The game is a classic western RPG inspired by the games from the 90s. Basically, it’s the kind of game I personally find missing nowadays. Light, fairy tale, epic, heroic, slightly humorous and without the need of endless grind to progress.
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Release Date:
Mar 26, 2019

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is almost finished, but during the development I had limited access to testers. So, I would like to make the final polish and balancing of the game using a broader player's pool. Especially balancing is the critical part which is hard to do on your own, especially considering that various people could find various aspects confusing. It's best done via Early Access, at least based on my prior experience.”

Approximately how long will this game be in Early Access?

“Not too long, a couple of months I think. The final version should be ready around summer (June 2019).”

How is the full version planned to differ from the Early Access version?

“During Early Access I want to especially focus on those three aspects:
  • Additional content (more side quests, more NPCs, additional art assets, etc).
  • Playtesting (combat difficulty, experience gain, gold flow, etc).
  • Minor features (additional configuration options, difficulty settings, etc).

The final version will be quite similar to EA version except for finished all quests, NPCs and items. Also rebalanced if EA proves rebalancing is needed. There will be also added some new locations.”

What is the current state of the Early Access version?

“It's a playable but unpolished game. You can finish it but along the way you might stumble upon some non critical NPCs that are not finished. There might be also balancing problems and spelling & other linguistic glitches.
  • The game code is around 96% complete. You can explore the world, manage party, manage inventory, all town features are working, can rest, fight, use magic, level up, interact with NPCs, complete quests, load/save the game, adjust options (not all).
  • Art assets are 90% complete, overworld, castles, dungeons, towers, items, monsters are ready or almost ready.
  • Storyline is 50-60% complete, the main quest is working and the game can be finished. But many side quests and less important NPCs are not finished yet.
  • Locations are around 70% done, all critical locations are ready but some side quest locations are not there yet.
  • Monsters are 99% complete, probably a few bosses will be added, maybe a few more monsters for caves.
  • Items are 60-80% complete.

Will the game be priced differently during and after Early Access?

“Most likely the price won't change. In the event I decide to change the price the change won't be drastic.”

How are you planning on involving the Community in your development process?

“If you were participating in EA of my other games you know I love to read players feedback. What I need the most is feedback regarding balance (combat difficulty, experience gain, gold flow). Plus traditional testings (bugs, broken quests, etc). And confusing parts of the game.
I will be gathering feedback via Steam discussion forums.”
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Recent updates View all (10)

May 23

Version 0.26 released

This version focuses on finishing & polishing end game elements also it dealt with some things that were confusing to new players. In addition, there is now a "Compatibility" beta branch on Steam which you can use in case of problems with running the game.

By the way, I will be showcasing Legends of Amberland: The Forgotten Crown in a few days during Digital Dragons in Cracow. If by any chance to attend this event, drop by!

- [design] Added proper final dialogue and end game conclusion.
- [design] Mirrors finished.
- [design] Added alternative [...] (SPOILER PROTECTION: all I can say is it's something related to mirrors).
- [design] New side quest for Royal Cook.

- [misc] Added "Compatibility" branch to Steam, which can be used is some very rare cases where the game won't start. To activate: right click on 'Legends of Amberland' and open Properties, the select 'Betas' tab and choose "compatibility" branch from the dropdown list. Steam will start downloading it. You can revert this by opting out. Note that this version won't be updated as often as the main branch so it's to be used as the last resort.

- [interface] Added "Next Character" button on the party creation screen (it was confusing to some players how to select another character, the old method on clicking the portrait works of course).
- [interface] Attempting to enter locked grate gives a notice "This grate is locked" (it was slightly confusing to new players).
- [interface] Clicking by mouse on lever popups a notice "Enter to interact (move forward) with objects" (operating levers was sometimes confusing to new players).

