Deepfield is a space RTS where capital ships are your base. Survey a vast asteroid belt, build an industrial fleet, move physical cargo through vulnerable supply lines, and wage wars where every ship, shell and crew member must be replaced.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Deepfield is built around interacting systems: exploration, logistics, industry, crew management and large-scale combat. The interesting part is not any one of those systems in isolation, but the decisions and unexpected situations they create when they collide.

That makes player feedback especially valuable.

Early Access allows us to test whether the game’s economy, progression and combat produce the pressure and trade-offs we intend. We want to see how players build their fleets, where logistics become frustrating rather than interesting, which strategies dominate, and which parts of the game need more depth or greater clarity.

It also gives us room to expand the asteroid belt, industrial progression, fleet options and enemy behaviours alongside a community that is actively playing the game.

Deepfield has been shaped through years of experimentation. Early Access is the next stage of that process: putting the complete core loop into players’ hands, observing what actually happens, and improving the game around real play rather than assumptions.”

Approximately how long will this game be in Early Access?

“We expect Deepfield to remain in Early Access for approximately two years.

The exact timing will depend on player feedback and how the game develops during Early Access. We would rather extend development than declare the game complete before its core systems, progression and content are ready.”

How is the full version planned to differ from the Early Access version?

“The Early Access version will focus on Deepfield’s complete core loop: exploration, resource extraction, refining, manufacturing, fleet logistics, crew assignment and combat.

During Early Access, we plan to expand the game with additional resources, industrial tiers, capital hulls, modules, weapons, vehicles, enemy factions and regions of the asteroid belt. We also expect to deepen progression, improve enemy behaviour, refine fleet management and add more varied strategic situations.

The full version is planned to offer a broader and more polished campaign experience, with a larger technology and production tree, more developed crew and colony systems, greater enemy variety, improved onboarding, and a more complete endgame.

The exact shape of some features may change in response to player feedback. The goal is not simply to add more content, but to make the game’s interconnected systems produce deeper and more varied decisions as a fleet grows.”

What is the current state of the Early Access version?

“Players are able to configure and host a public or private game; they will be able to browse for public games to join or connect directly to private ones.

Players are able to play through an entire game of Deepfield however the content is fairly bare. As of writing there is only a single species with a few unit types, a handful of mutations, a handful of neutral unit types and a couple of different environments.

We hope that we have already implemented sufficient quality of life and refined controls to the point where players are able to comfortably perform the actions they want to perform. We will be looking to improve on this during the early access period.

In order to implement some of the game mechanics in Deepfield we had to write the game engine and network layer from scratch. While stability and reliability have been at the forefront of our development design decisions, players may experience disconnects, lag or stuttering and at the very worst, a server crash. We have attempted to mitigate server crashes by saving the state of the universe periodically so that it can be loaded up again. We will strive to keep the main early access version branch as stable as possible.

If you would prefer not to deal with these issues, please wishlist and keep and eye on us for the full release of Deepfield.”

Will the game be priced differently during and after Early Access?

“We expect the price of Deepfield to increase when it leaves Early Access.

The Early Access price will reflect the game’s current scope, while the full release price will reflect the additional content, polish and development completed during Early Access. Any price changes will be announced in advance.”

How are you planning on involving the Community in your development process?

“We plan to involve the community through regular development updates, direct discussion, playtesting and feedback on new systems as they are introduced.

Deepfield is a systems-driven strategy game, so community feedback will be especially useful for identifying where mechanics are unclear, where progression stalls, which strategies become dominant, and whether logistics feel demanding in an interesting way rather than simply tedious.

We will use the Steam forums and development updates to explain what we are working on, discuss major changes and gather structured feedback from players. Experimental features may also be tested in development builds before being introduced more broadly.

Player feedback will help shape balance, usability, pacing and priorities during Early Access. The overall identity of Deepfield is already established, but the details of how its systems interact will benefit enormously from watching real players use them in ways no design document could predict.”
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Planned Release Date: To be announced

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About This Game

Capital ships are your base

Deepfield is a space real-time strategy game about exploration, industry, and survival in a vast asteroid belt.

You do not build a conventional base. Your capital ships are the base.

Each hull carries a limited number of functional modules: cargo bays, refineries, factories, crew facilities, scanners, hangars and weapons. Building a fleet means deciding what every ship is for, what it can carry, and how far it can operate without support.

A mining vessel can extract ore, but it may need another ship to refine it. A factory ship can manufacture ammunition and replacement vehicles, but only while supplied with the right materials. A heavily armed warship may dominate a battle, yet become useless once its magazines run dry.

Everything exists in the world

Resources in Deepfield are not numbers stored in a global stockpile.

Ore must be found inside asteroids, extracted by mining equipment, refined aboard your ships and transported as physical cargo. Ammunition, fuel, construction materials and equipment all occupy space and must reach the vessels that need them.

Shuttles move supplies between ships. Cargo can be delayed, intercepted or destroyed. Every expedition creates a supply line, and every supply line creates a vulnerability.

Explore to feed the war machine

The asteroid belt is not a uniform field of interchangeable rocks.

Survey vessels must locate useful deposits, identify their composition and determine whether your current equipment can exploit them. More advanced materials require specialised scanners, mining systems and refining infrastructure.

The resources you discover determine what you can build, how far you can travel and what kind of fleet you can sustain.

Expansion is not about claiming empty territory. It is about finding what your fleet needs before your enemies do.

Combat has a cost

Ships require ammunition. Vehicles need replacement. Damaged fleets consume materials that could have been used for expansion.

A victory can leave you weaker than before the battle.

Deepfield is designed around deliberate engagements rather than disposable waves of units. Positioning, logistics, reconnaissance and preparation matter as much as raw firepower.

Weapons behave differently and place different demands on your fleet. Ballistic guns need heavy ammunition. Missiles require production and storage capacity. Lasers reduce some logistical pressure but introduce their own limitations.

The strongest fleet is not simply the one with the most guns. It is the one that can keep those guns supplied.

Your fleet is made of people

Ships do not operate themselves.

Individual crew members are assigned to stations, weapons and industrial roles. Losing a vessel also means losing the people aboard it, along with their experience and the work required to replace them.

As your fleet grows, you are not merely constructing more units. You are building a mobile settlement whose survival depends on the people, equipment and resources carried within it.

Build a fleet that can survive

Survey distant asteroid fields.

Establish mining and refining operations.

Move cargo through vulnerable supply routes.

Manufacture ships, equipment and ammunition.

Assign crews to the stations that keep your fleet alive.

Fight battles whose consequences continue long after the shooting stops.

Deepfield combines the immediate control of a real-time strategy game with the logistical depth and human cost of a colony simulation.

The frontier does not provide what you need.

You have to find it, move it and defend it.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10
    • Memory: 8 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Minimum:
    • OS: Kernel 5.10 or later
    • Memory: 2 GB RAM
    • Graphics: Vulkan 1.3
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: Kernel 5.10 or later
    • Memory: 2 GB RAM
    • Graphics: Vulkan 1.3
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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