Build your way to success! Trade your way to the top! Explore your way to infamy! Do it all your way!
All Reviews:
Mostly Positive (59) - 79% of the 59 user reviews for this game are positive.
Release Date:
Jan 17, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Here at Vox Games Studios we like to develop our games around user experience and use that to focus on honing the gameplay to a more desirable finish. We polish our products to a sheen using player feedback as sandpaper. We love interacting with our fans and feel your support is absolutely neccesary in order to reach our goals by gaining feedback and suggestions that help us guide the priority of development. It's fun for both of us when we let you decide on how best to go about completing the game.”

Approximately how long will this game be in Early Access?

“6-9 months”

How is the full version planned to differ from the Early Access version?

“It'll have a campaign mode, online cooperative mode, extended features and modding suites. It'll also have other planned features which will compound and expand upong the main features, like Exploration, Research (already in) technologies, landing parties, trade etc. Most of these are already in but we are adding.”

What is the current state of the Early Access version?

“The current state for Early Access has:

All main features of the game are included. Space travel, exploration, research, the meeple heirarchy, security, pirates, meteors, alien squids and much more! We'll be expanding upon what's already here but for the most part everything that is in the game is "done and dusted"

We have a broad modding suite present at Early Access launch. You'll be able to make total conversions, sprite swaps, sprite sheets, animations, new furniture and anything in between!

The game has been translated into many languages in full, with a broad localization kit available to any fan who wishes to translate the game into their own language. Current languages include Russian, Chinese(simp), Spanish, French, Italian, Hungarian, Romanian, German, and Polish

The majority of the planned features for the final title are already in, with us adding new features to the mix every week. While all MAIN features are in, secondary features are still being added almost daily. Keep up with our progress via our store page or discord channel.

For more information please visit the ABOUT THIS section of our steam page!”

Will the game be priced differently during and after Early Access?

“Yes. We plan on charging more for the finished product once we hit 1.0. Currently it's available at a discounted price.”

How are you planning on involving the Community in your development process?

“Via discord, email, smoke signals, anything a potential player can use to interact with us.

We are very active on discord and love working hand in hand with our community members on polish, design, features and general gameplay!

Feel free to stop by there!”
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SPECIAL PROMOTION! Offer ends January 24


Recent updates View all (15)

January 18


Hey, Dev here!

A lot of you have been asking "Is there more?" yes! In fact, we do have a mountain of content underway and in the pipeline (And should have been more open about it sooner). Generally speaking the game currently has around 20% of the content we have lined up for it,

I'll be going over some of our planned features and those that will be coming in soon. It is hard to estimate these kinds of features, and some will take priority over others depending on what people are voicing to us. For example, we planned to have Cooperative done by launch, and Modding introduced afterwards, however we've done the exact opposite, because of our very ambitious modders (Seriously, we already have a dozen mods)

Cooperative Gameplay
Yes, this has been announced and we already have a lot of the ground work complete. We have internal testing lined up for February, and players should be seeing it in the ALPHA around march, (If everything goes to plan).

How will it work?
The premise for coop is to allow two players (or more) to work on the same station simultaneously. You can both give your own orders around the station and micromanage together. Alex and I have played several other games that have done this, and personally we find it incredibly fun.

Modding Capabilities
But modding is already in the game right? Yes, but this is only a fraction of the capabilities we have planned. Currently you can rework tiles and furniture, create new modules and structure types for your station, you can rewrite existing ones and even change recipes. But this is only the start of what we have planned. This will likely come in stages throughout the year, piece by piece, as our modding community (looking at you) get more and more ambitious.

Tutorial and Campaigns
We did have a tutorial a few months ago, but during the enormous changes we had undergone it became obsolete. In the span of a month we changed all of the Meeple's personalities, Research Tree, Officer behaviours, trade ships and even added a galactic map, so the tutorial fell utterly short.

What's the solution?
For now we've implemented tips that pop up during gameplay to help fill in the gaps. There is also a wiki with descriptions for most of the game's content (top right ? button). But this is only temporary, we plan to introduce tutorials through a series short campaigns to help you get acquainted with the game's mechanics and features. There are quite a few features which are not immediately obvious to most people, we really want to point those out early.

Galactic Map
The map currently feels a bit lifeless, doesn't it? Don't worry, that's a fairly major feature we are also going to be bringing to life. At the moment it only really serves to move around and find new resources. So what will be changing?

Docking Bays
You can currently accomodate numerous trade vessels, but why not build your own trade ships? Well that's exactly what we'll be doing. We are introducing a docking bay construction that will allow players to construct their own ships to send out for trading and/or exploration. See those little (?) markers on the map? ever wonder what those were for? You'll soon find out! ;D

Invasions! Bombers!
Tired of being attacked by pirates? The good news is that you'll be able to bring the fight to them! You will be able to send crew off to board and invade pirate stations, or better yet, build your own bombers and wipe them out, without mercy. This is something we've wanted to introduce for quite some time but didn't want to rush.

