Embark on a perilous journey across a realm forsaken by the gods and devastated by an arcane cataclysm. Accompanied by a hardy crew, you must trade, fight, and explore your way to success as the leader of a traveling company in Vagrus, a post-apocalyptic fantasy RPG-strategy hybrid.
All Reviews:
No user reviews
Release Date:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Available: TBA


Recent updates View all (19)

February 13

Devlog #15 🛡️⚔️ Companion Combat Guide - Part 3: Defenses🛡️☠️

In the last part of the Combat Guide we took a look at Companion Actions, including moving, Skills, and their combinations. This time, we'll delve into defensive stats and their importance.

Companion combat is cruel in Vagrus and in general you can not heal during it. Your defenses are your main way to mitigate damage, so understanding how they work is very important.

Vitality (VIT) is the stat that your fighters lose each time they are hit. When depleted, the Companion falls into a Downed state. When Downed, they can not act (they do not receive their turns) but can be targeted and damaged. They have their Downed Vitality for when they are Downed. If that, too, is depleted, they are Out of Action, which means long-term wounds and potentially death. Therefore, it behooves the player to protect Downed Companions as best they can. That said, there are a few methods to bring back Downed characters into action but none of these are easy or cheap.

Armor (ARM) is the stat that mitigates damage: its value is deducted from incoming damage. Some Skills have additional effects that can reduce or outright ignore Armor, so that also has to be considered.

Defense Modes
Your defenses (Evade and Block) are the primary means to avoid or mitigate incoming damage.

Evade (EVD) allows you to completely avoid an attack but you will be moved to an adjacent unoccupied position after a successful Evade. That also means that they may move away from a position that protects another Companion or into a potentially more dangerous position.

A successful Block (BLC) provides extra Armor against the attack, mitigating more damage. However, you can still suffer damage while blocking and also suffer adverse effects from an attack, unlike with Evade (see Resistances below).

You can only have one active Defense Mode per combatant, either Block or Evade. Each Companion has different Evade and Block chance but because certain Skills are better against one or the other, you often have to change these to adapt to the situation at hand.

Additionally, the Cover system also modifies these rules in the following way: if another Companion or objects is in front of a back line combatant, Ranged attacks with the Line of Sight property against them receives a flat penalty on Accuracy (making it harder to hit the difficult-to-see enemy in the thick of combat).

Beside direct physical damage, combatants can receive, there is a vast number of Effects the Skills may apply on their targets (Stun, Poison, Curse and so on), as well as all kinds of elemental damage (like lightning, fire, magic, and so on). Each Companion has a set of Resistances that serve two purposes:
  • They lower the amount of elemental damage from the give type (for example, 30% Fire Resistance will decrease Fire damage by 30%).
  • They can negate the effects of Skills (for example, with 30% Fire Resistance, the combatant has 30% chance each time a Fire effect - like Burning - would take hold to negate the effect entirely).
Enemies and allies both have really varied Resistance setups, so it often comes to bringing the right fighters against a tough enemy to gain the advantage. Of course, a lot of buffs, debuffs, temporary and permanent effects, as well as gear can alter Resistances.

We hope this was interesting to some of you and even useful for learning the workings of Companion combat in Vagrus. We might return with Combat Guides in the future.

Thanks for reading and following us,
The Lost Pilgrims Team

Website| Patreon| Discord
Youtube | Twitter | Facebook| Instagram
0 comments Read more

February 5

Devlog #14 ⚔️☠️ Companion Combat Guide - Part 2: Companion Actions ☠️⚔️

In the previous part of our Companion Combat Guide (Part 1: The Basics) we left off at discussing the Leader's role in combat after outlining the basic rules of an engagement. In this part, we'll cover the actions that Companions can take during their turn.


All characters can Move to any adjacent position on their side of the battlefield. If they move into a position that is occupied by another character, that character is pushed out of the position it occupies and has to be moved into an adjacent free position (even to the position the moving character has just left).

Melee Skills, of course, can only be used from the front row. Additionally, not only do characters in the front row prevent melee attacks against characters directly behind them but also make them more difficult to hit with certain Ranged Skills (those that have the Line of Sight property), so moving and positioning is paramount in Companion combat. By extension, Combat Skills that move enemies can be extremely useful to get to pesky support or damage-dealing enemies in the back line or to prevent melee-heavy enemies from using Skills.

