A deckbuilding RPG with roguelike elements. The dead arise and only you can stand against them. Travel the lands to slay monsters, acquire new cards, survive dangerous encounters and claim powerful equipment to enhance your deck. A final showdown with The Lost awaits you at...The Last Hex!
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Väldigt positiva (70) - 85% av 70 användarrecensioner för det här spelet är positiva.
10 maj, 2019

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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

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Vad utvecklarna har att säga:

Varför Early Access?

“We want to bring The Last Hex to Early Access because we believe Early Access can help build an amazing game. We believe we have a solid foundation for The Last Hex and with the help of the community we can make the game even better. We love working on The Last Hex and we want to create the best possible version of our vision as we can. We feel this is done by involving the community to help balance, create content and squash bugs.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Our goal is to get The Last Hex out of Early Access as soon as possible, but not to rush the final product. Our current estimate is 5-8 months so that we can get enough feedback and have enough time to implement and balance. But as for any Early Access game, timing can differ.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“The full version is planned to have more unlockables, more character classes, more cards, enemies, events and equipment. We have a few other plans for additional content that goes beyond what we currently have and we plan to release that only with the full version.”

Hur är det nuvarande läget i versionen med Early Access?

“The current state of The Last Hex is that it has all the core functionality and mechanics that we will have in the game. Scaling cards, multiple classes, procedural world, equipment, events, progression and more. There are not as many as we would like of some of these items, but part of Early Access is to add more and more as we go.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Yes, it will be cheaper for Early Access supporters.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Our plan is to have multiple areas of contact with the community. We currently have a discord, but also plan to use social media, forums and the Steam community pages to connect with players. We hope to post tasks, polls and events for players to interact with and complete as well as host streaming sessions to engage the community.

We want to work with the community to create new content, balance the game and squash all the pesky bugs that will come about.”
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18 augusti

Weekly Patch 12: Introducing Odyssey, balance changes and more

Game version for this patch: 0.8.0

This week has some really awesome stuff! It does have the usual bug fixes and what not, but also comes with a new mode and some good balance tweaks.

So lets talk about the big stuff first!

Introducing Odyssey

Odyssey is a game mode where it gets harder every time you beat it. The rules and mechanics build upon each other to create a more challenging experience every time you advance. Currently you can run through Odyssey with each class.

There will be 24 chapters to this, and with this initial release there are 12. I will be adding 6 more next update and 6 more after that.

I have placed a list below of the first 12

1. The Journey Begins - Beat the Game - Never show card math & Intent mode disabled
2. A Cursed Existence - Player starts with a curse (permanent)
3. Heroic Might I - Game gets harder
4. A Fleet Journey - Inns become one time use
5. Frailty - Players begin the game without powers
6. Dearth of Supplies - Limit Potion Bag Slots (10)
7. Worthy Adversaries - More Camps
8. Heroic Might II - Enemies get harder
9. Forged in Combat - Less Events 20%
10. Fleeing Villagers - Spawn less cities 20%
11. Enhanced Foes - Enemies gain a random buff at the start of fights
12. The Graveyard Shift - Lost gains 2 strength every turn instead of 1

As always let me know your thoughts on the mode

The next item is balance updates

I don't usually call out balance updates but I think these are pretty substantial.

The first is a tweak to the Thief class. Filch now costs 0 to play. The Thief now also starts with more gold.

The second tweak is the amount of gold it costs to gain stats have increased at later levels.

Dev chat
Link to this weeks dev chat

Full patch notes

  • Introduction of Odyssey and the first 12 chapters

  • Reworked Iron Maiden trial slightly
  • Trials, survival and Odyssey can now unlock content, not including classes

  • Updated start screen UI for quicker access to modes
  • Ring of Punishment now has a counter

Bug Fixes
  • Fixed an issue with three card monte
  • Fixed an issue with Firey Purge and also added card destroyed to fight log
  • Fixed an issue with going into debt from buying items and cards in cities
  • Fixed an issue with potions still being able to be played if player can not attack or defend
  • Fixed an issue with Home Field Advantage being removed
  • Fixed a display issue with Murder of Crows event
  • Fixed an issue with Ring Of Punishment

  • Last Breath Poison is now a defense card
  • Filch now cost 0
  • Upped amount of starting gold for Thief
  • Tweak to the cost of stats in later cities
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12 augusti

Weekly Patch 11: New trial, bug fixes, weekly dev talk and new mode announcement

Game version for this patch:

Hey everyone! Sorry for the late patch. Tim and I were at a convention showing The Last Hex all weekend. So I am a day late on this weeks patch.

