Serenade of the Sirens is a retro, rogue-lite, dungeon crawler. As a mermaid named Seika, discover the hidden mystery of the underwater cave.
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Release Date:
Oct 24, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Serenade of the Sirens is already in a playable state with enough content to be both engaging and challenging. I would like to add more content to extend the play length and add replayability with the help of the community.”

Approximately how long will this game be in Early Access?

“I'm planning 3 to 6 months. It also depends on community feedback.”

How is the full version planned to differ from the Early Access version?

“In the full version, I would like to have:
  • At least 30 items
  • At least 20 enemies/bosses
  • At least 5 unique stages
  • At least 6 abilities

Also, I'm planning on adding more polish to the visuals and sound/music.”

What is the current state of the Early Access version?

“Currently available at this stage in development:
  • 15+ items
  • 15+ enemies/bosses
  • 4 unique stages
  • 3 abilities
  • 4 end game powerups

Will the game be priced differently during and after Early Access?

“I won't adjust the price”

How are you planning on involving the Community in your development process?

“Interact with the community via steam discussions, email, and discord. Would like to collect feedback from the community and implement the best ideas in future updates.

Discord Channel: https://discord.gg/AXTgaX5”
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Recent updates View all (24)

July 15

0.9.0 - Rebuild

Hey everyone, it's been a while! I have finally finished rewriting Serenade of the Sirens and 0.9.0 update is complete. The original scope of the 0.9.0 update was to update the layout of the procedurally generated levels and the item shops, but as I dove further into it I realized that a rewrite would be more beneficial as opposed to just refactoring.

What I didn't expect was how long the rewrite was going to take. Instead of going down the path of the rebuilding the game, time could have been spent working on new features. The trade off was having a better structured project, making some needed changes to the fundamental systems of the game, and preparing the future for more changes.

I've been striving with the last series of updates to get the core game solidified so I can expand upon it and I feel like with the latest update the core of the game is at a place I have been wanting it to be for awhile. There are still some additions and tweaks that Serenade of the Sirens need to become the game that I know it can be and they will be applied in future updates as I continue to iterate on the game.

A few points before I close out. It will be awhile before the next minor release 0.10.x version update, but I will provide patches to fix bugs and make tweaks to the 0.9.x version. Last but not least, the save file has been deleted with this new update. There is a possibility that saves will be wiped in the future while Serenade of the Sirens is still in early access, but this won't happen for awhile. I'll give a heads up before the next save wipe. Thanks for reading!

Changes (including but not limited to):
  • Dungeon layouts are more 'cave like'
  • Added soul note item (for end game currency)
  • Added separate dungeon for item shop with shop keeper
  • Updated Seika's projectile attack
  • Updated dash/dodge
  • Changes to Iceberg Depths and Coral Cavern Music Themes
  • Updated coin and mp end game menu icons
  • Added damage animation to Seika
  • Various tweaks to the bosses
  • Performance optimizations throughout various parts of the game
  • Tweaked enemy to enemy collisions
  • Save file deletion
  • Various bug fixes
1 comments Read more

May 27

Upcoming Release of 0.9.0 & Rebuild

Hey everyone! It's been awhile since the last update. I normally give updates once I have a new version of the game out, but since the latest version has been in development for awhile now I thought I would give an update before release.

In my previous update, I explained how I would be updating the levels and item shops in 0.9.0. I thought long and hard about this and decided to rebuild the game from the ground up! This was done not only to have a better level layout that fit the vision of the game but to also be able to easily add more features in the future.

With the trajectory of the current phase of development, 0.9.0 should be out with the next 1 - 2 months. If anything changes, I'll be sure to provide an additional update in the future.

Besides changes to the levels and item shop, there will be tweaks to the graphics as well as music/sound effects. As a cancellation prize for the current iteration of development taking so long, here is an updated version of Iceberg Depth's theme:

https://soundcloud.com/chukobyte/iceberg-depths-theme

1 comments Read more
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About This Game

Play as Seika, a mermaid that awakens in an underwater cave unable to remember what has happened before. The one thing she does remember is that the evil sirens have created dissonance in the underwater world. Help her defeat the sirens and restore peace to the once harmonious underwater world.

Key Features


  • Rogue-lite gameplay - Challenging difficulty, multiple ways to power-up Seika, featuring procedurally generated underwater caves.
  • 15+ items
  • 15+ enemies/bosses
  • 4 unique levels
  • 3 abilities
  • 4 permanent powerup paths

In the complete version of the game, would like to have 30+ items, 20+ enemies/bosses, 6+ abilities, and at least 5 unique levels

* Best played with a controller

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista, 7, 8 8.1, 10
    • Processor: Single Core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0
    • Storage: 512 MB available space
    • Sound Card: Stereo
    Recommended:
    • OS: Windows Vista, 7, 8 8.1, 10
    • Processor: Dual Core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0
    • Storage: 512 MB available space
    • Sound Card: Stereo
    Minimum:
    • OS: 10.8
    • Processor: Single Core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0
    • Storage: 512 MB available space
    • Sound Card: Stereo
    Recommended:
    • OS: 10.8
    • Processor: Dual Core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0
    • Storage: 512 MB available space
    • Sound Card: Stereo
    Minimum:
    • OS: Linux Kernel 4.0, Mesa 12, X11 7 (or above)
    • Processor: Single Core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0
    • Storage: 512 MB available space
    • Sound Card: Stereo
    Recommended:
    • OS: Linux Kernel 4.0, Mesa 12, X11 7 (or above)
    • Processor: Dual Core
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0
    • Storage: 512 MB available space
    • Sound Card: Stereo

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