In XENOGROVE, explore a whimsical yet dangerous world, build a custom blaster, and rescue your people from fast-paced and challenging interdimensional dungeons. Strange things are out there - and you're not.

Sign in to add this item to your wishlist, follow it, or mark it as not interested


Recent updates View all (14)

March 25

XENOGROVE Update Released

An update for XENOGROVE has been released.

There have been extensive shader reworks for performance and visuals all around.
Rocks and Mushrooms now have better subsurface scattering effects.
Foliage no longer shows black squares when far away, and the black outline effect outlines them as a group instead of as a whole.
Two new post process visual effects have been written, one that adds interesting color tinting based on the angle of the surface, and another that mimicks indirect lighting (right now this only works close to the ground).
The shader for the shield dome has been rewritten to not have as much of a performance hit.
The shader for water surfaces has been rewritten for performance.

The ice dungeon theme that has been in testing is now the default theme for dungeons. This should look more organic and varied compared to the prior theme.

Player should no longer die immediately when entering certain dungeon rooms.
Portals in certain dungeon entrance rooms should no longer take forever to open, and as a dungeon choice the portal in the first room now always opens immediately.

Game content is now packed into compressed .pak files, which cut the disk usage in half (!) down to about 4gb from about 8gb. This has also shown faster load times for the game.

Town vendors no longer have as many parts in their loot pool, to incentivise opening more chests in dungeons rather than saving up pearls to simply buy whatever part you want.
As a result, certain weapon parts can only be had by opening dungeon chests. This ultimately gives the player more interesting choices for what weapon parts to use because they don't have every choice available to them.

Two new Burst-Firing handles have been added to the loot pool.

As always, let us know how you're feeling in the comments below.

We are growing ever closer to the finish line - thank you for all the excellent feedback you have given! Feedback is always important to us, and we'd love to hear any more you might have.

See you out there!
-Jon Sayer,
Systems Developer
0 comments Read more

March 13

XENOGROVE Update Released

An update for Xenogrove has been released.

Many changes have been made to make the game more straightforward and less confusing. Examples of the kinds of changes made:
-When rescuing villagers, your score for that dungeon now increases at that moment instead of being tallied when you finish the dungeon (which meant dying would essentially undo the villagers you'd saved)
-The "Continue" button on the main menu will search the save files to make sure it always loads the most recent save file (in terms of real-world date and time)
-The Continue Button is greyed out if you haven't actually started the game yet (so only "New Game" is available)
-Certain confusing areas in the overworld and have been streamlined to make it easier to understand how to get somewhere or new paths to those places have been opened up
-It should no longer be possible to die in the tutorial
-You should always respawn near the portal to the dungeon you died in

There has been a major pass on polishing up the User Interface to be more complete and cohesive feeling. The Weapon Assembly and Dismantling screens in particular have been reworked to be easier to read and more visually appealing.
A credits sequence has been added after the final cutscene.

A new area of expanded wilderness has been added to the western pass between the Lake and Lava towns.
Unreachable areas that serve as background details have been added all around the overworld.

As always, let us know how it is in the comments below.

See you out there!
-Jon Sayer
Systems Developer
3 comments Read more

About This Game

Travel by foot or by mount across a wide swath of varying horizons full of lush foliage, NPCs, hidden treasures, and hostile wildlife.

Voyage portal through portal fighting enemies and rescuing your people in inter-dimensional dungeons that feature branching paths and replay variation. They may not be the same if you return...

Upgrade your weapon at any workbench to form the perfect weapon from a combination of barrels, receivers, handles, alternate fire modes, and more. Tailor your weapon to your preference or to gain an edge in various dungeons.

Enjoy gigabytes of hand-drawn textures and animations that offer old-school charm while still leveraging modern technology.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8.1/10 64-Bit
    • Processor: i3 7300 or equivalent
    • Memory: 8 GB RAM
    • Graphics: GTX 750 ti / AMD RX 540 GPU or better and 2+GB of Video Memory
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Additional Notes: Solid State hard drive recommended.
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8.1/10 64-Bit
    • Processor: i7 7700 or equivalent
    • Memory: 16 GB RAM
    • Graphics: GTX 960 / AMD RX 570 or better and 4+GBs of Video Memory
    • DirectX: Version 12
    • Storage: 10 GB available space
    • Additional Notes: Solid State hard drive recommended.

What Curators Say

1 Curator has reviewed this product. Click here to see them.
There are no reviews for this product

You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.