A dynamic beast-rolling physics-based online arena brawl.
All Reviews:
Very Positive (219) - 87% of the 219 user reviews for this game are positive.
Release Date:
Jul 11, 2019
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our primary focus is on crafting a fun and fair multiplayer experience, and we believe that the only way to achieve this goal is to get the game into players hands as soon as possible. We'd like to build a community that is involved in shaping and balancing the game before and after it's released.”

Approximately how long will this game be in Early Access?

“FurryFury is planned to be in Early Access for 3 months (more or less).”

How is the full version planned to differ from the Early Access version?

“We plan to add more arenas (with unique deadly mechanics like the ones already in the game), more co-op adventures (with new challenging bosses), more playable beasts, more customizables and new customization options. We also want to implement leaderboards, achievements and seasons. Apart from that, we plan to improve and polish existing systems based on community feedback.”

What is the current state of the Early Access version?

“All the core systems are in. The game is pleasant to look at and to interact with (no placeholder elements). Players are greeted with a tutorial, can form teams with their friends, level up, fulfill daily quests, customize their beasts, craft rewards, play online matches or solo/co-op adventures. All major gameplay mechanics are also implemented, however some might be a little rough around the edges.”

Will the game be priced differently during and after Early Access?

“No, the game will remain Free-To-Play.”

How are you planning on involving the Community in your development process?

“We want to use gathered feedback to help shape the developement of FurryFury, deciding what quirks and features are the most fun, therefore worth pursuing.
Simply by playing the game you already help a lot, but if you wanna share your thoughts in community discussion, that's even better. We want to hear all of your ideas, the crazier the tastier.”
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Play FurryFury

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Recent updates View all (3)

August 6

Patch 0.62 - Ranking.



Hey there good people!
This update delivers primarily Global Ranking, but also takes care of intentional (and not) mid-game disconnections, beasts balance (everyone is OP now :P), and more. Let us jump straight into it:

New Stuff:
- Global Ranking: climb up through 6 leagues to become the champion, compare your rank with the best in the world as well as with your friends. You can access it from 'PLAYER INFO' section. Check the "Ranking Guide" in Community hub to see how does it work exactly.

- Handling disconnections: When a player leave the ongoing match, the match ends and it counts for him as a lost one. If it lasted long enough, remaining players will be rewarded with victory. If it ended shortly after the beginning, it will be unresolved and remaining players will not receive victory nor lose for it.

- Won and lost games counter was added to 'PLAYER INFO' section.
- Post-match screen upgrade: added the winner team color, description of what happened in case of prematurely ended matches, shows your ghost (instead of beast) if you won as a ghost, randomized victory texts,
- Level cap increased to 20.
- slightly increased performance during the match.

Beasts upgrades / balance:
Wolfling:
- new skill: VICIOUS BITE: Wolfling bites the closest enemy (cost 4),
- TRANSFORMATION skill cost increased to 7 (from 6), given health decreased to 2 (from3).
Pearbear:
- POTION MASTERY skill Aim gain per potion increased to 2, removed Speed bonus.
- DRUNK MASTER skill now grants shield on activation (in addition to normal effect).
- Speed increased to 16 (from 12).
Babowacky:
- ROOT FOOT skill cost increased to 4,
- IT'S A TRAP! skill cost reduced to 2, max traps limit set to 3 (it was infinite),
- Aim reduced to 8 (from 9).
Green:
- STOMP skill now makes the pushed enemies unable to hurt you until the next turn (in addition to normal effect),
- Aim increased to 9 (from 8).
She:
- FRIENDSHIP skill now protects you from neutral and friendly damage (before it was preventing you from dealing damage to teammate).
Darkling:
- MORE DAMAGE skill cost reduced to 4 (from 5).

Other changes:
- Experience after lost online match increased to 4 (from 3),
- Search-game timer now shows minutes and seconds,
- fixed some typos.

What's next:
- New Arena! (finally)
- more content to unlock (swag, anyone?),
- matchmaking improvements (as it seems to be quite an issue now).



And that's it. Big thanks to everyone taking part in steam community hub and discord channel. I may not respond to everyone, but I read everything and assure you that it is of great use to me.

Now, who will beat my ranking score?
5 comments Read more

July 15

Patch 0.52 - Fixes, fixes

The patch just arrived, but before going into the details, I wanted to thank you all for playing, community hub discussions are a huge help to me, and your reviews are so heartwarming and uplifting (game has now "very positive" review score - Yay!). Thanks again for the support and keep up the good work, you're awesome.

Now to something more relevant than my thanks:

Bug fixes:
- Premium match reward was only shown but not actually received - fixed.
- When reaching level 9, it was jumping straight to 15 - fixed.
- Your chosen victory quote was resetting with every game launch - fixed.
- Players without Premium were using some default victory quote on post-match victory screen - fixed.
- Wrong order of unlocking packs when leveling up - fixed.
- Protective circle effect (in jungle arena): sometimes stayed active after other team took control of it - fixed
- Protective circle effect: all creatures on the arena had its icon in their character cards visible - fixed.
- Blindness trait: sometimes it would not trigger for the second time -fixed.
- Timer to next daily quest was counting up instead of down :B - fixed.
- Text cloud for gained XP was appearing in a wrong place sometimes - fixed.
- Fixed few spelling errors (Your turn popup, text when searching).
- Removed red exclamation mark from menu (as it doesn't have any functionality yet).

Changes:
- In Player Info tab (in main menu) you can hover your cursor over the XP circle to see how much XP is needed to reach the next level. It will also say when the max level is reached (which is 15 for now, but will be increased later).

What's next:
- Global leaderboards and ranked matches.
- handling disconnections and prematurely ended matches.
- squashing ALL the bugs (ok, some of them at least).

Cheers!
7 comments Read more
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About This Game

FurryFury is a game of skill, where the deceivingly cute furry beasts settle their differences by rolling and smashing against one another in a deadly arenas. Play solo, with a friend (or against him), beat the challenges or battle other players online.



PHYSICS-BASED GAMEPLAY - Aim, roll, sit back and enjoy watching things bounce and explode.

FAST PACED, SIMULTANEOUS TURNS - Plan together with your teammate to launch devastating combos.

BEASTS EVOLVING OVER THE COURSE OF A MATCH - Harass your enemies or focus on increasing your strength and unlocking skills to harass them even more (you can still do both at once if you're awesome).

BECOME A GHOST - Did you just got smashed? No worries! You'll come back to 'life' as a ghost to actively bother the enemies with your presence.

CO-OP CHALLENGES - The same mission played with a friend may offer different challenge and appropriate rewards.

CRAFT YOUR REWARDS - There are many beasts to play as, and each of them has different set of attributes and skills. But you can also customize their move effect, ghost form and more. During the game you gain ingredients which can by used to craft desired Customizable - no duplicates guaranteed!

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core i3-3220
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 650
    • Network: Broadband Internet connection
    • Storage: 200 MB available space

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