The Quest Giver“ is a 2D Fantasy guild manager simulation, in which you create your own quests, and then send adventurers out to do them. Experience how much effort it is to create and assign quests, gather the knowledge you need, and to make the decisions adventurers won't.
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Release Date:
Q1/Q2 2019

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Available: Q1/Q2 2019


Recent updates View all (4)

November 29, 2018

Gameplay Video added

Hey everyone,
we added a gameplay video to the store page, showing a bit of our current version's gameplay, with some explanatory text added to it. Everything you see here (and more!) will be available for you to play in the upcoming demo.

The Quest Giver Store Page

We hope you enjoy. If you have any comments, questions, feedback, feel free to let us know.
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November 14, 2018

Demo announcement

Hey everyone,

our demo is finally ready, but still in a "closed" state, only available to business contacts, press, or early testers.
We will take another two to three weeks for some testing, improving, and polishing, after the which the demo will be available to you, here on Steam.

It's a version with limited content, with upgrades and regions up to Level 4, and has a playtime of roughly 2 to 3 hours. Since this version is still missing some features, we will put out another demo closer to release, that will include all features and a bit more content than it has now.

At some point between this post and the demo release, we will also upload a gameplay introduction video, so be sure to keep an eye out for announcements, in the weeks to come.

Your rest.less Games team
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“There's a parodic, almost human interest theme to The Quest Giver that keeps it grounded in the struggles of dealing with hot-headed, hurrying adventurers.”

“The Quest Giver puts you in an unorthodox RPG role”
Venture Beat

“I love when games take a well-established genre and then focus on an area outside the norm.”

About This Game

What is The Quest Giver?

The Quest Giver is all about quest giving; a game that wants to show how much effort it is to create and assign quests, and what (presumably) happens in the life of a guild owner which commonly gets overshadowed by the fame and glory of the heroes whose names will be remembered forever. We thought it was time to let you see things from the perspective of the forgotten: The man (or woman) who made all the tales of great adventure possible in the first place! Of course you won’t be just standing around waiting for adventurers to arrive. You will be managing your own adventurer’s hub as the quest giver in this quest giving simulation.

How does that work?

The Quest Giver is a 2D fantasy management game and works much like a point and click game. You click on objects to interact with them or to switch menus or scenes. Most of the actions you can do cost you AP (action points). You have a set amount of AP per (ingame) day that you can spend freely. You can end the day, or your turn, whenever you like. In this regard the game is also somewhat turn-based.

Core Features

  • innovative gameplay
  • randomized worldmap, heroes, shop items and more
  • 3 different story lines
  • 25+ different adventurer classes
  • detailed fantasy world with a lot of lore
  • charming artstyle
  • a humorous and parodistic take on the fantasy genre
  • high replayability]

About future ideas

The game offers a ton of possibilities to expand its mechanics and content. We already have an ocean full of ideas we’d like to create, so we made a "battle plan": We will first release the core package of the game, which will include all the mechanics we mentioned here (+ some more).

Everything that comes afterwards is separated into two categories:

1. Mechanical updates, including new features and options

2. Content updates, including new heroes, areas, or new rooms

We will implement all mechanical implementations as free game updates. Why? Because we think of them as as steps to completion. The game experience will only be complete for us, once we added all our ideas.

We only want to make the game better, not more expensive. Whereas the content updates are more of a luxury, that aren't necessary to play the game, but additionally extend the experience.

System Requirements

Mac OS X
    • OS: Microsoft Windows XP/Vista/7/8
    • Processor: Intel Pentium 4 2.0 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: Any 16:9 or 16:10 aspect ratio
    • OS: Mac OS X 10.6
    • Memory: 2 GB RAM
    • Graphics: Any 16:9 or 16:10 aspect ratio
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