Here are some shots from the convention for anyone interested

As for this weeks patch we have a number of fixes and a new trial.

New Trial

The trial this week is Iron Maiden - You start with a class that only uses deflect. It unlocks an awesome offhand item that gives 100 deflect every turn.


Weekly dev chat

Last week I had sent out a message about a weekly dev talk forum I started. It is my hope that we can use it as a quick way to share ideas, comments, concerns about the game. Yes there is the actual forum, and please do use it. This is just an alternative method that has had some great discussions in so far, without having to have your own thread, and a great way to see what others have been saying without having to go through a bunch of other posts. So if you are interested do hop in, say hello, ask a question or whatever you feel like posting.



Since the week is light on updates I figure I will announce the next big update we are working on. It is called Odyssey. It consists of 24 "levels" each one progressively harder and builds upon the last. The plan is to release them in 6 level increments. I am aiming for the first release in 2 weeks.

Here is a closer look at the first 6 levels
1. The Journey Begins - Beat the Game - Never show card math & Intent is disabled
2. A Cursed Existence - Player starts with a random permanent curse
3. Heroic Might I - Game gets .2 harder
4. A Fleet Journey - Inns become one time use
5. Frailty - Players begin the game without powers
6. Dearth of Supplies - Limit Potion Bag Slots to 10

Patch notes

  • New trial - Iron Maiden
  • Continuing to update scroll area speeds as they are found
  • Sleep now cost 4 and has consume tag
  • Into the Shadows cost is lowered to 3 and is now consumed
  • Home Field Advantage is now destroyed if unequipped
Bug Fixes
  • Fixed Resilient Jerkin being classified as a head item
  • Added Frost keyword to Cryostasis
  • Slight rework of Transfusion glove/card code to act correctly if it is high damage
  • Added additional checks to behemoth rage to not go off if unable to attack
  • Fixed an issue with Elven Long Bow

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Om detta spel

Not your typical deckbuilder

Creating the perfect deck of cards is important, but this will only take you so far. Every card has a calculation based on your character stats. This will determine how powerful the effects will be. Buy equipment and increase your stats to get the best out of your cards. How will you bring out the true potential of your deck?


  • 11 classes with individual decks, starting equipment and powers
  • ~350 playable cards that change with your stats
  • 7 equipment slots to fill that can change the course of your run
  • ~70 events that could help or hinder you
  • 56 monsters with different decks and unique powers
  • Unlockable progression as you play. Unlock new classes, cards, equipment, events and monsters.
  • Randomized hex map for each new journey

Cards based off character stats

The cards in your deck are affected by your stats. Each card has its own formula which uses your stats to determine how powerful the effect is. To raise your stats you must equip yourself with items and you will also have chances to gain stats via events. Some cards are stronger at the start of a run but fall off in effect later on, while others grow exponentially through your run. How will you build your deck?

Procedural maps

Every time a new journey is started a random map is generated, containing random terrain types, enemy camps, events and cities with their own exhaustible shops. As you make your way through the map, monsters will grow in difficulty and you will find better cards and equipment. However, as you explore, The Lost will slowly take over the map destroying cities and events in its wake. Exploration makes you stronger, but as the undead spread it serves to empower your foe. What path will you take to destroy The Lost?

Knowledge mixed with discovery

  • Each unique monster has a set custom deck. Learn what effects and cards a monster has to figure out the best strategy to defeat them.
  • Players can see the entire map from the start. All camps, cities and events are visible to optimize your route to ensure your success.
  • Each event presents a series of choices with set outcomes. Learn when certain choices make sense, and when they should be avoided through experience.
  • A compendium of all the equipment, monsters, and cards you have come across
  • Optional choice to show card equations


    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows XP, Vista, 7, 8/8.1, 10
    • Processor: 1.6ghz
    • Minne: 4 GB RAM
    • Grafik: VRAM 512MB
    • Lagring: 1 GB ledigt utrymme
    • Kräver en 64-bitars processor samt operativsystem





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