Build your way to success! Trade your way to the top! Explore your way to infamy! Do it all your way!
All Reviews:
Mostly Positive (118) - 70% of the 118 user reviews for this game are positive.
Release Date:
Jan 17, 2019
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Here at Vox Games Studios we like to develop our games around user experience and use that to focus on honing the gameplay to a more desirable finish. We polish our products to a sheen using player feedback as sandpaper. We love interacting with our fans and feel your support is absolutely neccesary in order to reach our goals by gaining feedback and suggestions that help us guide the priority of development. It's fun for both of us when we let you decide on how best to go about completing the game.”

Approximately how long will this game be in Early Access?

“6-9 months”

How is the full version planned to differ from the Early Access version?

“It'll have a campaign mode, online cooperative mode, extended features and modding suites. It'll also have other planned features which will compound and expand upong the main features, like Exploration, Research (already in) technologies, landing parties, trade etc. Most of these are already in but we are adding.”

What is the current state of the Early Access version?

“The current state for Early Access has:

All main features of the game are included. Space travel, exploration, research, the meeple heirarchy, security, pirates, meteors, alien squids and much more! We'll be expanding upon what's already here but for the most part everything that is in the game is "done and dusted"

We have a broad modding suite present at Early Access launch. You'll be able to make total conversions, sprite swaps, sprite sheets, animations, new furniture and anything in between!

The game has been translated into many languages in full, with a broad localization kit available to any fan who wishes to translate the game into their own language. Current languages include Russian, Chinese(simp), Spanish, French, Italian, Hungarian, Romanian, German, and Polish

The majority of the planned features for the final title are already in, with us adding new features to the mix every week. While all MAIN features are in, secondary features are still being added almost daily. Keep up with our progress via our store page or discord channel.

For more information please visit the ABOUT THIS section of our steam page!”

Will the game be priced differently during and after Early Access?

“Yes. We plan on charging more for the finished product once we hit 1.0. Currently it's available at a discounted price.”

How are you planning on involving the Community in your development process?

“Via discord, email, smoke signals, anything a potential player can use to interact with us.

We are very active on discord and love working hand in hand with our community members on polish, design, features and general gameplay!

Feel free to stop by there!”
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Recent updates View all (19)

February 15

Weekly Patch #4 (Tiles and Networks)

Hey meeps! Dev here!

Once again it's our Friday patch! And this week we've been cooking up quite a lot of internal changes. The following changes are based mostly on some significant tweaks to the main engine.

First up, most of you will notice two new tile sets, Glass and Reinforced hulls. The glass hulls are decorative, whereas the reinforced hull provides a greater resistance to meteors and bombers.



The reason we added these new tiles is because we've changed how the game can read and use sprite sheets for indoor tiles, with walls. This means you'll also notice walls are collapsable and will disappear when you hover on a room.

Many people have asked for internal walls as a main feature, and this is the first step towards that. (The current walls hog an entire cell, but we'd like them to line the outside of the cells instead)



One tile use to have around 280 sprites just to cover all of the possible angles, including the roof sprites, but now it's been reduced down to about 15, which also makes it much easier for anyone wanting to make new tile mods for the game.

The other major addition is something you wont see much of just yet, but again opens up a lot of possibilities for modding. we've added an example mod to show exactly what that is.



You can now setup your own type of logic networks, such as the already familiar circuits and fuel lines. This means you can create a new and custom network (or several) such as steam power, radiation or conveyor belts, and pivot the gameplay around these networks. You can get a glimpse of what is possible with the new example mod, where we introduce a new network (liquid form brothium) and introduce a new furniture item that compresses it to create the Globomite resource, which is normally a long refinery process.

With these few alterations to the game's engine we hope to speed up the process of bringing more content.

We still have many more plans coming, and love hearing all of the feedback and suggestions from the community. Don't forget we're very active on our discord channel, if you have questions and queries, feel free to stop by, we're all friendly! ;)
3 comments Read more

February 8

Weekly Patch #3 (Doctors and Docking bays)

Hey Meeps! Dev here!

