Suddenly thrown into an unknown galaxy, you must explore, fight or befriend aliens and transform your ship from a small survey vessel into a powerful battlecruiser to unravel the mystery of the forces that brought you here and find your way home.
Recent Reviews:
Very Positive (10) - 100% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (121) - 92% of the 121 user reviews for this game are positive.
Release Date:
Dec 12, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Currently, Starcom:Nexus is fully playable with a high level of polish. Players can explore 40+ star systems, fight, talk and trade with a half dozen different alien races, research 100+ technologies, customize their ship and follow numerous storylines and side quests. But the adventure isn't complete.

That's where you come in.

Players of our closed beta tests have been both enthusiastic about the game's direction and extremely helpful in refining the gameplay. Now we're looking for feedback and suggestions from a larger audience as we finish the story and populate the rest of this mysterious universe. The current Early Access version has about 6-9 hours of game play on the main story depending on play style and will get substantially more as it approaches full release.

Please note that version updates in Early Access may not be compatible with previous saves. We will announce save-breaking updates well in advance and allow players to continue previous games with earlier build versions.

Approximately how long will this game be in Early Access?

“Minimally 5-6 months, possibly up to 12 months.”

How is the full version planned to differ from the Early Access version?

“The biggest change between Early Access and the full release will, of course, be much more content and a completed story line.

The following are currently planned additions:

  • More planet anomalies and star systems
  • Expanded Research Tree
  • Additional Ship Modules
  • Deeper narrative interaction with alien races
  • More alien races
  • More special events and celestial phenomena
  • Full controller support

The following we hope to add, depending on player demand:

  • More experimental combat features such as ship takeover, etc.
  • Procedural sandbox universe
  • Localization and support for additional languages
  • Voice acting for the major characters
  • Mod support

What is the current state of the Early Access version?

“The game is close to feature complete:

  • Fast-paced combat with fully destructible ships
  • Disposition-based AI. Some aliens can be turned from friend to foe and vice versa.
  • Custom ship building with a hex-based layout: Plasma cannons, Missiles, Armor, Reactors, and Engines
  • Improve your ship's abilities with 100+ Research Technologies
  • Explore dozens of star systems and planets with over 70 unique planetary encounters
  • Cool celestial phenomena to discover such as nebulae, warp gateways, rifts, etc
  • A story that progresses through dialogue and in-game events

Will the game be priced differently during and after Early Access?

“Yes, the game will be priced lower (about 30%) during Early Access because of the incomplete main storyline.”

How are you planning on involving the Community in your development process?

“I've setup a Discord server that already has an active community from the Beta tests and I'll be checking the Steam Community hub almost every weekday. I also post weekly updates on the game's development on its website:

In addition players can give feedback anytime in game by pressing "F8."”
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Buy Starcom: Nexus


Recent updates View all (9)

March 24

Beta 0.12 Opt-in Update

Update 0.12 is now available as an opt-in Beta.

Assuming no major problems, that version will become the default branch next week.

To opt-in now, you just need to right-click on the game in your library, choose properties and go to the Betas tab. There is no password.
Click here to see detailed instructions.

If you're playing 0.10.3 (the current default build) there are quite a few changes. Non-spoiler list of the major changes since 0.10.3:
  • Universe is now generated with a hybrid procedural/designed system. Some sectors are procedurally generated, some are designed, some are a combination.
  • Bigger universe. There are now close to 100 star systems with over 300 planets, over half of which have some kind of anomaly or discovery.
  • 130+ unique planetary anomalies/scan discoveries.
  • New technologies.
  • New weapons.
  • New missions/side-quests.
  • New achievements.
  • Updated trade system.
  • Experimental difficulty settings.
  • Improved controller support.
  • Players can now leave notes on the map by right-clicking.
  • Improvements to the mission log including search function.
  • Updates to localization.
  • Various balances changes.
  • Misc. bug fixes.

As always, if you encounter any bugs or have any questions or suggestions, submit them via F8, post in the discussion forum or join the game's Discord.

Note that during Early Access save games are not compatible across content updates, but you always have the option of switching to a previous build to keep playing an older save.
3 comments Read more

January 27

Version 0.10.3 live on default branch

Greetings Commanders,

The game has been updated to 0.10.3 on the main branch. Save games are not compatible with content updates, but if you were in the middle of a game, don't panic. Your save game is still there and can be accessed by rolling back your client. See here for instructions.

Spoiler-free summary of new features in 0.10.x:
  • New content: sectors, anomalies, new races, etc.
  • Dynamic announcements (don't require client update)
  • Various mission changes
  • New random encounter system
  • Changes to drop generation
  • Coordinates and distance of cursor on map
  • Soften shield "hit" sound
  • Nexus gateway fades to black instead of white
  • Player engines get a performance boost in deep space
  • Numerous balance changes to techs
  • Players able to build locked blueprints fixed
  • Save games use ship name
  • Save game pruning
  • Lots of misc bug fixes, quality of life improvements
Other news:
  • Valve has approved the submitted trading cards which are now available. The card images are high-res renderings of some of my favorite anomaly images.
  • Cloud-save has been enabled.

As always, if you have any questions or technical problems you can reach out to me or other players for help via:

- Kevin

One of the many new anomaly images from the latest update. What could it be?

5 comments Read more
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“This evolution circles us back to Starcom: Nexus which, as it stands, is easily the absolute and utter best of the top-down sandbox-style exploration space-based combat "RPG" titles I have seen.”
Chalgyr's Game Room

About This Game

You've finally made it out of the academy and have been given your first ship to command. Sure it's just a light shuttle, but you've got to start somewhere, right? Suddenly "somewhere" is stranded in an unknown galaxy surrounded by hostile aliens and no way home.

Explore the beautiful and mysterious open-world of Starcom: Nexus. It's a universe where you'll battle or befriend strange alien races, discover strange artifacts, research powerful technologies and build your ultimate starship.

Current Features:

  • A gorgeous universe full of interactive planets to explore and celestial phenomena to discover
  • 40+ star systems to explore in an open-world universe
  • 100+ technologies to research
  • Design your own ship using a modular construction system
  • Talk, trade and fight with multiple alien races with their own agendas and dynamic AI
  • Lots of hidden secrets and side quests
  • Nebulae, derelict starships, warp gateways, comets, lost colonies, ancient artifacts and much, much more

System Requirements

    • OS: Windows Vista/7/8/10
    • Processor: Intel Core i5 2.2 GHz+
    • Memory: 4 GB RAM
    • Graphics: 2 GB Direct3D 11 Capable video card or better
    • DirectX: Version 10
    • Storage: 2 GB available space

What Curators Say

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