EndCycle VS is a multiplayer action-fighter that's all about winning fast player-VS-player battles by combining strategy, reflexes smart use of the battlefield and your own unique attacks!!!
All Reviews:
Positive (12) - 91% of the 12 user reviews for this game are positive.
Release Date:
Jan 1, 2019
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“EndCycle VS is already in a fun and playable state, so instead of making everyone wait until we finished it, we want to make it public already so we can finish it alongside you all playing it and giving us feedback!”

Approximately how long will this game be in Early Access?

“We will try to finish all planned features until latest the end of 2019.”

How is the full version planned to differ from the Early Access version?

“We have quite a few gamemodes, attacks and features we want to add to the game before it goes from Early Access to Version 1.0!
These include:
  • More playable characters
  • More different maps
  • 4-on-4 Team Battles featuring modes such as Capture The Flag
  • More than 80 attacks and 30 modifications to allow each player a completely unique battle style!
  • And more!

What is the current state of the Early Access version?

“The local and online multiplayer are already playable with everyone online! The game also already features a tutorial and a practice mode to test out your attacks!”

Will the game be priced differently during and after Early Access?

“During Early Access the game will cost less as it is not yet feature-complete. When we leave early access the price will see a small bump.”

How are you planning on involving the Community in your development process?

“Balancing is key to a successful online multiplayer environment, where any playstyle has the same chances of success.
With the help of our community we've already been able to balance a great deal of EndCycle VS multiplayer.
The Early Access version will regularly receive new attacks and modifications, that further enhance EndCycle VS, and we are confident that we'll be able to integrate those successfully into the online multiplayer by listening to feedback from our fans, who often find unexpected uses for these abilities that show us a whole different side to them we might've not considered yet.”
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Recent updates View all (2)

March 9

March Toolbox Update!

Hello lovely Cyclists!

With this new update we're introducing you to ONE NEW BACKGROUND!
...but more importantly we've updated the in-game modding tools now allowing you to modify EndCycle VS to a greater extent!

What is also new, is that you can stack up multiple mods at once, and integrate up to 1000 of your own characters into the game!!!



If you haven't gotten into modding yet here is what you can do in EndCycle VS:
  • Add new playable characters (sprite, stats & abilities) to the Roster
  • Create your own battlefields
  • Create enemies and define their AI however you want
  • You can of course create you own background as well
  • Add your music to fights
  • Change the sound effects of the game
  • Heck if you want to you can change any sprite so you can even remove our beautiful logo
  • Use every possible variable to create unique attacks
Here's some ideas of what you can do with these variables:
  • Change the attack range and trajectory!
  • Chain multiple individual attacks together to form a combo!!
  • Make the attack transform and interact with the battlefield!
  • Add custom sound effects!
  • Change its element, power and level!
  • And much much more!
And all of the modding can be done through the toolbox UI! No coding necessary!


On the content side of things, here are some extra things we included with this update:
  • "On Sale" tab in shop
  • Power/Crush display when looking at VOCs
  • New VOC icons
  • Overhauled shop UI

We'll be posting more posts and tutorials on how to mod the game very soon, so stay tuned!
Join our discord and chat with us / other fans!
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February 16

FEBRUARY UPDATE- TRI-WING AND MORE



ANOTHER MONTH ANOTHER HUGE UPDATE

This month we are proud to finally unveil the identity of the cute fellow who has been all over out promo-material: It's Rozu the Noise-Hunter!

And a special guest visits our growing roster: Tri-Wing!!!

Characters now have unique abilities, to make battles even more diverse.

A bunch of new Voc's and Styles also have been added!
We can't wait to see how you'll use them.

Here's the complete changelog:

------------------------------------------------------------------------------------------------------
! Rozu joins the Voxers!
- Rozu gains extra speed while he has full HP.