Once again it's our promised weekly patch with new additions to the game. Amongst many bug fixes and such, we've added three new and noticeable features which will be paving the way for some more complexity later on.

Doctors and Injuries

We've added in a new meeple job, Doctors! So long as they have basic medical supplies on hand, they'll search out wounded meeple and treat them. Wounds can be acquired from clumsily putting together equipment, getting into fights with other meeple, or the all time favourite... getting shot.



Once treated, wounds will require some time to heal and frequent redressing by doctors. We've also added in a feature for meeple to faint and collapse under too much pain if their wounds get the better of them. Not to mention, untreated injuries, like lacerations and cuts, can become infected, which can further injure your wounded meeple.

For now injuries are quite simple, a metric for viewing a Meeple's physical state, but we've left room for growth, and plan to extend it further by adding diseases and the possibility for prosthetic limbs or organ transplants (Borg!)

New Docking Structures

Another large change is the addition of Docking Gantries. Airlocks will no longer serve the purposes of trade, now you'll need to build a slightly larger and more costly docking structure to accomodate trade ships. You'll also notice that when clicking on the docking structure, there is a menu with some (currently) locked features we are working on, which will allow you to swap your trade dock into your own shipping dock, to construct and manage vessels of your own!



Job Affinities

The last major addition you'll see this week is the affinities tab. Above the meeple menu you'll notice two extra tabs, one for health and another for affinities. You'll now be able to view which meeple are good at what jobs. You can figure these things out on your own of course, but this quality of life feature should help fill in the gaps and get you micro managing your crew more efficiently.



We are constantly bringing in new changes, and are very excited for the future. We have a great deal of amazing people to thank, and and encouraging community of modders.

Everyone is welcome on our discord server! Don't be shy, stop by and say hi, let us know what you think of our game :)
5 comments Read more
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Reviews

“Building my own Death Star!”
The YogsCast

About This Game

Have you ever wanted to build your own space station? Trade goods and care for the inhabitants? Explore distant galaxies and take on daring missions while trying to keep your meeple alive! Meeple station is an open-ended space station simulator in the vein of Rimworld that succeeds in doing just that. Live a never ending adventure whilst trying to make the best of your ramshackle station.

Build a Space Station





Want to build a sprawling, multi levelled station that caters to your Meeple’s needs? Focus on trade, mining and research whilst keeping your hapless Meeple alive by generating power, life support wiring your station up. Set up a botany department in the basement, only to have a fuel line cut and set fire to it. Fix leaks caused by your fuel line not being maintained, or bits of your station lacking oxygen due to an open airlock. SCIENCE!

Survive pirates and meteors





Remember kids, failure is fun. When something goes wrong, it goes REALLY wrong in Meeple Station. Your officer could decide that the airlock isn’t necessary and deconstruct it, wiping out half your station, only for a stray meteor to hit your solar array, powering down your life support while everyone is snoring away in bed. Trade any of the myriad of goods you scrounge up. Become a mining station, strip mine entire quadrants and sell the runoff to a trading faction nearby but be wary of pirates and face eating space-squids.

Explore the galaxy and research new tech





Explore the galaxy in search of new resources to sell and people to meet. Go anywhere you please so long as you have enough fuel and an engine! Do you want to focus on engineering? Defence and security? Refining? Set up a research lab and hope for the best! Officers can unlock new tech, but they can be a difficult (cantankerous) bunch to appease, and if you let them, they can and will run your station into the ground! Good luck captain.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or Windows 10
    • Processor: 1.2 GHz
    • Memory: 1 GB RAM
    • Graphics: Minimal
    • Storage: 500 MB available space
    • Sound Card: Minimal
    Minimum:
    • OS: 10.11 or Higher
    • Processor: 1.2 GHz
    • Memory: 1 GB RAM
    • Graphics: Minimal
    • Storage: 500 MB available space
    • Sound Card: Minimal
    Minimum:
    • Processor: 1.2 GHz
    • Memory: 1 GB RAM
    • Graphics: Minimal
    • Storage: 500 MB available space
    • Sound Card: Minimal

What Curators Say

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