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May 16

Version 0.25 released

If I was naming the updates, which I don't, I would call that one something like "The Great Configurator Update". It introduces difficulty settings and keybindings. Now you can choose from 4 difficulty levels: Easy, Normal, Hard and Insane. Normal difficulty is the one you were playing so far, it's the most balanced level, it provides an adequate challenge and allow you to enjoy the journey. Easy is for people who are somewhat stressed and want to make it, well, easier, still it's not very easy, just easier. Hard is meant for hardcore RPG players, with lots of experience and so on (that's the recommended difficulty if you came from RPG Codex or similar community), still the difficulty on Hard is reasonable. Insane is meant for those who constantly complain the games nowadays are too easy, it's unreasonably difficult, with penalties to everything and probably unbeatable for most people. One thing to note, I tried to keep the pacing similar in all difficulties, so I abstained from heavy bumping monsters HP and other mechanics that would make the game longer than harder. It's more like that harder difficulty levels introduce more deadly environment than more resistant one. As for keybindings, not much to say I suppose, you can bind up to 3 keys per action and rebind almost all keys (except very special like Escape).

- [feature] Difficulty levels upon new game start (Easy, Normal, Hard, Insane).
- [feature] Rebindable keys (Options/Controls).

- [design] Additional shop items (including Arcane buffing items).
- [design] Tower of Despair unofficial name was dropped in favour of the official Ivory Tower (it was confusing using both names, now the Tower of Despair appears only in the lore/rumours sections and it's always accompanied by the official Ivory Tower name).

- [balance] Reduced regular shop prices for items tier 4 & 5.
- [balance] Decreased Arcane requirements and Magic Points cost for high level offensive spells.

- [interface] Disabled hot keys when in Quick Menu mode.

- [fix] Keyboard bug from v0.24.
- [fix] Inconsistent portraits highlights bug (now I understand why so many players were asking "what it means if the portrait has a yellow outline" :D).
- [fix] Other small fixes (extremely rare and harmless which probably no one noticed).

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About This Game


The game is a classic western RPG inspired by the games from the 90s. Basically, it’s the kind of game I personally find missing nowadays. Light, fairy tale, epic, heroic and slightly humorous. One that does not take tons of hours to complete or require endless grind to progress. Something that caters to players like me who don’t have 80 hours to beat one game but still like to play and have a sort of nostalgia for the way games were made in the old days.

It was inspired by Dungeon Master, Eye of The Beholder 2, Might & Magic 3-5, Crystals of Arborea (a not so well known prequel to Ishar series), GoldBox series (Champions of Krynn, Dark Queen of Krynn, etc).

Core Design Choices:

1) Classic, 90 degree rotation, FPP, turn-based, tile movement RPG.
2) Party-based (7 party members assembled upon start).
3) Open world with a big overworld to explore.
4) Fast paced combat. Quick travel. Easy inventory management. No grind.
5) Light, fairy tale like fantasy, epic story about heroes on a noble quest.


Mechanically it’s 100% turn based (so you can go and make tea in the middle of a fight) with grid movement and 90 degree rotation. All this is very fast paced, both combat and travel is really fast. The goal was to cut down the boring parts and flesh out the fun parts.

Overall, the mechanics are pretty traditional and straightforward with modern additions like weightless bag combined with equipment encumbrance system.

World and Storyline:

Storyline is a fairy tale, mythical heroic fantasy. You are the good guys on a quest to fight the forces of evil. The world is non linear, with very few locked areas. You basically can go anywhere and do things in different order. In addition you can choose a different set of quests to finish the game (but those are not mutually exclusive, so you can finish all quests if you like). It’s more world driven than story driven. The priority was to make the world feel alive and let you explore it as you wish than follow a linear list of quests.

The game starts when the royal wizard finds out about an old crown that belonged to the royal family for generations. Yet, strangely no one ever heard about the crown and there was just a single mention of it in the royal annals. Upon further study he discovered that there has been cast a powerful spell of forgetfulness of unknown origin which caused everyone in the whole land to forget the crown ever existed. Without knowing who or why someone went to such trouble to conceal the existence of the crown he decided to investigate it. He summoned a party of noble heroes and tasked them with finding whereabouts of the mysterious crown and the origin of the spell.

System Requirements

    • OS: Win XP, Win 7, Win 8, Win 8.1, Win 10
    • Graphics: Screen resolution minimum 1280x768. OpenGL 2.1 or better.
    • Storage: 99 MB available space
    • Additional Notes: The game should run on almost any hardware, even outdated one.
    • OS: Win 10, Win 7
    • Graphics: Full HD (1920x1080) screen resolution recommended.

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