! Tri-Wing joins the Roster!
-Just like in it's own game, Tri-Wing moves in 4 directions and refills its
gauge periodically

+ Character Skills:
Certain characters now have special abilities that switch up the way they
play

+ Set Lobby Game Mode to 1v1 or 2v2
+ Quick-Match option
Choose the Quick Match option to quickly connect to any open lobby

+ Lobby Passwords
+ Edit Game Mode Rules in lobbies
+ Players can be kicked / made host from player list
+ New Menu visuals
+ Filter VOCs by Role
+ New Character Selection screen
+ Lobby Chat from Inventory/Shop
+ Reworked In-Battle Chat
* Added “4-High” to Stage Selection
* Improved VOC Inventory Navigation
* Player Element is now shown in Local PvP mode
* IceCubes aren't destroyed when hit by weakness anymore
* Ice Panels duration increased
* Practice Battles are now started out with a full gauge
* Regen rate increased by decreasing duration

> Fixed:
* IceCube explosion push/pull

> VOCs:

New VOCs:

+ Lv2 Telepunch

(Normal) Materializes a giant fist, which can be activated on your chosen lane

+ Lv1 ElectroRay

(Elec) Charges up for a beat, and then starts shooting a lazer ahead which damages entities multiple times and stuns them. Depletes VSG bar and keeps damaging as long as the button is held

+ Lv1 Meteors

(Fire) Creates giant meteors falling unto the battlefield. The longer you activate this Voc the more meteors will fall.

+ Lv0 ChargeFlame

(Fire)Charges up while the button is held, when the button is released a Flame Shot is shot ahead of the player if the attack was fully charged, otherwise the charge resets

+ Lv2 HotMagic

(Fire) Creates a mantle of fire right onto the user which makes all projectiles in the panel in front disappear instantly and that causes slight damage

+ Lv1 LogLaunch

(Nature) Shoots a log ahead which rolls along the ground. If the shoot button is pressed more often, the VOC spawns more logs at the cost of one bar per log

+ Lv2 Plantrap

(Nature) Sprouts vines directly in front of the user, healing the user and damaging the enemy as often as the attack button is pressed, reducing the VSG bar slightly every time.


+ Lv1 Caffeine

(Normal) Pulls the user three panels ahead.

+ Lv2 WideSword

(Normal) Slices a 1x3 area in front of the user

+ Lv0 Push

(Normal) Pushes any object one panel in front with a big fist back by one panel, dealing slight damage

+ Lv3 ChronoRip

(Special) If hit within a short time span the time slows down for a short moment and the user moves behind one panel

+ Lv3 TrndWttr

(Water) Shoots a water bomb to the designated panel, which freezes hit panels in a plus

Removed VOCs
- Lv2 Cannon+
- Lv3 Cannon++
- Lv4 Grenade+

Balancing:
> Lv2 IceCube: HP--
> Lv5 Lightmass: HP--, Lv4 -> Lv5
> Lv2 StunWave: Stun--
> Lv2 Dualeaf: Power--, Crush--
> Lv2 Mosquito: Range++

> Styles:
New Styles:
+ Lv1 Up
Pushes target up
+ Lv1 Down
Pushes target down
+ Lv2 Copy
Gives target the element of the used VOC
+ Lv1 Rush-Up
Moves Player one field up before using the VOC
+ Lv1 Rush-Down
Moves Player one field down before using the VOC
+ Lv1 Rush-2
Moves Player 2 fields forward before using the VOC
+ Lv1 Rush-3
Moves Player 3 fields forward before using the VOC

Balancing:
> Heal-1 / Heal-2 / Heal-3: Heals user on hit
> Heal-2: 100 Heal -> 150 Heal
> Heal-3: 200 Heal -> 250 Heal


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About This Game

This is EndCycle VS the strategic fighting game!

Fight foes in intense, fast-paced situations by combining reflexes, strategy and the right attacks!

  • Build your very own deck and create a unique playstyle, by combining attacks and styling them with your own effects making for... if our calculations are correct... more than infinite combinations!!!
  • Alter the battlefield and use it to your advantage!
  • Choose from several characters, or bring your very own sprite into the game!
  • With the included modding tools, you can create unique servers with their own rules. Giant battlefield, cannon attacks only? Sure! Tiny battlefield, 1-Hit K.O? Absolutely! Every player is a squirrel and the soundtrack consists of bagpipes? ....if you must.
  • Create GIFs with the provided GIF recorder, that lets you record events after they've happened.
  • With the Discord integration you can see who's currently in-game, looking for a fight, or even view current fight results on the go!

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7, 8, or 10
    • Memory: 1 GB RAM
    • Graphics: 128MB
    • Storage: 400 MB available space

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