Targeting Basics

Skills vary vastly in what or who you can target with them. Some skills target an enemy (or several enemies even) while others your own Companion or Companions. There are also certain Skills that target empty positions and leave some kind of delayed effect on it (for example, a hail of arrows to strike anyone entering the position). Finally, some Skills only target the user, typically self-buffs.

Melee Skills can only be used from the front row. They can only target front row enemies that are adjacent to the attacker’s position or back row enemies if no front row enemy stands in the way.

Ranged Skills can target anyone on the given side of the battlefield. A subset of Ranged Skills have the Line of Sight property - these receive a flat penalty to Accuracy when targeting an opponent behind another enemy or an obstacle (thus gaining Cover).

Multi-target Skills

Some Combat Skills target multiple enemies in a set configuration from one of these:
  • Two Adjacent enemies in a row (for example, Sedarias' Cleave hits two melee enemies next to each other in the same row).

  • Both enemies in a Line which means a front row enemy and the one in the back row behind it. 
  • All enemies in an entire row (for example, Garrik's gas bomb affects all targets in a single row).

  • Up to four enemies in a square pattern (for example, Finndurarth Lightning Strike targets a 4-position square and hits everyone inside that).
  • The whole enemy side. These skills are rare and extremely powerful (for example, the Jhakra Alpha's Roar potentially Stuns the entire enemy side).
Skill and Movement Combined

A lot of Companions and enemies have Skills that include some kind of Movement in the effects. The case is either that a Move precedes the Skill's effect or that a Move follows it. Javek's Receding Swing allows him to attack someone in Melee and then Move, which is ideal to bring the relatively squishy sorcerer to safety in the back line. 

Morwen's Strafe is another great example: she hits two adjacent enemies in Melee, then receives a Move to the side. This way she can often deal damage while repositioning herself either to protect someone in the back or to distance herself from dangerous enemies.

Beside Move and using Skills, Companions also have the option to forfeit their turn. This is not only useful when they have nothing to do but outright compulsory when they can not act (for example, because none of their Skills have viable targets and they are prevented from Moving by an effect).

With every Companion and enemy having four Combat Skills and such an emphasis on movement and positioning, combat is deeply strategic and has a lot of synergies even in the Prologue. We hope you found this useful or interesting. In the next part we will talk about defenses and how they affect actions.

Website | Youtube | Twitter | Patreon
Facebook | Instagram | Discord
0 comments Read more

Demo - Coming soon!

We are currently working on a playable Prologue that will serve as a demo for Vagrus.
Follow Vagrus or add it to your Wishlist on Steam now so that we can keep you posted on the status of the demo.

About This Game

Vagrus is a Strategy-Roleplaying Game for PC, where the player takes the role of a vagrus - a sort of a caravan leader, who makes a living on a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.

A vast continent is yours to explore, filled with unique locations, strange factions, lurking dangers, and a lot of characters you can interact with. In order to punish the Empire for their sins a thousand years ago, the Elder Gods manifested themselves in the world, letting loose powers that ended up devastating it. Following this Calamity, the Empire was slow to rebuild and became a dark caricature of its former image. The continent is now a wasteland, riddled with arcane anomalies, twisted monsters, and undead.

A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these often affect the companions and the world around you. Pick your background from trader, mercenary, or explorer; work for factions, follow rumors and trading opportunities; acquire wealth, gain fame, and discover hidden knowledge. The world is sandbox, yet it is filled with hand-crafted content.

Engage in turn-based, tactical combat that involves your companions and a large variety of enemies, both humanoid and monstrous. Use a wide range of character skills to succeed, as well as your own leadership-related abilities. Positioning and support skills are of paramount importance when your companions struggle against powerful foes.

Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, morale, and the freshness of your people effectively to survive. Haul cargo and valuables across the wasteland or take it from others. Your crew of workers, fighters, scouts, and slaves have to be managed to optimize their effectiveness. Equip your caravan with upgrades and your companions with magical gear.

The player can recruit a wide variety of companions into the caravan to serve in versatile roles, such as scoutmaster, guard captain, quartermaster, or navigator. Each of them comes with their own combat skills, background stories, and personal quest lines that, when completed, can upgrade them in unforeseen ways. They can progress through experience levels to become more potent crew members as well as in combat.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: General Mature Content

System Requirements

    • OS: Windows XP or later
    • Processor: 2Ghz or better
    • Memory: 1 GB RAM
    • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
    • DirectX: Version 9.0c
    • Storage: 1200 MB available space
    • Sound Card: DirectX 9.0c compatible

What Curators Say

1 Curator has reviewed this product. Click here to see them.
There are no reviews for this product

You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.