Do you have what it takes to be an astronaut? Reentry is a realistic space flight simulator based on NASAs space programs; from the first American human spaceflight in Project Mercury, the rendezvous and EVAs of Project Gemini to the Moon landing in Project Apollo.
Recent Reviews:
Very Positive (15) - 93% of the 15 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (80) - 95% of the 80 user reviews for this game are positive.
Release Date:
Nov 15, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Reentry - An Orbital Simulator is a physics-based space flight simulator where you will learn how to operate and fly spacecrafts used in real life. The project is in active development and currently has the spacecrafts from Project Mercury (alpha stage), Project Gemini (alpha stage) and Project Apollo (Preview stage).

In such a complex simulator as this I believe in a development process where the community is involved early, and through Early Access I hope to both get feedback on what's already in the box, as well as suggestions on improvements, details and feature requests.

I'm constantly working on new features, as well as adding more and more details and improvements so you can get a simulator that is as close to the reality as possible.”

Approximately how long will this game be in Early Access?

“Given the complexity of building a realistic space simulator, it is hard to give an accurate estimate. I hope to have all the current spacecrafts (Project Mercury, Project Gemini and Project Apollo with the Lunar Module) as a stable release candidate during 2019. However, this does not mean the game can't be expanded further with other space programs like the Space Shuttle or the Russian programs as an expansion to the simulator, or as a different title.”

How is the full version planned to differ from the Early Access version?

“In the full version of the simulator I wish to have the following improvements and features ready:
- Complete the simulation of the Command Module and the Lunar Module of Project Apollo
- Able to land on the Moon
- More historical missions for all the space programs
- A full campaign where you start with the basic suborbital flight and end up having landed on the Moon
- Custom missions and Steam Workshop support
- Broadcast spacecraft telemetry so you and your friend can fly a mission, where one controls the spacecraft and the other plays mission control. This will allow you to create your own flight plans, and execute them
- EVA's
- Physical simulation of the internal spacecraft systems such as fluids, electricity, life support systems etc.
- More system failures and emergency procedures”

What is the current state of the Early Access version?

“Reentry - An Orbital Simulator has been in development for almost 5 years. The simulator is already in a fully playable state where you can complete missions and enjoy the simulator, and the view of Earth from orbit.

It currently allows you to sit inside a highly interactive virtual cockpit for Project Mercury, Project Gemini and the Command Module of Project Apollo. Almost every switch, fuse, gauge and button can be modified and will trigger a reaction in the simulator.

The simulator also has a high resolution representation of Earth so you can see landmarks and details on Earth from orbit, as well as a realistic view of the stars surrounding you.”

Will the game be priced differently during and after Early Access?

“The price will most likely increase when the game is released, and during development. The simulator might further expand with DLCs etc.”

How are you planning on involving the Community in your development process?

“I'm actively seeking community feedback and suggestions through the in-game menu or social media.

There are many details and systems to simulate in Reentry, in addition to the realistic physics on launching into space, orbiting Earth and landing on the Moon. Community feedback helps me prioritize the tasks and features I wish to implement, as well as fixing serious issues and bugs.

There are many other space enthusiasts who might know some details I don't, as well as have feature requests I haven't even thought about. By involving the community, I can learn about these and add features and functionality based on the feedback.

My goal with Early Access is to work with the Community to create an accurate, realistic and fun space flight simulator.”
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Recent updates View all (31)

February 19

An update on the Lunar Module!



Hello all!
And welcome to the Lunar Module Preview!

It's been a while since my previous update on Reentry. The reason for this is that I'm spending all the time I can on implementing the Lunar Module. I won't go into too much details here, but rather let you see some of the progress through some screenshots. Keep in mind that this is WIP and things will change. My focus has been on the systems, but been trying to complete the models as well.

The Lunar Module is a very complex spaceship with a lot of systems. It's quite similar to the Command Module in many ways, but also has some big differences in how it's operated. For example, you fly this more like a helicopter.

Most fuses can be found on the left and right side.


There are two main DC buses, one for the Commander and one for the Lunar Module Pilot.


The EPS powers most of the internal systems, and the explosives device panel triggers irreversible actions needed throughout the missions. Two engines are available, one descent engine, and one ascent engine.

Most panels are in 4k, and every switch will be intractable. You can check the roadmap link below to see the progress, and what systems are implemented.

Enjoy some screenshots below, while I get back to coding. :)













You can follow the progress/roadmap of the development of Reentry here:
https://trello.com/b/ip2zVHUa/reentry-an-orbital-simulator-roadmap

5 comments Read more

February 4

Reentry Patch 0.212.EA is out!

While working hard on the Lunar Module, I found some time to roll out a quick patch fixing graphics issues, as well as some logical and system issues.


The following major issues has been addressed in this patch:

- A new flashing blue/green indicator on the checklist guidance window indicates that you need to press PRO when you have completed the instruction it asks you to perform such as checking battery voltage and radio checks etc.

- Mercury, Gemini and Apollo Sun Shadows Fix, still looking into the resolution fix for Gemini and Mercury, but this will now let the sun enter through the cockpit windows.

- Default shadows fix, so the cockpits look better, but still working on the shadow resolution.

- The Field of View inside the cockpit works on the outside environment as well again.

- The Apollo EMS is scribing again.

- Hover Highlighter Distance check issue fixed, now the hover box is visible even when hovering switches far away.

- Mercury Engine SFX playing on outside view

- Gemini Orbit State initial fixes

- AGC register 62 (V16N62E) won't crash the AGC (no longer need to pull the fuses to reboot and recover from that)

- Pulling both Decompress and Repressure handles won't be as noisy anymore


In addition, many other minor issues has been solved.

Thanks again for reporting, and for helping me make Reentry better for everyone! :)

3 comments Read more
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About This Game

Reentry is a space flight simulator based on real life spacecrafts. You create a new astronaut, gain levels and experience for every move you make by completing missions in space. You will have access to missions similar to what happened in real life, or fictional missions designed to challenge you as an astronaut.

Spacecrafts are highly complicated machines with the primary task of exploring and understanding what's outside the atmosphere of Earth, while keeping the astronauts alive for long periods. This is achieved by hundreds of individual systems and backup systems working together. With the help from the in-game Space Flight Academy, the provided flight manual for each spacecraft, and checklists, you will learn how to fly and operate these machines, and explore space in a high resolution and realistic environment.

Control almost every system like the real astronauts, see the sunset and sunrise while orbiting orbiting Earth with speeds exceeding 25,500 ft/s. Explore the surface of Earth and the Moon with high resolution textures, or simply enjoy the solitude of being in space.

Imagine the final few seconds before launching into space. You are sitting on top of a 111 meter high rocket, looking at the instruments of a spaceship about to leave the oasis we call Earth. The engines are igniting, mechanical systems are clinging below you, while thousands of gallons of fuel is pumping through the systems. The loud roar of the five F1 engines are producing close to 8,000,000 pounds of thrust, violently shaking the cockpit and lifting 3 million kg off the pad. The launch pad tower is slowly moving away from you while the engines are balancing the rocket like a skyscraper on a needle. Sophisticated engineers has created the systems that will safely accelerate you to 25,500 ft/s, into a free fall orbit, with the Moon as the destination.

Welcome to Reentry, an orbital simulator.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i5-4430 / AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB
    • DirectX: Version 11
    • Storage: 6 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i5-6600K / AMD Ryzen 5 1600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 3GB / AMD Radeon RX 580 4GB
    • DirectX: Version 11
    • Storage: 6 GB available space

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