Meeple, Drones and Visitors (Squids?)
We also have quite a few additions to your crew and those funny little aliens that continue to board your station. They're mostly harmless, however, Meeple can be quite fond of them. Meeple will soon have an extended menu to view their relations with one another, and we'll also be adding in a small affinities menu so you can see how good they are at certain jobs (eg, "good at engineering" and "Terrible at being a janitor"). Some Meeple may also like certain squids and perhaps they'll form a natural bond, you'll be able to view pets around the station as well.

Drones? Squids? Huh?
Most of you have noticed the trade ships have a blank window with soon to come content. This is where we are putting together a unique trading menu, traders will bring exotic pets, drones and workers who can help you around the station. What about a giant squid that cleans mess wherever it drags it's jelly-blue tentacles around? On top of this we will also be introducing visitors who will occasionally hop off a trade ship to look around, maybe chat with some Meeple eat some of your food and run off again (Honk).

Aren't you being a little bit over ambitious?
Some people may not realise this, but Meeple Station was first conceived a little under 11 months ago. In February we started toying with some ideas, but in March we begun development. What you see now is the result of 10 months of development. Most of that time was setting up the base engine, which is now highly moddable. We want to spend another 10 months in Early Access, What do you think?

Our last game was Regions of Ruin and we did the same. We released with 20% of the game's content and finished the remaining 80% over 6 months in Early Access.

I'm the sole programmer and I'm very passionate about making games. We happily take feedback and encourage people to do so. Please jump on our discord, we are all there daily! Want to create a mod? come join us! We're fun people! ;)
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January 17

Launching into Early Access!

Hello all Meeple! The time has come for Meeple Station, a highly moddable space station building simulator to launch on Steam as an Early Access title for PC, Mac and Linux. We are also proud to add that the game has mod support and is the first game published by and under the label Modularity, which we have also announced today.

We cannot thank our wishlisting indie loving fans on Steam enough. Your anticipation the past month once we started building our presence has been overwhelming. We look forward to continue to provide updates for you all to enjoy!

Inspired by deep and creative simulations like RimWorld and Dwarf Fortress, Meeple Station lets you build and manage a habitat for your meeples, all while surviving the dangers of deep space like meteors, pirates, and deadly alien encounters.

Players can expect to take the reins of a small but humble space station, and build it into something epic as they explore distant galaxies, mine precious minerals, take on daring missions and trade with other space inhabitants. Live a never ending adventure whilst trying to make the best of your ramshackle station, and remember your busy meeple are anything but intelligent, so good luck trying to keep them alive!

  • Build a sprawling, multi levelled space station
  • Survive space pirates and meteors
  • Explore the galaxy and research new tech
  • Open ended campaign objectives
  • Manage many Meeple making mess (what a mouthful!)
  • Highly moddable (

See you in space!

❤️ Meeple Station team
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“Building my own Death Star!”
The YogsCast

About This Game

Have you ever wanted to build your own space station? Trade goods and care for the inhabitants? Explore distant galaxies and take on daring missions while trying to keep your meeple alive! Meeple station is an open-ended space station simulator in the vein of Rimworld that succeeds in doing just that. Live a never ending adventure whilst trying to make the best of your ramshackle station.

Build a Space Station

Want to build a sprawling, multi levelled station that caters to your Meeple’s needs? Focus on trade, mining and research whilst keeping your hapless Meeple alive by generating power, life support wiring your station up. Set up a botany department in the basement, only to have a fuel line cut and set fire to it. Fix leaks caused by your fuel line not being maintained, or bits of your station lacking oxygen due to an open airlock. SCIENCE!

Survive pirates and meteors

Remember kids, failure is fun. When something goes wrong, it goes REALLY wrong in Meeple Station. Your officer could decide that the airlock isn’t necessary and deconstruct it, wiping out half your station, only for a stray meteor to hit your solar array, powering down your life support while everyone is snoring away in bed. Trade any of the myriad of goods you scrounge up. Become a mining station, strip mine entire quadrants and sell the runoff to a trading faction nearby but be wary of pirates and face eating space-squids.

Explore the galaxy and research new tech

Explore the galaxy in search of new resources to sell and people to meet. Go anywhere you please so long as you have enough fuel and an engine! Do you want to focus on engineering? Defence and security? Refining? Set up a research lab and hope for the best! Officers can unlock new tech, but they can be a difficult (cantankerous) bunch to appease, and if you let them, they can and will run your station into the ground! Good luck captain.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or Windows 10
    • Processor: 1.2 GHz
    • Memory: 1 GB RAM
    • Graphics: Minimal
    • Storage: 500 MB available space
    • Sound Card: Minimal
    • OS: 10.11 or Higher
    • Processor: 1.2 GHz
    • Memory: 1 GB RAM
    • Graphics: Minimal
    • Storage: 500 MB available space
    • Sound Card: Minimal
    • Processor: 1.2 GHz
    • Memory: 1 GB RAM
    • Graphics: Minimal
    • Storage: 500 MB available space
    • Sound Card: Minimal

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