect looks better now
  • fixed several issues when shutting down the game
  • fixed several controller bugs in main menu
  • closing and re-opening on screen keyboard properly deselects last used button
  • fixed bug that caused all UI elements on Mac to be invisible when using an own shader
  • weird random bug when starting a game should be fixed now
  • rank tooltips won't be shown anymore fore empty slots
  • joining alliance works again
  • rank for Classic Mode in alliance overview now is displayed correctly
  • join alliance button now visible in help menu

What's next?

0.9.16 will further improve controller usage and add the missing leaderboards in the main menu and start to improve the ingame controls. Besides that we'll further improve the performance and of course fix all bugs you report or we find in the meantime.

And in case you have other QoL features you're missing or anything else, share it with us and we'll see if it's feasible for us.

If you have any other ideas, whishes, balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.
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May 10

Elemental War 0.9.14

Good news: We now have a final release date! On July 19th we'll leave Early Access.


With update 0.9.14 the multiplayer leaves beta stage, we introduced an alliance challenge for Clash mode and improved performance.


The multiplayer is officially out of beta now. If you still find bugs we'll of course fix them and also improve things when we find things to improve. We also added our new multiplayer trailer to the Steam page. You can also check a full multiplayer match on YouTube: https://www.youtube.com/watch?v=9dO6ojzfPqk

For this update the multiplayer also got an alliance challenge. This means you can create challenges for the multiplayer and fight against other alliances to increase your alliance rank. With the modifiers you can also affect the multiplayer matches and make it pretty hard for your opponents.

Also the remaining icons for the multiplayer skills are in now and they're really awesome!


On the performance side we could improve some things.

In the main menu VSync now is always enabled. That's good to reduce CPU and GPU usage and on Laptops to increase battery service life.

Ingame, especially in the endgame (higher waves reached) performance is way better now. There was a bug that caused the gold drop notificators to be updated even though not visible. Also the healthbars above the monsters got updated too often, so that's also no problem anymore.

For players using low and medium shader quality I also fixed some materials that still made use of higher quality shaders, so this will slightly improve performance when you're GPU bound and certain monsters are on the map.

Another optimization in this update are the reduced loading times. In general the first 20% of the loading bar already are loaded in the main menu now. Additionally, for multiplayer games the second 20% of the loading bar are preloaded in the lobby. Those are for the level you're going to play in the multiplayer match, so that's already known in the lobby.

Full changelog

  • in the main menu now always VSync is enabled to save GPU and CPU power
  • improved layout of monster element tooltip
  • added alliance challenge for multiplayer
  • added remaining icons for the multiplayer skills

  • the high ranks in leaderboard (medals) now are easier or at all reachable
  • elemental level 4 in Clash mode is stronger now

  • fixed error teleporting monster when no teleport effect is available
  • fixed game hanging when too many Tornados have been built
  • own towers can't be blocked anymore by Block skill in multiplayer
  • Cheat 1 skill now respawns elements properly at the beginning of the path after they reached the end portal
  • Cheat 1 skill now decreases lives by 3 as normal elementals would do
  • Transformer limitation now counts per player in multiplayer
  • it's possible now to build more than 5 Transformers without it loosing its ability
  • fixed tower highlighting after upgrade
  • fixed bug that caused Forest Spirit to produce too many lives in multiplayer
  • fixed bug in multiplayer that caused effect not to appear at clients when Forest Spirit produces a bonus life
  • added missing label in inventory
  • improved hover color of inventory button
  • removed condition of a quest that required the tutorial to be finished
  • version number in main menu now is always on top of everything else
  • improved presentation of learned and learnable skills
  • grass at tower position now is removed properly in multiplayer
  • Level tower now also gets its bonus in multiplayer
  • fixed bug when pressing shortcut for Spawner in singleplayer
  • added some missing click sounds
  • alliance button now is only enabled when in main menu
  • grass and trees now aren't part of minimap anymore because it was kinda ugly
  • exiting game with FPS display being active now shouldn't cause display bug anymore
  • slightly reduced network traffic
  • increased loading speed when starting first game
  • reduced CPU usage
  • fixed bug when using controller
  • fixed bug that caused player to get way too many XP in multiplayer
  • connection being closed too early so result isn't synced to everybody
  • fixed compatibility issue between Windows and Mac (maybe also Linux) lobby
  • lobby list now is properly updated when amount is reduced
  • Mud tower now works with bonus speed
  • when alliance is closed score now is removed from Leaderboard
  • reduced loading time in multiplayer
  • fixed bug that could cause the game to hang up for certain tooltips (especially in alliance menu)
  • leaving multiplayer doesn't create a savegame anymore
  • removed "Restart" button in multiplayer
  • fixed display errors in main menu using UHD resolution
  • fixed wrong text in score statistics in leaderboard for Hero Mode
  • sound of Gulp and Spike aren't played directly when built anymore
  • fixed several small errors
  • alliance flags now are hidden when switching page in leaderboard
  • fixed bug when cancelling spawn in multiplayer
  • fixed some monster materials to improve GPU performance on low and medium shader quality
  • increased timeout in multiplayer
  • Transform tower can't transform monsters with 0 HP anymore

