The Quest Giver“ is a 2D Fantasy guild manager simulation, in which you create your own quests, and then send adventurers out to do them. Experience how much effort it is to create and assign quests, gather the knowledge you need, and to make the decisions adventurers won't.
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Release Date:
Q1/Q2 2019

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Available: Q1/Q2 2019


Recent updates View all (2)

October 18

Seasonal Guildmaster Outfits

Hey there,
Halloween is nearing and we're preparing for it with speacial seasonal outfits. These outfits will be available each year over Halloween (or any other special season). Here's an example of what these seasonal guildmaster outfits will look like:

We hope you like it.

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September 28

Infos and development state

Hey quest giving interested people,
thank you for being the first ones to follow us here on Steam.

We thought it was time to give you a little insight in what's going on, and what will be going on in the near future.
First off, for everyone who hasn't been following us on other platforms previously:
there will be a demo of this game.
So in case you have found this and thought it was interesting, but didn't know what to make of it, don't worry. You will be able to test what it's like being a quest giver. We are pretty sure that everyone has different expectations on how this game actually plays out, and it will almost certainly not satisfy each and everyone's wishes (like no game does).
There won't be an Early Access version, but rather just this demo, which you can use to check out the game, which we can then use to gather your feedback and possibly make changes to the final version.

When will the demo come out?

We don't want to raise your hopes at this stage, so all we can say is that we're starting the internal testing phase next week, which will then result in some bug fixing and editing. Since we don't know how long this last step will take, we can't really tell you when the demo will come out. Sorry to everyone who's been waiting on this for a longer time now.
On the upside, we have new team members now and it's safe to say that our development speed has doubled.

Where can I get more infos on the game and its development?

We are on a variety of platforms where you can read and see more of what we do and how the game works:


If you have questions, want to share an opinion, or give us pre-demo feedback, please feel free to leave a comment, use the Community Hub, or talk to us directly on Discord.
We're excited to hear what brought you to our game, or what you expect of it.

Your rest.less Games team
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“There's a parodic, almost human interest theme to The Quest Giver that keeps it grounded in the struggles of dealing with hot-headed, hurrying adventurers.”

“The Quest Giver puts you in an unorthodox RPG role”
Venture Beat

“I love when games take a well-established genre and then focus on an area outside the norm.”

About This Game

What is The Quest Giver?

The Quest Giver is all about quest giving; a game that wants to show how much effort it is to create and assign quests, and what (presumably) happens in the life of a guild owner which commonly gets overshadowed by the fame and glory of the heroes whose names will be remembered forever. We thought it was time to let you see things from the perspective of the forgotten: The man (or woman) who made all the tales of great adventure possible in the first place! Of course you won’t be just standing around waiting for adventurers to arrive. You will be managing your own adventurer’s hub as the quest giver in this quest giving simulation.

How does that work?

The Quest Giver is a 2D fantasy management game and works much like a point and click game. You click on objects to interact with them or to switch menus or scenes. Most of the actions you can do cost you AP (action points). You have a set amount of AP per (ingame) day that you can spend freely. You can end the day, or your turn, whenever you like. In this regard the game is also somewhat turn-based.

Core Features

  • innovative gameplay
  • randomized worldmap, heroes, shop items and more
  • 3 different story lines
  • 25+ different adventurer classes
  • detailed fantasy world with a lot of lore
  • charming artstyle
  • a humorous and parodistic take on the fantasy genre
  • high replayability]

About future ideas

The game offers a ton of possibilities to expand its mechanics and content. We already have an ocean full of ideas we’d like to create, so we made a "battle plan": We will first release the core package of the game, which will include all the mechanics we mentioned here (+ some more).

Everything that comes afterwards is separated into two categories:

1. Mechanical updates, including new features and options

2. Content updates, including new heroes, areas, or new rooms

We will implement all mechanical implementations as free game updates. Why? Because we think of them as as steps to completion. The game experience will only be complete for us, once we added all our ideas.

We only want to make the game better, not more expensive. Whereas the content updates are more of a luxury, that aren't necessary to play the game, but additionally extend the experience.

System Requirements

Mac OS X
    • OS: Microsoft Windows XP/Vista/7/8
    • Processor: Intel Pentium 4 2.0 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: Any 16:9 or 16:10 aspect ratio
    • OS: Mac OS X 10.6
    • Memory: 2 GB RAM
    • Graphics: Any 16:9 or 16:10 aspect ratio

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