Welcome to the ultimate FNAF mashup, featuring 50 selectable characters and custom difficulties!
Recent Reviews:
Very Positive - 94% of the 1,350 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (5,612) - 95% of the 5,612 user reviews for this game are positive.
Release Date:
Jun 27, 2018

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Play Ultimate Custom Night


Recent updates View all (7)

July 9

Congratulations to the 50/20 Champions!

Everyone give it up for these insane players who have defeated 50/20 mode! I think I'm going to stop adding to this list now that it's hit 20.

DJ Sterf
Argon Matrix (No Death-Coin)

Congratulations again to these guys!

1.032 Patch: Now with the new patch, anyone with 8,000 points or above will have a bronze Freddy statue on their menu screen. Players with 9,000 points or above will have a silver Freddy statue, and players who have beaten 50/20 mode will have a golden Freddy statue on their menu screen! It's not a huge deal, but it's just a little something extra for those who have achieved outstanding scores!

2434 comments Read more

June 30

Patch Notes 1.031

Hey guys, here are some notes on what was changed with today's patch.

- Fixed a bug with Bonnet. She would get stuck on the side of the screen sometimes.
- Fixed a bug with Toy Chica. She was mirrored for some odd reason.
- Fixed a bug with Lefty's functionality.
- Fixed the 50/20 time record-keeping system. It would sometimes not record best times properly.
- Adjusted a setting with one of the visual effects that may help performance.
- Nerfed Nightmarionne (not really)
- Increased the volume of the "thud" sound effect that plays when you successfully block an animatronic.
- There was a bug with Toy Chica where she only appeared once per night, so I fixed that. However, this increases the difficulty obviously, so I decreased the amount of Toy Bonnie appearances to balance it.
- Fixing Bonnet earlier caused a different Bonnet problem (she kept coming back night after night). That's been fixed now.



- Increased the volume of Chica's pots and pans clattering.
- Included an important note about Chica in her description, mainly noting that she can be kept at bay with the Global Music Box. This was always a mechanic, but left off of the description for some reason.
- The Wet Floor sign can no longer be clicked through the monitor.
- The Molten Freddy "double-bump" glitch has been fixed. He should no longer attack twice in a row.



- There is now an option to disable visual effects. On the character select menu, simply un-check the "visual effects" box. This should help with frame rate.
- Fixed the glitch where you could click the parrot through the monitor.



- A bug with Withered Bonnie has been fixed. Even though he usually went away quickly when the mask was on, he had the potential to stay FOREVER if you got really, really unlucky. Obviously that needed to be fixed.
- All of the vent crawlers (Molten Freddy, Withered Chica, etc) still had occasional glitches where they wouldn't always leave the vent even when successfully blocked. That should be fixed now.



Arg. NOW the vent animatronics should be fixed. I just can't get them to behave themselves.



Withered Bonnie, please.
(he was self-destructing, no mask required)



Have you ever reached a point in your life when you just sit back and wonder how you could be so stupid? Well, that's pretty much every day for me, but ESPECIALLY today!

OK, I have finally defeated Molten Freddy and Withered Chica, and FIXED THEM.

If they still aren't fixed, I will set my car on fire and drive into the Grand Canyon, and not a pleasant drive, I mean like off a cliff, straight down, on fire, then crash at the bottom.

But seriously, it was something really stupid that's been plaguing them all this time. Once they sat at the vent for a while they would get flagged as "attack-ready", meaning that as soon as you flipped your monitor, they would attack. The problem is that once they got flagged, then even if you shut the vent and blocked them, they would return to their starting point but would remain flagged as attack-ready. So even though you blocked them, as soon as you flipped your monitor, BAM. So now they properly de-flag when you block them.



- Made Ballora's attack time more consistent. The time of her attack could vary by as much as a whole second (including zero seconds, which is why people were dying) once her volume reached its loudest. Now the same amount of time passes, a bit less than a second (once volume is max).



- Ballora fix, attempt #2

If this doesn't work, then you will all just have to deal with Ballora slaughtering you all until morning! I can't take any more today!


I did a minor patch today but it will still list as 1.031. I fixed a small detail with Foxy that could have potentially locked him up. No gameplay change should be noticeable.


Another small update, still 1.031. Just fixed an annoying typo. (Not sure why the typo created a 1.7 meg patch, however. It was literally one letter.)


Keep in mind that even though my intention is not to change the difficulty, but rather just to balance the game, it's still inevitable that difficulty will probably be affected slightly one way or the other. Heck, even me mentioning the music box for Chica arguably makes the game easier, but I think that the fixes here and there all balance out for the most part.

Also, the parrot is NOT a glitch. Increasing Rockstar Foxy's difficulty makes him actually appear less often, and gives a greater probability of him attacking when he does. The parrot actually appears more often when he is set to zero.

Please let me know if anyone encounters any more bugs!
4199 comments Read more

About This Game

Welcome to the ultimate FNAF mashup, where you will once again be trapped alone in an office fending off killer animatronics! Featuring 50 selectable animatronic characters spanning seven Five Nights at Freddy's games, the options for customization are nearly endless. Mix and match any assortment of characters that you like, set their difficulty from 0-20, then jump right into the action! From your office desk, you will need to manage two side doors, two vents, as well as two air hoses, all of which lead directly into your office.

This time you will have to master other tools as well if you want to complete the ultimate challenges, tools such as the heater, A/C, a global music box, a power generator, and more. As if all of that weren't enough, you'll also need to set up laser traps in the vents, collect Faz-Coins, purchase items from the prize counter, and as always, keep a close eye on not one, but two, Pirate Cove curtains!

Other features include:

- Challenge menu including sixteen themed challenges.
- Voice acting from returning favorites as well as from new arrivals to the franchise!
- Unlockable office skins!
- Unlockable cutscenes!

System Requirements

    • OS: Win XP, 7, 8, Vista, 10
    • Processor: 2 GHz Intel Pentium 4 or AMD Athlon or equivalent
    • Memory: 2 GB RAM
    • Graphics: 1 GB
    • Storage: 500 MB available space
    • OS: Win XP, 7, 8, Vista, 10
    • Processor: 2 GHz Intel Pentium 4 or AMD Athlon or equivalent
    • Memory: 2 GB RAM
    • Graphics: 1 GB
    • Storage: 500 MB available space

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