What's next?

We got some new feedback during this milestone and will add some of it with the 0.9.15 release. This contains a damage indicator above monsters. So when a tower hits a monsters you'll see the dealt damage like you see the dropped gold. This feature will be disableable if you don't want to use it. Furthermore the kill count of the towers will be visible in the tower info screen.

Besides these feature requests we'll focus on more performance improvements, both for CPU and GPU, and also start testing and fixing controller support.

If you have any other ideas, whishes, balancing concerns or bugs, please let us know, either as comment, in the discussions, via the Feedback functionality ingame or on Discord.
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About This Game

Are you ready for the next level of Tower Defense games?

Epic multiplayer battles

Whether it's 1-on-1 or team-on-team: in the fast-paced multiplayer duels, every decision counts! While you're constantly sending monster troops to your opponent, you can't neglect your own defense. With each level up you can choose from dozens of skills to best support your playing style.

Endless single-player gaming fun

Three innovative game modes, five difficulty levels, seven scenarios, countless maps and enemy types – the single player offers you everything you need for long-term gaming fun. Compete in rankings with your friends and players from your city, your country and the whole world – and check out how the best play via detailed rankings.

Easy to use level editor

Create your own maps in the included editor and publish them with one click so everyone can play them!

Direct line to the developers

Are you struggling with problems or have ideas to improve the game? Contact us directly! Since the beginning of Early Access we publish updates with fixes and enhancements every two weeks – including many suggestions we received directly from you.


  • 65 different towers from a Ballista to a Volcano
  • 3 singleplayer modes: Classic Mode, Survival Mode, Hero Mode
  • 47 items from a Mithril Chassis to Deadly Poison Bombs
  • 48 monster abilities from Gold Rush to Invincibility
  • 7 settings from desert to ice world
  • 21 different skills in multiplayer with multiple upgrades
  • 107 different monsters containing 21 elementals
  • 13 quests for bonus items in Hero Mode

System Requirements

Mac OS X
SteamOS + Linux
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1+
    • Processor: Dual Core with 3 GHz
    • Memory: 2 GB RAM
    • Graphics: GTX 660 2GB, AMD Radeon 7850 2GB
    • DirectX: Version 10
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1+
    • Processor: Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: GTX 970 4GB, AMD R9 290 4GB
    • DirectX: Version 10
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • OS: OS X 10.11+
    • Processor: Dual Core with 3 GHz
    • Memory: 2 GB RAM
    • Graphics: 2GB Nvidia 680MX, 2GB AMD R9 M290
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • OS: OS X 10.11+
    • Processor: Quad Core Processor
    • Memory: 4 GB RAM
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04+, SteamOS
    • Processor: Dual Core with 3 GHz
    • Memory: 2 GB RAM
    • Graphics: 2GB AMD R9 285 (GCN 3rd Gen and above), 2GB Nvidia GTX 680 or better
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.04+, SteamOS
    • Processor: Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: GTX 970 4GB, AMD R9 290 4GB
    • Storage: 4 GB available space

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