Do you have what it takes to be an astronaut? Reentry is a realistic space flight simulator based on NASAs space programs; from the first American human spaceflight in Project Mercury, the rendezvous and EVAs of Project Gemini to the Moon landing in Project Apollo.
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Reentry - An Orbital Simulator is a physics-based space flight simulator where you will learn how to operate and fly spacecrafts used in real life. The project is in active development and currently has the spacecrafts from Project Mercury (alpha stage), Project Gemini (alpha stage) and Project Apollo (Preview stage).

In such a complex simulator as this I believe in a development process where the community is involved early, and through Early Access I hope to both get feedback on what's already in the box, as well as suggestions on improvements, details and feature requests.

I'm constantly working on new features, as well as adding more and more details and improvements so you can get a simulator that is as close to the reality as possible.”

Approximately how long will this game be in Early Access?

“Given the complexity of building a realistic space simulator, it is hard to give an accurate estimate. I hope to have all the current spacecrafts (Project Mercury, Project Gemini and Project Apollo with the Lunar Module) as a stable release candidate before summer 2019. However, this does not mean the game can't be expanded further with other space programs like the Space Shuttle or the Russian programs as an expansion to the simulator.”

How is the full version planned to differ from the Early Access version?

“In the full version of the simulator I wish to have the following improvements and features ready:
- Complete the simulation of the Command Module and the Lunar Module of Project Apollo
- Able to land on the Moon
- More historical missions for all the space programs
- A full campaign where you start with the basic suborbital flight and end up having landed on the Moon
- Custom missions and Steam Workshop support
- Broadcast spacecraft telemetry so you and your friend can fly a mission, where one controls the spacecraft and the other plays mission control. This will allow you to create your own flight plans, and execute them
- EVA's
- Physical simulation of the internal spacecraft systems such as fluids, electricity, life support systems etc.
- More system failures and emergency procedures”

What is the current state of the Early Access version?

“Reentry - An Orbital Simulator has been in development for almost 4 years. The simulator is already in a fully playable state where you can complete missions and enjoy the simulator, and the view of Earth from orbit.

It currently allows you to sit inside a highly interactive virtual cockpit for Project Mercury, Project Gemini and the Command Module of Project Apollo. Almost every switch, fuse, gauge and button can be modified and will trigger a reaction in the simulator.

The simulator also has a high resolution representation of Earth so you can see landmarks and details on Earth from orbit, as well as a realistic view of the stars surrounding you.”

Will the game be priced differently during and after Early Access?

“The price will most likely not increase when the game is released.”

How are you planning on involving the Community in your development process?

“I'm actively seeking community feedback and suggestions through the in-game menu or social media.

There are many details and systems to simulate in Reentry, in addition to the realistic physics on launching into space, orbiting Earth and landing on the Moon. Community feedback helps me prioritize the tasks and features I wish to implement, as well as fixing serious issues and bugs.

There are many other space enthusiasts who might know some details I don't, as well as have feature requests I haven't even thought about. By involving the community, I can learn about these and add features and functionality based on the feedback.

My goal with Early Access is to work with the Community to create an accurate, realistic and fun space flight simulator.”
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Recent updates View all (4)

September 10

Cockpit Photo Mode

The brand new Cockpit Photo Mode allows you to use a camera to take photographs inside the cockpit.


The Photo Mode lets you to set the focal distance, size etc to control the focus point and the depth of field. There are settings to control how the blurred area outside of the focus point should look too.

In addition, a vignette and chromatic aberration can be used to add some FX to the shots.


A new View Selector allows you to change the view using a user interface menu instead of the F1-F12 hotkeys, or access the new Photo Mode.


Below are a few shots taken with the on-board camera.



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September 2

Project Apollo: More systems in-place, better interior

Hello Astronauts!
Here is a quick update from the Command Module of Apollo. I have now spent some time modeling more of the interior and the missing systems. For example, the ORDEAL is now in place (used to drive the FDAIs in a LVLH manner around both Earth and the Moon), and the COAS (Crewman Optical Alignment Sight) is fully functional, reflecting a reticle on an angled glass surface.


The COAS is used to align the Command Module or the Lunar Module for docking. In the screenshots attached, you can see it in action. The COAS is attached to the window when in use. Looking through the reticle, I can now point the spacecraft in the correct direction.


However, it's not that simple. The alignment needs to be correct too. Using the docking assembly on the target vehicle (the white and red dots), I can see if the white dots are aligned with the red dots on both axes. If they are, I can center it in the reticle and proceed with the docking.


Other things has been added as well, such as minor but important details around the Main Display Console panels and in the interior. Far from done, but the feeling of sitting in-front of these panels is feeling amazing and I can't wait to share it with you all.
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About This Game

Reentry is a space flight simulator based on real life spacecrafts. You create a new astronaut, gain levels and experience for every move you make by completing missions in space. You will heave access to missions similar to what happened in real life, or fictional missions designed to challenge you as an astronaut.

Spacecrafts are highly complicated machines with the primary task of exploring what's outside of Earths atmosphere, while keeping the astronauts alive for long periods. This is achieved by hundreds of individual systems and backup systems working together. With the help from the in-game Space Flight Academy, the provided flight manual for each spacecraft, and checklists, you will learn how to operate and fly these machines and explore space in a high resolution and realistic environment.

Control almost every system like the real astronauts, see the sunset and sunrise while orbiting orbiting Earth with speeds exceeding 25,500 ft/s. Explore the surface of Earth and the Moon with high resolution textures, or simply enjoy the solitude of being in space.

Imagine the final few seconds before launching into space. You are sitting on top of a 111 meter high rocket, looking at the instruments of a spaceship about to leave the oasis we call Earth. The engines are igniting, mechanical systems are clinging below you, while thousands of gallons of fuel is pumping through the systems. The loud roar of the five F1 engines are producing close to 8,000,000 pounds of thrust, violently shaking the cockpit and lifting 3 million kg. The launch pad tower is slowly moving away from you while the engines are balancing the rocket like a skyscraper on a needle. Sophisticated engineers has created the systems that will safely accelerate you to 25,500 ft/s, into a free fall orbit, with the Moon as the destination.

Welcome to Reentry, an orbital simulator.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i5-4430 / AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB
    • DirectX: Version 11
    • Storage: 10 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i5-6600K / AMD Ryzen 5 1600
    • Memory: 16 MB RAM
    • Graphics: NVIDIA GeForce GTX 1060 3GB / AMD Radeon RX 580 4GB
    • DirectX: Version 11
    • Storage: 10 GB available space
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